who is speaking with their wallets and NOT buying RtO today?
#26
Posté 13 mars 2010 - 07:49
They should patch it to open up areas for enemy respawn etc... would be fun to go back and fight bosses again even if the XP is capped
#27
Posté 14 mars 2010 - 12:38
#28
Posté 14 mars 2010 - 06:30
Malistix wrote...
u kno, return to ostogar, altough its 1 hour or so, is fun... the items can be used in awakening and if u ever have a new character u got some extra stuff to do, it stop whining and just grab it
it isn't a question of whether the DLC is worth the cost - it's a matter of principle as they have not done anything to fix the major problems in the game despite several complaints. i won't even get into how this DLC was so unnecessarily delayed, either.... it could have been out the week they announced it passed certification, but they decided to hold off for another 3 whole weeks.
i walked into an EB games yesterday to trade in some games to get heavy rain - i saw an awful lot of PS3 copies of DA:O in the used section.
#29
Posté 15 mars 2010 - 04:53
you can't patch framerate, it is what it is. Consoles this gen have bad framerates for 90% of big games out there. Only sports games can get 60fps and even then they drop it to 30fp the year after (madden 09 60fps, madden 10 30fps) because most people dont even notice.
I notice, but I am not most people
#30
Posté 15 mars 2010 - 05:21
Haexpane wrote...
Which major problems?
you can't patch framerate, it is what it is. Consoles this gen have bad framerates for 90% of big games out there. Only sports games can get 60fps and even then they drop it to 30fp the year after (madden 09 60fps, madden 10 30fps) because most people dont even notice.
I notice, but I am not most people
no, you can patch frame rate.
#31
Posté 15 mars 2010 - 08:34
#32
Posté 15 mars 2010 - 09:24
http://www.eurogamer...ce-off-round-23
#33
Posté 16 mars 2010 - 02:10
#34
Posté 16 mars 2010 - 07:34
Not for DAO you can't , they would need to do heavy recoding, and even then, I doubt they could get 30fps consistently without downgrading textures and effects.ziggurcat wrote...
Haexpane wrote...
Which major problems?
you can't patch framerate, it is what it is. Consoles this gen have bad framerates for 90% of big games out there. Only sports games can get 60fps and even then they drop it to 30fp the year after (madden 09 60fps, madden 10 30fps) because most people dont even notice.
I notice, but I am not most people
no, you can patch frame rate.
Blame sony, the only good framerates for any console games these days are first party
#35
Posté 16 mars 2010 - 09:52
Yes. Lets blame Sony, because obviously their first party/ exclusive games are just too good for third party developers to even approach the level of, and Sony then keeps "The Secret" locked up behind a big King-Kong Door you have to sacrifice virgins in front of just to get them to show you how to make video games that don't drop half their framerate when something threatens your player character with a pointy stick...
They are called Programmers for a reason. They program things to do things. Like Video Games.
Modifié par vonFurious, 16 mars 2010 - 10:13 .
#36
Posté 16 mars 2010 - 10:19
Haexpane wrote...
Not for DAO you can't , they would need to do heavy recoding, and even then, I doubt they could get 30fps consistently without downgrading textures and effects.
Blame sony, the only good framerates for any console games these days are first party
yes. they can. if bethesda can release a patch for fallout 3 to improve how the memory is handled (resulting in the reduction of frame rate drops, crashes, etc....) throughout the entire game, then bioware can certainly employ a patch for DA:O to improve the frame rate.
it's not easy, but it's not impossible and would not require a serious amount of recoding.
you can't blame sony at all - their console is perfectly capable of handling 30 - 60 fps whether it be a third or first party game.
Modifié par ziggurcat, 16 mars 2010 - 10:20 .
#37
Posté 16 mars 2010 - 10:25
L.....LLa........LLaaaaazzzz.....
*Fallout 3 USED to be more crashy? Really? I should count my blessings.
Modifié par vonFurious, 16 mars 2010 - 10:26 .
#38
Posté 16 mars 2010 - 11:02
vonFurious wrote...
All right, here we go.
Yes. Lets blame Sony, because obviously their first party/ exclusive games are just too good for third party developers to even approach the level of, and Sony then keeps "The Secret" locked up behind a big King-Kong Door you have to sacrifice virgins in front of just to get them to show you how to make video games that don't drop half their framerate when something threatens your player character with a pointy stick...
They are called Programmers for a reason. They program things to do things. Like Video Games.
Don't believe me? Read the latest Uncharted 2 developer interviews. Even they stated that their first party code is uber and shared with other first party devs. When asked about licensing the tech for 3rd parties, they estimated it would take SEVEN YEARS.... 7 years! to convert their tech to a 3rd party tool that would be usable.
So yes, they are indeed keeping their "secret" locked, not intentionally, just by the design of the first party network.
Even first party devs have dropped 60fps. It didnt help review scores and most people didnt notice.
Of course with enough time and money it's possible to get 28fps consistent in DAO, but again look at the XBOX version, you would have to reduce the textures and effects down to that level to even get mediocre 28fps.
EA/Bioware is not going to do that, they don't want to spend that kind of money.
yes, blame sony, they should have put more RAM on the vid chip instead of assuming people would learn to use SPs etc...
The facts are in the games, the best looking PS3 games are either exclusives or first party. That won't change
Modifié par Haexpane, 16 mars 2010 - 11:03 .
#39
Posté 16 mars 2010 - 11:13
1st. party network? First party code uber?? Secret handshakes and 7 years of bad luck???
This makes my head hurt.
Modifié par vonFurious, 16 mars 2010 - 11:43 .
#40
Posté 17 mars 2010 - 12:41
Haexpane wrote...
Of course with enough time and money it's possible to get 28fps consistent in DAO, but again look at the XBOX version, you would have to reduce the textures and effects down to that level to even get mediocre 28fps.
EA/Bioware is not going to do that, they don't want to spend that kind of money.
yes, blame sony, they should have put more RAM on the vid chip instead of assuming people would learn to use SPs etc...
so they won't waste their time and money on fixing actual problems with the game when they can waste their time and money fixing issues like, "Portraits for summoned creatures were displaying improperly while in the party camp"? it seems that their priorities are a little out of place.
yes, don't blame the devs who won't learn how to properly use SPUs, etc... because it certainly isn't their fault that they're lazy and incompetent.
#41
Guest_Oddshrub_*
Posté 17 mars 2010 - 05:09
Guest_Oddshrub_*
I own every game they've ever released, but I'm not going to buy another one. I'm sure it'll affect me more than them, but it's not like the PS3 version of DAO is the first multiplatform Bioware game to have horrible support. We just wrote the terrible Mass Effect support off as EA's fault since it was a third party port which didn't really involve Bioware much. But DAO was all Bioware and this is the second time I've ended up getting the short end of the stick support wise.
Modifié par Oddshrub, 17 mars 2010 - 05:13 .
#42
Posté 17 mars 2010 - 06:31
vonFurious wrote...
So you are saying that only the 1st party (Sony only-exclusive) developers are allowed access to "programming secrets" for the ps3?
1st. party network? First party code uber?? Secret handshakes and 7 years of bad luck???
This makes my head hurt.
"secrets" was not my term, which is why I quoted it. The way the first party devs work, they are all networked and can publish code to the network. Any other first party devs can pick and choose what code they want to take down and look at.
3rd parties have to do it themselves, or usually they just license that crappy Unreal 3 engine
#43
Posté 17 mars 2010 - 06:32
you immediately invalidate all your posts with pointless insults and bashing at the dev team.ziggurcat wrote...
because it certainly isn't their fault that they're lazy and incompetent.
#44
Posté 17 mars 2010 - 06:33
Oddshrub wrote...
Well I'm boycotting it for sure. It's not because the original game was bugged, it's more the principle of refusing to pay them money until they give us the SAME fixes they gave the PC and 360 version .
ACcording to the release notes, PS3 patch DOES have all the fixes from PC patches 1.01, 1.02 so you can end your boycott now
#45
Posté 17 mars 2010 - 06:47
Now on to the "lazy" part. What do you think of the Ps3 framerate for Origins? Problem or not a problem?
At what point in the development would you classify it as "time to do something about it"? After release? In Testing? Or at the very beginning? As they developed the game, and witnessed the game droppin' frames like a leper's limbs, would you think they would do something about if it was important to them to have the game play a certain way?
Or was that the time for them to start complaining about how "difficult" it was for them to program for Sony?
Modifié par vonFurious, 17 mars 2010 - 06:51 .
#46
Guest_Oddshrub_*
Posté 17 mars 2010 - 07:06
Guest_Oddshrub_*
These are the PS3 notes:Haexpane wrote...
ACcording to the release notes, PS3 patch DOES have all the fixes from PC patches 1.01, 1.02 so you can end your boycott now
These are the pc/360 patch notes:Patch notes:
- Various changes have been made to code and resources to support the Dragon Age: Origins - Awakening expansion pack.
-At higher levels, non-player characters now receive a bonus to armor
penetration. This mitigates an unintentional imbalance with
well-armored high-level characters, since armor penetration previously
did not scale as aggressively as armor itself did.
-Elite-rank enemies (lieutenants) can no longer be shattered. This
preserves the intended tactical design of many combat encounters.
- Portraits for summoned creatures were displaying improperly while in the party camp. This no longer occurs.
-All book-based specializations will now automatically unlock once the
Warden reaches level 14. Books will still be available from vendors so
you can unlock these specializations before level 14.
- Modified game-side achievement system to allow adding new ones.
- Fixed a streaming problem that made props disappear. This no longer occurs.
1.01a
1.01bFixed potential corruption of character statistics
Fixed portrait appearance sliders when importing a character from the downloadable
Character Creator Fixed import for preset face settings from the downloadable
Character Creator Made Easy difficulty easier
Slightly increased attack, defense, and damage scores for all party members at Normal difficulty
Fixed video issues when running on a very wide screen display, including ATI Eyefinity displays
1.02* fixed potential corruption of character statistics
* fixed portrait appearance sliders when importing a character from the downloadable Character Creator
* fixed import for preset face settings from the downloadable Character Creator
* made Easy difficulty easier
* slightly increased attack, defense, and damage scores for all party members at Normal difficulty
* fixed video issues when running on a very wide screen display, including ATI Eyefinity displays
* fixed an issue with Dragon Age and Windows Game Explorer
* updated Visual C runtime libraries
Balance
* Daggers now apply 0.5 points of damage per additional point in dexterity and 0.5 points of damage per additional point in strength, as originally intended. This increases dagger damage for high-dexterity characters.
* During combat, mana or stamina reserves now correctly regenerate more quickly when reserves are low. This allows players to occasionally use an talent or spell in the later stages of lengthy fights.
* When exploring, mana and stamina now regenerate more quickly at higher character levels. This reduces downtime between fights.
* The spells Force Field, Crushing Prison, Cone of Cold, and Blizzard now have shorter durations and/or longer cooldowns. This ensures that combatants can no longer stun-lock each other by repeatedly casting the same spell.
* The cooldowns for several low-level sustained abilities are now shorter. This ensures that players are not penalized for accidentally deactivating them.
* Certain battles were not scaling properly, resulting in excessively difficult fights. They now scale as intended.
* Enemy corpses now drop health poultices and money more appropriately, resulting in less clutter in the player's inventory.
Gameplay
* In rare cases, enemy corpses were selectable when they contained no loot. This no longer occurs.
* Party members whose combat tactics were set to defensive behavior no longer stop attacking after using a spell or talent.
* In rare cases, combat tactics conditions could fail to determine whether a character had enough mana or stamina to use an ability. This no longer occurs.
* The Rally talent no longer repeats its audio effect if it is active during certain conversations.
* The Rally talent no longer deactivates upon area transitions or conversations.
* The Shimmering Shield spell now deactivates when the character is out of mana.
Plot *Spoiler Warning*
* Promotional downloadable content items now remain in the player's inventory when standard items are removed at the end of the dwarf noble origin.
* Repeatedly talking to Duncan after gathering the vials in the Korcari Wilds but not the treaties no longer provides duplicate experience.
* Leliana's personal plot can now be completed if the player substantially increased her approval (through gifts) before talking to her.
* During the siege of Redcliffe, enemies are no longer able to spawn in locations that would break the plot.
* Bann Teagan no longer disappears when he is supposed to be accessible during Urn of Sacred Ashes.
PC Specific
* Controlling a summoned creature (like a ranger's pets) during certain special area transitions no longer results in odd behavior.
* Creating a character in a custom module did not create a folder for saves. This could result in corruption of main campaign saves. This no longer occurs.
* In some cases, the class icon was set incorrectly for characters imported from the downloadable Character Creator. This no longer occurs.
* The options menu now includes a setting to automatically download previously purchased content that is not currently installed.
* After installing new downloadable content, the game now always reminds the user to restart the game.
* The icons for some promotional downloadable content items were missing. They now appear correctly.
* The screenshot upload GUI would stop working from time to time on the client. There was a memory override that was fixed. It is a client fix. It doesn't affect the other problems we have seen on the server.
Notice the difference?
Modifié par Oddshrub, 17 mars 2010 - 07:11 .
#47
Posté 17 mars 2010 - 07:48
Oddshrub wrote...
These are the PS3 notes:Haexpane wrote...
ACcording to the release notes, PS3 patch DOES have all the fixes from PC patches 1.01, 1.02 so you can end your boycott nowThese are the pc/360 patch notes:Patch notes:
- Various changes have been made to code and resources to support the Dragon Age: Origins - Awakening expansion pack.
-At higher levels, non-player characters now receive a bonus to armor
penetration. This mitigates an unintentional imbalance with
well-armored high-level characters, since armor penetration previously
did not scale as aggressively as armor itself did.
-Elite-rank enemies (lieutenants) can no longer be shattered. This
preserves the intended tactical design of many combat encounters.
- Portraits for summoned creatures were displaying improperly while in the party camp. This no longer occurs.
-All book-based specializations will now automatically unlock once the
Warden reaches level 14. Books will still be available from vendors so
you can unlock these specializations before level 14.
- Modified game-side achievement system to allow adding new ones.
- Fixed a streaming problem that made props disappear. This no longer occurs.
1.01a1.01bFixed potential corruption of character statistics
Fixed portrait appearance sliders when importing a character from the downloadable
Character Creator Fixed import for preset face settings from the downloadable
Character Creator Made Easy difficulty easier
Slightly increased attack, defense, and damage scores for all party members at Normal difficulty
Fixed video issues when running on a very wide screen display, including ATI Eyefinity displays1.02* fixed potential corruption of character statistics
* fixed portrait appearance sliders when importing a character from the downloadable Character Creator
* fixed import for preset face settings from the downloadable Character Creator
* made Easy difficulty easier
* slightly increased attack, defense, and damage scores for all party members at Normal difficulty
* fixed video issues when running on a very wide screen display, including ATI Eyefinity displays
* fixed an issue with Dragon Age and Windows Game Explorer
* updated Visual C runtime librariesBalance
* Daggers now apply 0.5 points of damage per additional point in dexterity and 0.5 points of damage per additional point in strength, as originally intended. This increases dagger damage for high-dexterity characters.
* During combat, mana or stamina reserves now correctly regenerate more quickly when reserves are low. This allows players to occasionally use an talent or spell in the later stages of lengthy fights.
* When exploring, mana and stamina now regenerate more quickly at higher character levels. This reduces downtime between fights.
* The spells Force Field, Crushing Prison, Cone of Cold, and Blizzard now have shorter durations and/or longer cooldowns. This ensures that combatants can no longer stun-lock each other by repeatedly casting the same spell.
* The cooldowns for several low-level sustained abilities are now shorter. This ensures that players are not penalized for accidentally deactivating them.
* Certain battles were not scaling properly, resulting in excessively difficult fights. They now scale as intended.
* Enemy corpses now drop health poultices and money more appropriately, resulting in less clutter in the player's inventory.
Gameplay
* In rare cases, enemy corpses were selectable when they contained no loot. This no longer occurs.
* Party members whose combat tactics were set to defensive behavior no longer stop attacking after using a spell or talent.
* In rare cases, combat tactics conditions could fail to determine whether a character had enough mana or stamina to use an ability. This no longer occurs.
* The Rally talent no longer repeats its audio effect if it is active during certain conversations.
* The Rally talent no longer deactivates upon area transitions or conversations.
* The Shimmering Shield spell now deactivates when the character is out of mana.
Plot *Spoiler Warning*
* Promotional downloadable content items now remain in the player's inventory when standard items are removed at the end of the dwarf noble origin.
* Repeatedly talking to Duncan after gathering the vials in the Korcari Wilds but not the treaties no longer provides duplicate experience.
* Leliana's personal plot can now be completed if the player substantially increased her approval (through gifts) before talking to her.
* During the siege of Redcliffe, enemies are no longer able to spawn in locations that would break the plot.
* Bann Teagan no longer disappears when he is supposed to be accessible during Urn of Sacred Ashes.
PC Specific
* Controlling a summoned creature (like a ranger's pets) during certain special area transitions no longer results in odd behavior.
* Creating a character in a custom module did not create a folder for saves. This could result in corruption of main campaign saves. This no longer occurs.
* In some cases, the class icon was set incorrectly for characters imported from the downloadable Character Creator. This no longer occurs.
* The options menu now includes a setting to automatically download previously purchased content that is not currently installed.
* After installing new downloadable content, the game now always reminds the user to restart the game.
* The icons for some promotional downloadable content items were missing. They now appear correctly.
* The screenshot upload GUI would stop working from time to time on the client. There was a memory override that was fixed. It is a client fix. It doesn't affect the other problems we have seen on the server.
Notice the difference?
LOL. I wish I wasn't laughing at this though...
#48
Posté 17 mars 2010 - 07:51
#49
Posté 17 mars 2010 - 07:54
#50
Posté 17 mars 2010 - 07:55
You do not need to download patches prior to Patch 1.03. Downloading Patch 1.03 contains all previous patches. Downloading Patch 1.03 will provide you with all patch data available.





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