adam_grif wrote...
I'm aware of all that. What we're discussing is the relationship between offensive and defensive measures. The body armor given out to US Military personell will stop a 7.62 x 39 round if it hits it in the right place, but it doesn't stand up to any kind of sustained fire. If you survived two or three of them you would be considered extremely fortunate, and if you don't get hit in an ideal place (i.e. anywhere without a trauma plate backing it up), then you're out of the fight.
There are many things to consider, but offensive most assuredely oustrips defenses as a whole. Infantrymen don't operate independantly, and even a humvee mounts enough firepower to shred dozens of infantry regardless of armor. Even the fabled "dragon skin" armor can't stop a .50 cal mounted gun.
That's affirmative, the relationship between offensive and defensive measures tends to be always in favor of the former. But as it applies to ME universe, we have to keep in mind that there is also gameplay issue. While IRL every soldier has only 1 hit point, so to say. Any wound that isn't "just a scratch" renders him ineffective... Which is no fun.
Anyway in the Codex it was stated, that "armor" = combat hardsuit, that employed diffirent systems to protect user agains different types of threats. The ceramic plating could by no means withstand a hit from a mass accelerator weapon. It was kinetic barriers' duty, which are a purely sci-fi thing. Yet, the principle they worked by could be compared to the active protection / reactive armor systems used on modern tanks.
But all that was messed up in ME2 in favor of cool-looking fashion show "outfits" of our badass squaddies and gameplay balance, that would make combat more "fluent". And that's why Mass Effect 2 looks pretty low-tech in the combat equipment area.