If only Dragon Age Origins had Food and Water
#1
Posté 11 mars 2010 - 10:25
#2
Posté 11 mars 2010 - 10:41
#3
Posté 11 mars 2010 - 10:45
#4
Posté 11 mars 2010 - 11:03
Modifié par UpiH, 13 mars 2010 - 07:31 .
#5
Posté 11 mars 2010 - 11:06
#6
Posté 11 mars 2010 - 12:26
#7
Posté 11 mars 2010 - 01:53
krylo wrote...
I wish they made role-playing games like they used to. These days it’s all big choices and visceral combat. I miss those old games, where you had to remember to drink water, and it took five hours real-time to fly somewhere.
Love Salarian gamers
#8
Posté 11 mars 2010 - 02:17
I asked myself that same question regarding time/weather.
Yes it'd also be more realistic if your chars had to go to the bathroom every few hours, and do you know how hard it is to go to the bathroom in heavy plate armor? (I've read medieval armor had a little trap door for no. 1, but not for no. 2.)
Food/water is more common in MMOs, where there is no personal rest stop a la the party camp.
#9
Posté 11 mars 2010 - 02:25
#10
Posté 11 mars 2010 - 06:21
#11
Posté 11 mars 2010 - 06:38
#12
Posté 11 mars 2010 - 07:34
Every 5 min: "Avatar, I'm starving!"
Gets old reeeeaaaally fast
#13
Posté 11 mars 2010 - 07:36
#14
Posté 11 mars 2010 - 08:33
You know, I remember those old games, but let's face it, most of us who played MUDs that required you to eat food just macroed it or even just used a trigger. It was a touch of "realism," sure, but it really didn't add any gameplay value in the long run.
#15
Posté 11 mars 2010 - 08:53
#16
Posté 11 mars 2010 - 09:16
#17
Posté 11 mars 2010 - 10:56
sajahVarel wrote...
Yeah it's like the cartography skill, everyone was picking it just to get the auto map, so in the end the later games just enabled it from the start (I remember the first wizardry where you had to take a piece of paper and draw the map yourself, old times...).
I remember using up pads of graph paper mapping out dungeons in the early wizardry and the Bard's Tale series.
Made a real chore of the game sometimes. The last game I remember playing that had food and water was the old Realms of Arkania series.
#18
Posté 12 mars 2010 - 12:00
Marso40 wrote...
About the only thing I'd like to see is day/night cycles. Kind of strange that it's always a certain time of day in certain locales.
Modifié par Alregard, 12 mars 2010 - 12:03 .
#19
Posté 12 mars 2010 - 12:27
But some food/drink effects, like a temporary +1 con from eating a steak or -1 willpower from having an alcoholic drink would be interesting, I guess.
#20
Posté 12 mars 2010 - 01:26
We are playing a "computer RPG" not a "pen and paper RPG". We shouldn't be trying to make the former like the latter (the goal of the Hardcore Ruleset for NWN); we should be taking advantage of the things that the computer lets us do.
B
Modifié par Havokk7, 12 mars 2010 - 01:27 .
#21
Posté 12 mars 2010 - 11:23
Where's the food?Elanareon wrote...
Food, water and rest! Yeah!
#22
Posté 12 mars 2010 - 11:25
How about Oblivion!Random70 wrote...
You can tell right away who *hasn't* played Ultima VII
Every 5 min: "Avatar, I'm starving!"
Gets old reeeeaaaally fast
#23
Posté 13 mars 2010 - 12:13
#24
Posté 13 mars 2010 - 01:20
Add a bit of cinnamon to those drinks and they go down quite well.
#25
Posté 13 mars 2010 - 07:26





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