Being a big fan of Supreme Commander 1, I'm thinking maybe I should buy SupCom2. But something tells me not to. All the reviews I've read have not been as good as Sup Com1. I feel that it's been over simplified.
Has anyone tried it out yet? If so what's it like?
Anyone played Sup Com 2?
Débuté par
jsachun
, mars 11 2010 09:24
#1
Posté 11 mars 2010 - 09:24
#2
Posté 11 mars 2010 - 10:57
I have it. I've also played Supreme Commander 1 and Forged Alliance, by that.
In short: I quite like it.
I haven't really tried any multiplayer yet and really only did the Campaign (Which I completed in 10 hours) and the Campaign is, like almost any other RTS game out there (Few exclusives to this rule are, in my opinion, Halo Wars, Tiberian Sun and Warcraft III) quite a disappointment.
With this I am looking at the story; the story is very bland. It is very predictable. The story focuses a lot more on the commanders you are playing and their actual stories... Now I do personally like that little added touch but they more or less threw away the whole 'struggle between factions'. Sure it is there, but hardly explained or developed.
Then the diversity between the factions, from a story angle, is a lot less too... sadly. From the three campaign missions I preferred the Cybran one. They are, if you ask me, the most unique of the three in Supreme Commander 2. In Supreme Commander 1 they were all very biased to eachother; Cybrans were chipheads and abominations, Illuminate were religious fanatics and UEF were naive and generally dumb.
Not once have I heard anything about 'The Way' in Supreme Commander 2 (It is pretty much thrown out of the window) and the only real indication of them still being Illuminate is that one-time mention of the Princess who is now long forgotten... beyond that they are basically the UEF with facepaint and a lot of interesting technology.
The Seraphim are pretty much a thing of the past too.
As for the UEF... they are still pretty much the same. I never found them very interesting... they are basically your standard futuristic military that wants strong commanders and is very xenophobic. Cybran seem the most unique as they are still looking very differently and really still have that 'mix of synthetic and organic' feel to them... the amounts of 'You're a stinky Chiphead!' insults has been reduced a lot too though, sadly. The faction difference is really very small in terms of story.
Oh, as for the cinematics... they're quite bad. The most interesting one was the post-credits cinematic... figure that.
As for the gameplay which I suppose is more interesting and important for this particular game... It has indeed been simplified. There are no tech tiers anymore and as a result there are a lot less units to play around with. The interesting base build mechanic is gone too (you know, place power generators next to factories to gain a boost and such) and with that the whole resource system has been simplified... real shame. You no longer have to worry about dropping out of power so that all your shields power off and you are exposed and such... No, you now have a pool of resources you can use for whatever good you think. I also felt, from the campaign, that I was left with way too many resources after about 30 minutes and not nearly enough for the first 10.
As for the gameplay differences between factions, I do personally prefer the way they went with this. Mainly due to the added research tree (The only negative point I have to say about the research tree is that you'll end up unlocking the whole tree in longer matches... I don't really like that... but beyond that it's great). As Illuminate you can teleport your units around the battlefield (lovely) as UEF you get (the most powerful) artillery and the Cybran have a great navy they can even use on land. The Illuminate no longer have a navy to begin with, their land units traverse water through hover mechanisms... sadly they didn't get many more land units to compensate that.
Due to the research tree I did notice that there are quite a few more strategies in attacking your opponent, the way you spend your early research points are quite key to how you will build your army and approach your opponent... the examples I meant above were... well just that, examples.
Then I do feel the strategic view has been improved.. though this is more of a visual improvement.
Lastly the graphics... they did improve significantly and the game runs quite smoothly for not such high system requirements... The terrain is, like in Supreme Commander 1, very bland but the actual scenery of the levels is quite good. I especially liked the last Cybran mission by that...
All in all if you want this for the Campaign experience; hell no. It's mediocre at that and I didn't expect otherwise. The gameplay has indeed been simplified but is still more complicated than most other RTS games out there and personally I think it is quite enjoyable.
All in all I do not regret buying this over Bad Company 2.
In short: I quite like it.
I haven't really tried any multiplayer yet and really only did the Campaign (Which I completed in 10 hours) and the Campaign is, like almost any other RTS game out there (Few exclusives to this rule are, in my opinion, Halo Wars, Tiberian Sun and Warcraft III) quite a disappointment.
With this I am looking at the story; the story is very bland. It is very predictable. The story focuses a lot more on the commanders you are playing and their actual stories... Now I do personally like that little added touch but they more or less threw away the whole 'struggle between factions'. Sure it is there, but hardly explained or developed.
Then the diversity between the factions, from a story angle, is a lot less too... sadly. From the three campaign missions I preferred the Cybran one. They are, if you ask me, the most unique of the three in Supreme Commander 2. In Supreme Commander 1 they were all very biased to eachother; Cybrans were chipheads and abominations, Illuminate were religious fanatics and UEF were naive and generally dumb.
Not once have I heard anything about 'The Way' in Supreme Commander 2 (It is pretty much thrown out of the window) and the only real indication of them still being Illuminate is that one-time mention of the Princess who is now long forgotten... beyond that they are basically the UEF with facepaint and a lot of interesting technology.
The Seraphim are pretty much a thing of the past too.
As for the UEF... they are still pretty much the same. I never found them very interesting... they are basically your standard futuristic military that wants strong commanders and is very xenophobic. Cybran seem the most unique as they are still looking very differently and really still have that 'mix of synthetic and organic' feel to them... the amounts of 'You're a stinky Chiphead!' insults has been reduced a lot too though, sadly. The faction difference is really very small in terms of story.
Oh, as for the cinematics... they're quite bad. The most interesting one was the post-credits cinematic... figure that.
As for the gameplay which I suppose is more interesting and important for this particular game... It has indeed been simplified. There are no tech tiers anymore and as a result there are a lot less units to play around with. The interesting base build mechanic is gone too (you know, place power generators next to factories to gain a boost and such) and with that the whole resource system has been simplified... real shame. You no longer have to worry about dropping out of power so that all your shields power off and you are exposed and such... No, you now have a pool of resources you can use for whatever good you think. I also felt, from the campaign, that I was left with way too many resources after about 30 minutes and not nearly enough for the first 10.
As for the gameplay differences between factions, I do personally prefer the way they went with this. Mainly due to the added research tree (The only negative point I have to say about the research tree is that you'll end up unlocking the whole tree in longer matches... I don't really like that... but beyond that it's great). As Illuminate you can teleport your units around the battlefield (lovely) as UEF you get (the most powerful) artillery and the Cybran have a great navy they can even use on land. The Illuminate no longer have a navy to begin with, their land units traverse water through hover mechanisms... sadly they didn't get many more land units to compensate that.
Due to the research tree I did notice that there are quite a few more strategies in attacking your opponent, the way you spend your early research points are quite key to how you will build your army and approach your opponent... the examples I meant above were... well just that, examples.
Then I do feel the strategic view has been improved.. though this is more of a visual improvement.
Lastly the graphics... they did improve significantly and the game runs quite smoothly for not such high system requirements... The terrain is, like in Supreme Commander 1, very bland but the actual scenery of the levels is quite good. I especially liked the last Cybran mission by that...
All in all if you want this for the Campaign experience; hell no. It's mediocre at that and I didn't expect otherwise. The gameplay has indeed been simplified but is still more complicated than most other RTS games out there and personally I think it is quite enjoyable.
All in all I do not regret buying this over Bad Company 2.
Modifié par Haasth, 11 mars 2010 - 11:01 .
#3
Posté 11 mars 2010 - 11:11
Thanx. I won't hold my breath feeling guilty about not buying it. My favourite faction Cybrans feels cheated somehow in Sup Com 2. I don't even like the new look of the Cybran ACU. Also Their Navy was one of most powerful & best looking in the game in Sup Com 1. The Battleship & the submarine that could launch strategic messiles were one of my favourites. Although it took like an hour to build 10 of each, it was worth the wait.




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