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Idea for ME3 (or any future ME game)... No primary player-character!


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#1
Mole267

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I'm doing another playthrough of ME2 right now, and I am going for the "bad" ending.

Anyway, Shepard died in combat during the mission to recruit Garrus and I thought to myself, "Why doesn't the command just shift over to Garrus now that Shepard is dead? I bet he could do it."

So my thought is: Character you are playing as dies, command shifts over to the next character down the chain of command. Of course, you could go back to a previous save if you don't wish your previous character to remain dead.

Furthermore, it could also be possible to have any selectable character as the squad commander.

Supposing that Shepard survives in ME2 and remains the primary player-character for ME3, I think it should still be possible for him to die in ME3. If Shepard doesn't survive in ME2, then of course he or she is just not there.

It's a stretch, but I think it could have a very good impact, gameplay-wise.

Modifié par Mole267, 14 mars 2010 - 02:42 .


#2
Mallissin

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That would make recording the voice acting very difficult.

#3
Mole267

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Mallissin wrote...

That would make recording the voice acting very difficult.


If anyone can do it, BioWare can... They did a lot of things in ME1 that I hadn't seen before, as far as voice acting and dialogue go... Then they outdid themselves in ME2. For ME3, they will really have to outdo themselves again.

#4
Kronner

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Not possible, there would be too many options and no one can cover them all.

#5
Iz Stoik zI

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The amount of voice acting and coding that would be astronomical. I don't see anything like that happening for a very long time.



Simply put, the game is clunky enough with two discs. I don't need 8.

#6
Ollympian

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I not sure it would work, load times may be even worse. On the other hand I think if you could choose what race your Shepard was would be very fun and different races were better at different things, this would make ME3 a lot more like a RPG because frankly ME2 is far from a RPG in my opinion

#7
Grand_Commander13

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Mole267 wrote...

If Shepard doesn't survive in ME2, then of course he or she is just not there.

Except...  Bioware has said over and over that if Shepard dies in ME2 you can't import your save into ME3.

#8
Jaekahn

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Mole267 wrote...

I'm doing another playthrough of ME2 right now, and I am going for the "bad" ending.

Anyway, Shepard died in combat during the mission to recruit Garrus and I thought to myself, "Why doesn't the command just shift over to Garrus now that Shepard is dead? I bet he could do it."

So my thought is: Character you are playing as dies, command shifts over to the next character down the chain of command. Of course, you could go back to a previous save if you don't wish your previous character to remain dead.

Furthermore, it could also be possible to have any selectable character as the squad commander.

Supposing that Shepard survives in ME2 and remains the primary player-character for ME3, I think it should still be possible for him to die in ME3. If Shepard doesn't survive in ME2, then of course he or she is just not there.

It's a stretch, but I think it could have a very good impact, gameplay-wise.



Bioware said that the Mass Effect triology (IE. ME1, ME2, and ME3) is solely focused around Shepard's story. There are rumors that they are going to debut a Mass Effect movie in 2012, one year after Mass Effect 3 debuts. My assumption is that the movie either takes place a century or so after Shepard or is a prequil of sorts and takes place during the Krogan Rebellion or the First Contact War. It may even take place where the humans discover that Charon is a mass relay, who knows.

But then again, it's just a rumor.

#9
Siansonea

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I think that if Shepard dies, the main character in ME3 should be Liara, Kaidan, or Ashley, and that you should have the ability to choose which one 'takes over' for Shepard (not just default to the LI). I'm doing a "maximum carnage" playthrough with my Soldier, Ashley Shepard, and I'm doing the same thing as the OP, making sure that in addition to everyone else in the game dying that CAN die, Shepard will die as well. Well, I am going to try to save one character in this playthrough: Morinth. How sick would that be? :D

#10
sinosleep

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Ollympian wrote...

I not sure it would work, load times may be even worse. On the other hand I think if you could choose what race your Shepard was would be very fun and different races were better at different things, this would make ME3 a lot more like a RPG because frankly ME2 is far from a RPG in my opinion


Not this again.

#11
GiroX-

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Well the game is supposed to center around Shepard, so this wouldn't work.

#12
Platypus92

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Ollympian wrote...

I not sure it would work, load times may be even worse. On the other hand I think if you could choose what race your Shepard was would be very fun and different races were better at different things, this would make ME3 a lot more like a RPG because frankly ME2 is far from a RPG in my opinion


You do understand that RPG stands for ROLE-PLAYING game.

#13
JustAnotherVoice

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sinosleep wrote...

Ollympian wrote...

I not sure it would work, load times may be even worse. On the other hand I think if you could choose what race your Shepard was would be very fun and different races were better at different things, this would make ME3 a lot more like a RPG because frankly ME2 is far from a RPG in my opinion


Not this again.


+1

The ME trilogy is Shepard's story.

/thread

#14
Mole267

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In either case, I'm anxious to see what does happen if Shepard does die in ME2.

#15
jgomezish

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Mole267 wrote...

In either case, I'm anxious to see what does happen if Shepard does die in ME2.


You won't because you can't import that playthrough.

#16
weirdscientist

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But I don't want Shepard to die :(

#17
Mole267

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jgomezish wrote...

Mole267 wrote...

In either case, I'm anxious to see what does happen if Shepard does die in ME2.


You won't because you can't import that playthrough.


Interesting, I was hoping that wasn't true. :(

ME3 is still a ways off, at least 1 year. I can't wait to see it, period.

BTW, I don't know if anyone remembers Chrono Trigger... Old-style RPG on the SNES, came out in 1995. Anyway, in that game there came a point where you had complete freedom to use whatever 3 characters you wanted to... In the beginning, you had to have Chrono, and then you could have whatever 2 other party members you wanted. But then later on, Chrono became a selectable party member just like all the others... Dialogue was also (in some cases) unique, depending on the character. I understand, back then videogames were 2D and there was no spoken dialogue, just words... But they were able to do it then. Kinda funny how, as advanced as games are these days, there's still some things they can't do that their predecessors could.

Modifié par Mole267, 11 mars 2010 - 09:30 .


#18
Jamesmc93

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Am I the only one who didn't know that Shepard could die? :(

#19
Mallissin

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Mole267 wrote...
BTW, I don't know if anyone remembers Chrono Trigger... Old-style RPG on the SNES, came out in 1995. Anyway, in that game there came a point where you had complete freedom to use whatever 3 characters you wanted to... In the beginning, you had to have Chrono, and then you could have whatever 2 other party members you wanted. But then later on, Chrono became a selectable party member just like all the others... Dialogue was also (in some cases) unique, depending on the character. I understand, back then videogames were 2D and there was no spoken dialogue, just words... But they were able to do it then. Kinda funny how, as advanced as games are these days, there's still some things they can't do that their predecessors could.


Part of the allure of Mass Effect is the voice acting. The only way to do what you want is to either remove voice acting entirely or setup some sort of computer generated voices. The former just won't fly in a modern game nowadays and technology doesn't seem to have progressed far enough that the latter is believabled yet.

Maybe in 5-10 years you'll have your wish.

#20
Mole267

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I'm sure it will be achievable before then. Those Intel Core i7's have 4 cores, with 2 threads each, which makes for technically 8 cores. :)



I don't think anything is using that much yet.

#21
The Grey Ranger

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Yeah but the game is also played on the 360, they'd have a lot of upset fans from the console side. If it were strictly a pc game you might have a point, but I just don't see that as possible with the current state of things.

#22
Chuvvy

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Jamesmc93 wrote...

Am I the only one who didn't know that Shepard could die? :(


Have you been under a rock for the past year?

#23
NaclynE

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Mole267 wrote...

I'm doing another playthrough of ME2 right now, and I am going for the "bad" ending.

Anyway, Shepard died in combat during the mission to recruit Garrus and I thought to myself, "Why doesn't the command just shift over to Garrus now that Shepard is dead? I bet he could do it."

So my thought is: Character you are playing as dies, command shifts over to the next character down the chain of command. Of course, you could go back to a previous save if you don't wish your previous character to remain dead.

Furthermore, it could also be possible to have any selectable character as the squad commander.

Supposing that Shepard survives in ME2 and remains the primary player-character for ME3, I think it should still be possible for him to die in ME3. If Shepard doesn't survive in ME2, then of course he or she is just not there.

It's a stretch, but I think it could have a very good impact, gameplay-wise.



Well from what I read in a pre article in a magazine where they were talking to Bioware about ME2 is somthing to the effect of "If Shepard died during the suicide mission then the son/daughter of Shepard will take over Shepards command".

Now I am not sure if this is true or not. Besides I am not bioware.

#24
Mole267

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The Grey Ranger wrote...

Yeah but the game is also played on the 360, they'd have a lot of upset fans from the console side. If it were strictly a pc game you might have a point, but I just don't see that as possible with the current state of things.


PS3 could handle complex games just fine, too... Games come on blu-ray discs, and some of them are up to 25gb. I bet before long, games will be using 50gb.

The problem with the 360, its DVD format is very limited, in terms of capacity. In the next few coming years, it won't be able to keep up. 360 does have support for HD-DVD, but HD-DVD is deader than a doornail now.

To be completely honest, ME2 felt like it was tailored specially for the 360, which ended up holding back some of its potential. For the PC, it doesn't even support any DX10 effects. I was really disappointed by that. :(

Modifié par Mole267, 12 mars 2010 - 02:59 .


#25
Bogsnot1

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I think a better way would be for the chain of command system to work would be in combat only. "Ressurection" medigel can only work when not in combat, so if Shep dies, you get a micro-pause whilst you shift to the next character.

Medigel can still be used to heal up in combat of course. Would also mean you need a better health indicator for your squaddies.