Real CQC in ME3
#26
Posté 12 mars 2010 - 12:47
#27
Posté 12 mars 2010 - 01:09
#28
Posté 12 mars 2010 - 01:10
#29
Posté 12 mars 2010 - 02:23
#30
Posté 12 mars 2010 - 02:41
#31
Posté 12 mars 2010 - 02:47
I think you're going to have an extremely hard time finding someone that doesn't think GOW is a shooter. I think you're also going to have an extremely hard time finding someone who doesn't grenade tag or chainsaw on a fairly regular basis either. Making melee range moves actually fun and rewarding no no way shape or form takes away from a good shooter. If they aren't going to be a valuable addition then I wouldn't want them in the game.
Modifié par sinosleep, 12 mars 2010 - 02:49 .
#32
Guest_a08m08_*
Posté 12 mars 2010 - 03:13
Guest_a08m08_*
#33
Posté 12 mars 2010 - 05:00
#34
Posté 14 mars 2010 - 02:13
*dingdingding*sinosleep wrote...
but if it's not even as powerful weapons fire why on earth would you ever go through the increased risk of getting into melee range in the first place?
And this is why no-one but the Krogan make heavy use of close combat in ME. The guns are better.
The -only- time melee should be more powerful is if you get some sort of opportunity to snap their neck (Yes, I'm looking at the infiltrator). But of course, you can't do that through Shields/Barriers.
#35
Posté 14 mars 2010 - 04:06
Also, according to the IP, people can be touched through shields, if not barriers.
#36
Posté 14 mars 2010 - 07:49
I apologise. By "snapping their neck" I was more referring to the idea of a stealth kill. Feel free to replace it with slitting their throat, or something similar. I don't quite know why I phrased it like thatRighteousRage wrote...
Haha as if "snapping their neck" is somehow less difficult than running up and stabbing them with a sword or something. Keep in mind these suits give people the ability to jump out of low-flying spacecraft and land on their feet (as seen on Eden Prime) not to mention you can't just "snap" the neck of several species, especially Krogan, which would be like snapping the neck of a bull, or a YMIR mech, which would be like snapping the neck of a tank.
I think it was my mind still being on Metal Gear Solid
Yeah, I remembered this earlier. This further reinforces the idea of a stealth kill though, as shields will stop a sword swing, provided it had enough force.Also, according to the IP, people can be touched through shields, if not barriers.
Modifié par Ginnerben, 14 mars 2010 - 07:49 .
#37
Posté 14 mars 2010 - 11:32
#38
Posté 14 mars 2010 - 11:44
CrazyShuba wrote...
...but the whole meatshield thing just doesn't appeal to me.
They make enough barriers to hide behind, plus you have shields. Why put yourself in the open?
Point being, you have to hide behind them. You can't empty a clip without getting your shields from 100 to 0 and some change, forcing you to play marco polo with enemies or spam shield generation abilities (Vanguard lol) to do any reasonable point and shoot combat (or exploit the stand where my crosshair can hit you, but you can't hit me flaw.)
With more involved combat, like "meat shields" I could see myself grabbing someone and making my way to cover while spitting out some suppressing fire from my pistol. Appeals to a Soldier Shepard, imo. Hey, maybe even base it on Regenade/Paragon scores. Gotta be hardcore enough to pull it off, yeh dig?
I hope Mass Effect 3 is more involved has many layers of complexity to it. ME2 is far too cut and dry.
#39
Posté 15 mars 2010 - 12:14
Curunen wrote...
The only melee I would really like to see is some sort of enhanced biotic melee for adept/vanguard. Especially for an adept. Like if an enemy comes too close you can release a potent biotic punch which knocks them down and back a few metres, plus dealing some damage.
Yeah, there are two of those skills already, Shockwave and Throw.
clanhenderson8 wrote...
Point being, you have to hide behind them. You can't empty a clip
without getting your shields from 100 to 0 and some change, forcing you
to play marco polo with enemies or spam shield generation abilities
(Vanguard lol) to do any reasonable point and shoot combat (or exploit
the stand where my crosshair can hit you, but you can't hit me flaw.)
With
more involved combat, like "meat shields" I could see myself grabbing
someone and making my way to cover while spitting out some suppressing
fire from my pistol. Appeals to a Soldier Shepard, imo. Hey, maybe even
base it on Regenade/Paragon scores. Gotta be hardcore enough to pull it
off, yeh dig?
I hope Mass Effect 3 is more involved has many layers of complexity to it. ME2 is far too cut and dry.
Seeing how easily the guns of ME universe shred the thickest of armor and decimates shields and barriers, grabbing an enemy as a humanshield seems utterly pointless. The guns have more than enough penetrating power to go through multiple bodies.
#40
Posté 15 mars 2010 - 12:33
Kangasniemi wrote...
Curunen wrote...
The only melee I would really like to see is some sort of enhanced biotic melee for adept/vanguard. Especially for an adept. Like if an enemy comes too close you can release a potent biotic punch which knocks them down and back a few metres, plus dealing some damage.
Yeah, there are two of those skills already, Shockwave and Throw.clanhenderson8 wrote...
Point being, you have to hide behind them. You can't empty a clip
without getting your shields from 100 to 0 and some change, forcing you
to play marco polo with enemies or spam shield generation abilities
(Vanguard lol) to do any reasonable point and shoot combat (or exploit
the stand where my crosshair can hit you, but you can't hit me flaw.)
With
more involved combat, like "meat shields" I could see myself grabbing
someone and making my way to cover while spitting out some suppressing
fire from my pistol. Appeals to a Soldier Shepard, imo. Hey, maybe even
base it on Regenade/Paragon scores. Gotta be hardcore enough to pull it
off, yeh dig?
I hope Mass Effect 3 is more involved has many layers of complexity to it. ME2 is far too cut and dry.
Seeing how easily the guns of ME universe shred the thickest of armor and decimates shields and barriers, grabbing an enemy as a humanshield seems utterly pointless. The guns have more than enough penetrating power to go through multiple bodies.
Grabbing a live enemy with his barriers still up gives you time to move to cover. Not to mention you still have barriers yourself.
Perhaps enemies will think twice before shooting a commrade as well, and slow their fire in favor of stead aim (though probably not.)
Also, before someone says something regrettable about grabbing someone who's shielded.
Kinetic barriers, colloquially called "shields", provide protection against most mass accelerator weapons. Whether on a starship or a soldier's suit of armor, the basic principle remains the same.
Kinetic barriers are repulsive mass effect fields projected from tiny emitters. These shields safely deflect small objects traveling at rapid velocities. This affords protection from bullets and other dangerous projectiles, but still allows the user to sit down without knocking away their chair.
The shielding afforded by kinetic barriers does not protect against extremes of temperature, toxins, or radiation.
http://masseffect.wi...22Shields.22.29
Modifié par clanhenderson8, 15 mars 2010 - 12:35 .
#41
Posté 17 mars 2010 - 01:43
I like melee being a secondary only option, I don't want massive combos with 48 weapons. A little flavor on the melee wouldn't be bad though and it could break up the current monotony.




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