Memory leak ?
#1
Posté 07 novembre 2009 - 11:20
then i quit the game and restart it.. next loading scenes are really fast for the next minutes / hours (depends).
pls fix it.. maybe fail @ carbage collecting @memory?
sorry for bad english
(german)
#2
Posté 08 novembre 2009 - 01:42
#3
Posté 08 novembre 2009 - 01:45
or maybe its specific to a certain area?
#4
Posté 08 novembre 2009 - 02:02
ByblosHex wrote...
It can't be a memory leak or it would affect everyone.
This is not true. The memory not being freed might happen only when a certain driver is being called, or only on certain processors with certain chipsets due to differences in race condition resolution; there can be many system-specific reasons for memory leaks.
#5
Posté 08 novembre 2009 - 02:04
#6
Posté 14 novembre 2009 - 02:26
One of them is the back alley fight after clearing the ruffians out of the pearl.
every time I do that fight.. either the cut scene won't play after combat ends.. I'll "lag" when doing skills during the fight, or the game will crash after I load into the marketplace after the fight is done and I've moved on (after having a really long load screen)..
#7
Posté 14 novembre 2009 - 02:34
#8
Posté 14 novembre 2009 - 03:03
JironGhrad wrote...
setting processor affinity fixes the slow down on around 75% of machines (according to the data I've been able to collect) setting it to CPU 1 only on 2 core units and CPU's 2 and 3 on Quad core units and CPU's 4,5,6 and 7 on i7's... after more than a week of researching and trying fixes with people on here I can definitively say that a majority of AMD-based Phenom, X2 and X4 processors have this issue as well as several series' of new Intel Core 2 Duo and Core 2 Quads. First gen i7s (920s and 950s) are the only two I've been able to link to this specifically...
So, how does one set affinity on the CPU?
#9
Posté 14 novembre 2009 - 03:07
Or do you mean the load times in this case?
Dunno how CPU affinity would affect the load times, except slowing mine down as Id only have one core chipping away at it!?
Dunno most of the techno babble, been out of the loop for a few years, so correct but don't flame plz
#10
Posté 14 novembre 2009 - 03:10
#11
Posté 14 novembre 2009 - 03:13
Wish theyd be a little fecking cheaper but they do seem to rock.
#12
Posté 14 novembre 2009 - 03:20
and for Pathalone: bring up the task manager with ctrl alt delete, hit the processes tab, and look for daorigins.exe.
right click and choose set affinity, clear all checks except for one. I did cpu zero.
edit. ohh and you need to have the game running too
Modifié par Jam442, 14 novembre 2009 - 03:22 .
#13
Posté 14 novembre 2009 - 04:53
Windows XP Home (2002) SP 3
AMD Athlon 64 X2 dual core 4600+ at 2.41 GHz
2 GB Ram
NVIDIA GeForce 8600 GTS
#14
Posté 14 novembre 2009 - 05:05
This problem is the same for nearly all computers however, no matter the specs. I'm sure they will fix it in the next patch.
#15
Posté 14 novembre 2009 - 03:15
Hurrrr wrote...
Err...please differentiate slow-downs from load-times, game frame rates getting choppy is a slowdown right?
Or do you mean the load times in this case?
Dunno how CPU affinity would affect the load times, except slowing mine down as Id only have one core chipping away at it!?
Dunno most of the techno babble, been out of the loop for a few years, so correct but don't flame plz
It's not a framerate drop, it's in load times, which would include loading cutscenes after a battle.
For me I also notice poor responsiveness in combat as a symptom. Framerate is normal, animations go off, but the effects of those animations are delayed. I'll throw a fireball on my mage.. the boom will go off animation wise. but the mobs hit by it won't take damage or be knocked down for several seconds, they'll still be moving around and attacking and may even run out of the area of the fireball's effect! then they'll just suddenly get knocked over and take fire damage! When that happens it's time to save, exit the game, and restart it.
#16
Posté 16 novembre 2009 - 06:15
when I start to talk to someone my frames go from 55 to 1, sometimes i can't even continue. I've done what seems like all the quick fix's that apply to my PC and none have helped. load times seem fine for me its only when I start to talk to an NPC. The save game then reload game trick does not work, setting the game to run off one core does not work, deleting all saves does not work and I've updated all my drivers still with no luck. At this point I can't Continue I'm in the Dwarf are I've done all side and main quests and I have to do this place to continue.
_________________
PC Specs:
Windows 7 64bit
Intel Core 2 Duo 2.4GHz
EVGA Nvidia GTX 260
G.Skill 8GB of ddr2 800
EVGA 780i Motherboard
Creative Sound Blaster X-Fi XtremeGamer
22" Acer monitor 1680x1050
640GB Hard Drive Western Digital 7200rpm
#17
Posté 16 novembre 2009 - 06:21
#18
Posté 16 novembre 2009 - 06:59
#19
Posté 16 novembre 2009 - 09:33
this game isn't a 100% port but it still has comprimises though, think about console load times, ask your self in other games have if you ever had to wait as long for screens to load? or better yet lets be totally honest and say that any main stream pc rig really would not have any issue streaming one encounter to another altogether.
Btw I think something is definitely wrong with the game, either a memory leak or over all degradation, I had to walk awy for sa @4 hour come back and peek at my desk top, guess what message I get, hard drive full....from 200gb to 485gb maxing it out.
I-720
6gbDDR3
ATI 5870
WD 500gb
Asus P6T Deluxe V2
WIN7
Modifié par ironshifter11, 16 novembre 2009 - 09:37 .
#20
Posté 16 novembre 2009 - 10:23
ironshifter11 wrote...
affinity has absolutely not a thing to do with load times.....omg!? It control cores/threads
this game isn't a 100% port but it still has comprimises though, think about console load times, ask your self in other games have if you ever had to wait as long for screens to load? or better yet lets be totally honest and say that any main stream pc rig really would not have any issue streaming one encounter to another altogether.
Btw I think something is definitely wrong with the game, either a memory leak or over all degradation, I had to walk awy for sa @4 hour come back and peek at my desk top, guess what message I get, hard drive full....from 200gb to 485gb maxing it out.
I-720
6gbDDR3
ATI 5870
WD 500gb
Asus P6T Deluxe V2
WIN7
You clearly don't understand what CPU affinity is, how multicore processing works, or what a memory leak is either. The issue (and I have documentation now for well over 100 cases) is that load times on machines that exceed the requirements to run the game (sometimes substantially as in the case of the guy who switched off his i7's hyperthreading) are experiencing what appears to be issues with long load times and degraded performance.
In a significant portion of these situations, the slow down is the result of the way that CPU's (mostly AMD but there are Intel processors with this issue as well) are passing the application back and forth between them. By setting CPU affinity to a single CPU (Dual Cores and some Quad Cores) or two (Quad Cores) the Operating System will run nothing else on that processor. So if you have a 2.4Ghz Dual Core and set affinity to only CPU 1 (Core 2) then it will make use of the entire 2.4Ghz which is significantly faster than it otherwise might be.
A memory leak is a situation where memory is allocated (either by an application like a game or the OS) to the program and then left unused. Because the memory is going unused the program (or OS) keeps adding additional RAM in an effort compensate until the RAM is used up, the page file may overflow and the system crashes. A memory leak is not something that can be fixed by tweaking hardware on any machine, nor can it be avoided by any user. If a program has a true memory leak it will affect all users who operate the program and I can say with utmost confidence (after a stress test the other night, my game had been running continuously for 40 hours and I didn't see a load time over 45 seconds) that the game may have issues with how it handles processor interaction but the slow downs aren't actually a true memory leak. For those who are still reading and are interested. I'm running a Pentium 4 3.2Ghz Hyper-threaded Single Core Processor, Over-clocked to 4.9Ghz (and technically this processor doesn't meet the minimum requirements to run the game), with 2Gb of RAM, a 512mb Radeon X1650 Series AGP graphics card (also reputed to be near the bottom of the pile) on Windows XP Pro SP3 (32-bit). If anyone should be loading slow and lagging while playing, it's me; but I'm not.
#21
Posté 16 novembre 2009 - 10:52
Setting the cpu affinity is helping some people with game lag and stuttering issues and it's worth a try ( personally my game has been running sweet on my AMD X2 5200+ BE which is regularly overclocked and underclocked ) because you won't break anything and it's easily changed back.
There is very likely a memory leak. I have the game running for hours on end (it's always on ) and i do find the load times increasing as time goes on but I find that save and exit, reload is hardly a burden to deal with this. My load times don't struggle until a good 4-6 hours of game runtime and then the worse I can get is around a minute, maybe more in the Dwarf city. This may have something to do with me running a ram optimizer which is constantly clawing back unused and 'lost' allocated memory. I also have 8gb of usable RAM and 25GB available for swap space.
The main thing to remember is that your core model has nothing to do with a memory leak. It's a programming error and it's going to happen to everyone whatever their system it simply depends upon your system as to when and how badly it will affect you.
The bottom line is that if you have long load times between transitions you need to reload your game. The only fix lies with the devs and a patch and blaming your core or number of them is a non-issue regarding a memory leak.
#22
Posté 16 novembre 2009 - 11:01
ZootCadillac wrote...
Jiron has explained it in a way that most of you should be able to understand now.
Setting the cpu affinity is helping some people with game lag and stuttering issues and it's worth a try ( personally my game has been running sweet on my AMD X2 5200+ BE which is regularly overclocked and underclocked ) because you won't break anything and it's easily changed back.
There is very likely a memory leak. I have the game running for hours on end (it's always on ) and i do find the load times increasing as time goes on but I find that save and exit, reload is hardly a burden to deal with this. My load times don't struggle until a good 4-6 hours of game runtime and then the worse I can get is around a minute, maybe more in the Dwarf city. This may have something to do with me running a ram optimizer which is constantly clawing back unused and 'lost' allocated memory. I also have 8gb of usable RAM and 25GB available for swap space.
The main thing to remember is that your core model has nothing to do with a memory leak. It's a programming error and it's going to happen to everyone whatever their system it simply depends upon your system as to when and how badly it will affect you.
The bottom line is that if you have long load times between transitions you need to reload your game. The only fix lies with the devs and a patch and blaming your core or number of them is a non-issue regarding a memory leak.
Ah, but you contradicted yourself... load times have virtually nothing to do with memory... they're entirely related to the processor. And as I pointed out, if it doesn't affect everyone it's not a leak. My typical load time is 30-45 seconds (larger outdoor areas take longer and with my testing have no pattern of increasing it takes 45 seconds to enter the woods regardless of how long the game has been running), and as I pointed out, if you don't restart a memory leak will crash the system. A processor transfer problem (which is what I'm fully convinced this is) can create the effective appearance of a memory leak because you crash. But the crash is caused by the CPU trying to transfer the program to the other core when the L2 cache is full.
#23
Posté 16 novembre 2009 - 11:07
From startup on this game I don't see a transition load time of more than 10 seconds usually so after 6 hours running when they are getting to over 30 secind and up to a minute I'm pretty sure that's got nothing to do with my processor which would have to have the problem all of the time, unless of course it's running out of address space in the RAM )
#24
Posté 16 novembre 2009 - 11:19
The particular truth is that I wish people would stop slinging around "memory leak" to sound smarter. The simple answer is to ask the question, "Is everyone having a problem?" If even 1 person says "no problem" then it's probably not a memory leak, The moral of the story is that a few minutes on Google can turn the "sound smarter" into actually being smarter.
#25
Posté 16 novembre 2009 - 11:33
it worked like a charm for me, no more long load times, better grafic performance,...
The game is finaly playable for me trough this
AMD Phenom 9500 Quad-Core Processor (4 CPUs), ~2.2GHz
4094MB RAM
GeForce 9800 GT
Try it you will like it





Retour en haut






