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Mass Effect 1 and 2: The vision and feeling


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#76
OasisForever1991

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sirandar wrote...

Right or wrong ...... this thread has posts from the true connoisseurs of ME1 and 2

Cheers to all


I agree. Thanks for posting guys, you took my post from just the "feeling" of the game to a bunch of other feelings about it. Keep going :)

#77
Meistr_Chef

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Dinkamus_Littlelog wrote...

I agree, I think there was something special about ME1 that ME2 doesnt even come close to retaining.

ME1 was at its core a fantastic sci-fi story with a great feeling and an expansive nature (even though that expansiveness became a weakness when sometimes very little occupied it).

ME2 is at its core a bland cover forced (Ive given up saying "based", thats far too generous) TPS. The majority of the story is a simple and boring objective designed for little more than to shepherd you into the combat courses that make up 90% of all the games locations. The squadmates arent anywhere near as fleshed out enough to justify their focus of the game, and their interaction and input on all loyalty missions besides Thane and Samaras takes a backseat to combat. Some missions try to create a balance, like Talis, but the main focus is still clearing the Alarai of Geth.

After ME1s release a few years ago right now I would still be playing the **** out of ME1.

Right now after ME2s release, I cant even bring myself to put the game in the xbox anymore. Im replaying Oblivion over ME2. Thats how bland it is.


What.

You are replaying Oblivion over ME2.

Oblivion is among my top hates in RPG gaming in recent years. Despite all the hype and experience, Bethesda in my opinion has succumbed to the "quantity over quality" mentality. You complained that the storyline in ME2 is lacking yet you like Oblivion more? Oblivion, the game content to place billions of pointless dungeon crawls within minutes of each other. Oblivion, the game with terrible voice acting, so terrible it made me want to turn off the speaker at some points. Oblivion, the game with absymal character animation that zero emotional connection is possible if you look at the screen and listen to the game. Oblivion, the game with terrible enemy levelling and grind factor. I am surprised by my utter disdain towards the game, considering I loved Morrowind a few years prior...but maybe not because despite its clunkiness Morrowind had a truly open world and otherwordly feel to it and it was my first Elder Scrolls game so I had no expectations. I cannot remember any character in Oblivion that seemed even remotely 'real' or worthy of my attention. Oblivion just didn't push any storytelling boundaries...just better looking graphics (with terrible animation). I wanted to like the game and I tried to finish the game *five* times but couldn't do it.

Modifié par Meistr_Chef, 13 mars 2010 - 12:52 .


#78
Torhagen

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SimonTheFrog wrote...

A lot of people are complaining about the lack of "exploration" as in actually going somewhere and search for goodies and secrets.
If they had included planets again than this would probably helped preserving the feeling you are talking about. Because everything else seems pretty much the same to me. From this perspective, i mean.

But i can see why they cut the planets. They were pretty ugly, mostly, and many people hated them. So they decided to do less locations but the ones that are there are perfectly scripted and pretty dense. This certainly has its appeal, too.

Maybe there's something in the middle that would be the most satisfying solution for most players.


Ever thought about that the ones who complained were the minority and now that the planet exploration is nearly gone the majority that was ok with it complains now ?

#79
Lusitanum

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Torhagen wrote...

SimonTheFrog wrote...

A lot of people are complaining about the lack of "exploration" as in actually going somewhere and search for goodies and secrets.
If they had included planets again than this would probably helped preserving the feeling you are talking about. Because everything else seems pretty much the same to me. From this perspective, i mean.

But i can see why they cut the planets. They were pretty ugly, mostly, and many people hated them. So they decided to do less locations but the ones that are there are perfectly scripted and pretty dense. This certainly has its appeal, too.

Maybe there's something in the middle that would be the most satisfying solution for most players.


Ever thought about that the ones who complained were the minority and now that the planet exploration is nearly gone the majority that was ok with it complains now ?


Yeah, it's kind of weird isn't it? I mean, I would also like to feel a little less like I'm just being guided to all these places, I hate the fact that in order to go to some places, like Archangel's hiding place, we have to talk to someone whol will drop us into an area like it was some goddmaned MMO instance.

But let's face it, the Mako section wheren't about exploring, they were about fighting the terrain and the vehicle itself in order to go from point A to point B. I'd like some middle ground too, but don't act like we should get the stupid Mako back.

Modifié par Lusitanum, 13 mars 2010 - 03:21 .


#80
nikki191

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i found i had more use for the characters in mass effect 2 over 1. in the first game my team was always solder femshep, liara and tali. i had all the bases covered and that was it. in ME2 im finding that im swapping my team around alot.



i am missing properly exporing locations like the citadel. i love the new ward but the direct jump to the presidium like that was very noticable, i kept going to the door in andersons office wanting to go next door to the elcor ambassador

#81
Drakron

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nikki191 wrote...

i found i had more use for the characters in mass effect 2 over 1. in the first game my team was always solder femshep, liara and tali. i had all the bases covered and that was it. in ME2 im finding that im swapping my team around alot.


Oh no, you just have NO penalty from lacking a diverse team to cover all bases in ME2 as in ME1 not having a tech specialist would make all those locked containers imposible to access.

ME2 characters are not "specialists" because there is no specialization, there is no point on taking Tali over Grunt in ME2 as it certainly was in ME1 in relation to Tali over Wrex.

Also ME1 did allowed some swamping as Tali/Kaiden/Garrus were tech specialists allowing the other slot to be taken by someone else, just because you were locked into one specific type and never bother to see alternatives does not mean they did not existed.

That is not having "more uses", that is having NO use since its a shooter and nobody sucks at shooting with the only limitation being what weapons they can use, everyone is the same with ninor diferences .... making the so called "specialists" generic.

#82
kmcd5722

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to the OP, you are not alone in this lost "feeling."

try this

#83
Guest_NewMessageN00b_*

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Agreed with OP and anyone else who agrees with him.

In my eyes, Mass Effect 1 is the Formula.
Then, they started removing or replacing variables... with parts of... crap.

Sure, fixes needed to be done to UNC planets, Mako controls, excessive inventory, but in no damn way it should've been stripped of it. Moreover, the original direction they took? They seem to be reversing it, coming back to similarities of other games (as it appears in my eyes). Come on.

Summary screens... too much static loading screens... ah... I was sad to see them at first and was annoyed each time further.

And, yes, it REALLY felt like a rushed game... the intro was what hit me hard at first. The buildup of tension was plain wrong (too quick to notice), just blasting my head off with a gazillion of unexplained characters. What? Did they expect me to watch every damn video about Mass Effect 2 on the net? Didn't a score of 9+ for ME1 settle enough hype for the game or what?

Well. My encounter with Mass Effect 1 was sudden (didn't even know it was there a minute before buying it). And it blew me away with awesomeness.

My encounter with Mass Effect 2 was exactly as sudden, except I knew it will be there and I've watched ONLY the short trailer saying Shepard had died...
During the intro (the first 10 minutes), I didn't even get what was going, nor what purpose all of this serves. The issues and characters were meaningless. (Am I supposed to be the Command Shepard, right? Don't care for the side-information and scenes out of the thin air, wrecking tension, then.)

The rest of the game tried to catch up and succeeded in the storytelling and presentation department.

Modifié par NewMessageN00b, 13 mars 2010 - 04:42 .


#84
OasisForever1991

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kmcd5722 wrote...

to the OP, you are not alone in this lost "feeling."

try this


Thank you. And I have tried and still do read your post for anwsers I need haha. Thanks

#85
OasisForever1991

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NewMessageN00b wrote...

Agreed with OP and anyone else who agrees with him.

In my eyes, Mass Effect 1 is the Formula.
Then, they started removing or replacing variables... with parts of... crap.

Sure, fixes needed to be done to UNC planets, Mako controls, excessive inventory, but in no damn way it should've been stripped of it. Moreover, the original direction they took? They seem to be reversing it, coming back to similarities of other games (as it appears in my eyes). Come on.

Summary screens... too much static loading screens... ah... I was sad to see them at first and was annoyed each time further.

And, yes, it REALLY felt like a rushed game... the intro was what hit me hard at first. The buildup of tension was plain wrong (too quick to notice), just blasting my head off with a gazillion of unexplained characters. What? Did they expect me to watch every damn video about Mass Effect 2 on the net? Didn't a score of 9+ for ME1 settle enough hype for the game or what?

Well. My encounter with Mass Effect 1 was sudden (didn't even know it was there a minute before buying it). And it blew me away with awesomeness.

My encounter with Mass Effect 2 was exactly as sudden, except I knew it will be there and I've watched ONLY the short trailer saying Shepard had died...
During the intro (the first 10 minutes), I didn't even get what was going, nor what purpose all of this serves. The issues and characters were meaningless. (Am I supposed to be the Command Shepard, right? Don't care for the side-information and scenes out of the thin air, wrecking tension, then.)

The rest of the game tried to catch up and succeeded in the storytelling and presentation department.


Thank you for posting your thoughts I couldn't agree more:)

#86
Serpenttt92

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ME1 F**CKING GIRLY

ME2 SAME/THEY SAID ME2 IS A DARK SECOND ACT... BULL****T

ME3... SAME AS 1, 2,

BUT... LIKE THE FIGHTING.

#87
Omega_Novae

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Let me begin by saying that I love both games and found them awesome experiences.


I'm replaying ME1, and I have to say that ME1 does have a different mood. Maybe it's because I've played a lot of ME2 and it's the "fresh" feeling that going back to ME1 gives. But the ME1 intro sequence and the scenes with the Council have this "whole new world" feeling that ME2 doesn't quite have.


Here's to hoping that ME3 gets that ME1 sense of scale. And has a more ME1-style plotline, where every main mission brings something to the main plot. Something tells me that the very character-driven ME2 style (with main plot missions interspersed between recruitment/loyalty/side missions) won't work for the epic conclusion to everything.

Modifié par Omega_Novae, 13 mars 2010 - 11:01 .


#88
treesnogger

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Wow, I alway wanted to start a similar thread.

While ME1 really nailed it to me, it had an almost melancholic ground theme, the exploration, the whole "corporate design" - it was just perfect. ME2 on the other side seems to be a lot more "streamlined" for me. Very much was dumbed down and I'm not speaking about the combat (I don't care about combat in games either). Everything I loved in ME1 is gone, the atmosphere itself isn't really immersive anymore. Hell, even the galaxy map is a great no go for me, the ugly planets etc. Why remove those beautiful planets from ME1 into those things we have in ME2?

Also the music wasn't that great in ME2 to be honest...

*sigh*

#89
GHOST OF FRUITY

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ME1 had the luxury of being the intoductory story of ME - laying down the history, backstory etc. No sequel can capture that sense of stepping into the unknown because it isn't. A sequel is familiar, some of the original wonder will be lost.



It'll be interesting to see how people react to ME2 after the third game appears and the trilogy can be judged as a whole.



As it stands, ME2 had the same sense of foreboding that ME1 had for me (on first playthrough), and I enjoyed it every bit as much. But I do see the op's point and I agree to some extent. ME1 has a deeper sense of exploration and wonder. It's different pacing gives it a different appeal.

#90
Torhagen

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Hopefully ME3 will have more continuity no that much loading screens that they will bring back the elevator and that the normandy doesn't autoundock. ME2 to me felt much more sterile than ME1

#91
Lusitanum

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Torhagen wrote...

Hopefully ME3 will have more continuity no that much loading screens that they will bring back the elevator and that the normandy doesn't autoundock. ME2 to me felt much more sterile than ME1


Yes, I can't wait to keep having to pull up a goddmaned book to read while I wait for the incredibly slow elevator to get where I want to be. Immersion, ladies and gentlemen! <_<

Modifié par Lusitanum, 14 mars 2010 - 12:14 .


#92
Hamedgh

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*Problem Import Save Game ME1 to ME2 Solved*



1-in mass effect 2's directory : in SAVE folder make ME1 folder------> E:\\Mass Effect 2\\Save\\ME1

2-copy and paste all save game's mass effect 1 into ME1 folder------> example: Char_01-45-2-1-0-14-3-2010-23-7.MassEffectSave and .....

3-RUN mass effect 2 game

5-New Game and ....

4-you are welcome Friends



--------------

ME1 > ME2

Just : Thane & Garrus & Lady Aria & Tali & Samara & Saren

my name is : Hamed - of Iran country



my GOD is great and kind

don't forget HE

#93
Sorth_31

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Okay, going to admit I haven't read any of this topic bar the first post more than skimming as it seemed to get bogged down into arguments over semantics. As such my post only covers the original post.

My take is thus:

Mass effect 1, had a lot more immediate "wow" factor. For me this was for many reasons, decent graphics and solid gunplay in an RPG. A truly fitting soundtrack and a massive and highly developed universe. But, like with most IP's that become multi-part, it's the feeling of freshness.

It's all new, undiscovered and enthralling. I got a similar feeling on the first tomb raider game at the start of the first level when a pair of massive stone doors swung slowly open, and I got attacked by wolves, that no other game in the series was able to recreate.

Once you're introduced to a series it takes something spectacular to astound you the same way again. You've seen the basics, gone to most places and no matter how they change the tone unless there are fundamental surprises you'll never go back to the viewpoint you had before encountering the gameworld purely because now you know something about how the backstory operates.

I love ME2 and, to be honest, I could play it a lot more than ME1 as ME1 has, for me, too many "oh god not THIS bit again" moments. It's also a perfect example of streamlining systems, whether or not they needed it. But for pure impact, for the sheer scale it seemed to invoke I have to say ME1 left a more lasting impression, despite the flaws.

Modifié par Sorth_31, 14 mars 2010 - 06:32 .