Agreed with OP and anyone else who agrees with him.
In my eyes, Mass Effect 1 is the Formula.
Then, they started removing or replacing variables... with parts of... crap.
Sure, fixes needed to be done to UNC planets, Mako controls, excessive inventory, but in no damn way it should've been stripped of it. Moreover, the original direction they took? They seem to be reversing it, coming back to similarities of other games (as it appears in my eyes). Come on.
Summary screens... too much static loading screens... ah... I was sad to see them at first and was annoyed each time further.
And, yes, it REALLY felt like a rushed game... the intro was what hit me hard at first. The buildup of tension was plain wrong (too quick to notice), just blasting my head off with a gazillion of unexplained characters. What? Did they expect me to watch every damn video about Mass Effect 2 on the net? Didn't a score of 9+ for ME1 settle enough hype for the game or what?
Well. My encounter with Mass Effect 1 was sudden (didn't even know it was there a minute before buying it). And it blew me away with awesomeness.
My encounter with Mass Effect 2 was exactly as sudden, except I knew it will be there and I've watched ONLY the short trailer saying Shepard had died...
During the intro (the first 10 minutes), I didn't even get what was going, nor what purpose all of this serves. The issues and characters were meaningless. (Am I supposed to be the Command Shepard, right? Don't care for the side-information and scenes out of the thin air, wrecking tension, then.)
The rest of the game tried to catch up and succeeded in the storytelling and presentation department.
Modifié par NewMessageN00b, 13 mars 2010 - 04:42 .