TJSolo wrote...
Then you are wrong on the nostalgia part for people that have recently played ME1 either first play throughs or replays.
All the Salarian short life thing is still talk. Just like how Captain Kirrahe talked on Virmire and had a passion/rush to get things done.
Passion somewhow equates to short Salarian life span? In fact he wanted to WAIT for reinforcements until he found out there weren't any coming.
Mordin several times mentions he wants to spend his last years doing good work. There's a line where Mordin says something like, "Wanted to spend last decade helping people," it really hits home that he's painfully aware of how little time he has.
TJSolo wrote
Pureblood asari bigotry was talked about by one couple on Illium with all of 3 different lines. You can get the same idea from talking to Liara in ME1 who is a pureblood asari.
Except Liara is just telling you about it. 2 is actually showing how that can become divisive in a friendship or how in some cases it even can turn into a very blatant form of racism. 1 tells, 2 shows.
TJSolo wrote
Talk of the Turian fleet is brought up during newscasts on the Citadel and I think Anderson talks about some of the aftermath when you talk to him.
I have to admit to never having heard that before.
TJSolo wrote
Yes multiple paths and options which ME2 doesn't even offer. Please cite how many multiple paths you have to accomplish a goal within ME2 story and loyalty missions. An option on how to go about a mission doesn't even come up. The end of the missions give you some options but ME1 also has end mission decisions to make.
You are saying multiple paths as if they actually change the mission. They don't. Guess what, instead of hitting the right trigger button on the colonist you get to hit the grenade button instead. MULTIPLE PATHS!
Everything else, siding with Exo-Geni over the colonist, siding with Anolais over Gianna is as important as whether or not you help Jack get over her past, or whether or not Tali is exiled from the Migrant Fleet.
I think Noveria is the ONLY time you get an oppurtunity to take a clear and different path and even then you are only SKIPPING the content completely.
TJSolo wrote
Also, you dont HAVE to use grenades on them if you arent going to save them.
Instead you get to hit the right trigger, yes I know.
Creating space that is on the Citadel is used to show the scale.
Every hub in ME1 could be super condensed and have points of interests all on top of each other just like ME2.
The size of the Citadel in ME2 is overly convenient and bite sized for casual consumption.
Its also there to help pad the game.
Edit: Also, there's nothing to explore. They're just more blank areas. There's almost no characters talking, nothing to interact with and nothing to do.
You want good exploration? Fallout 3.
Even those 3 floors (+ the apartment blocks) feel more alive than what we saw in 1.
Modifié par InvaderErl, 12 mars 2010 - 02:49 .