EscapedGoat wrote...
Response:
Momentum: Okay, I missed that and it's quite big. However, 142.9 Situational DPS (requires backstab) does not "blow" 127.6 NON-situational DPS out of the water.
Except it's not situational. Master paralyze rune on both weapons. Take Coup De Grace. Turn on dual striking between combat, go in doing 127.6 DPS, as though you were a warrior, as soon as paralyze kicks in, turn off dual stricking and jump to 142.9 DPS.
+crit damage gear: That's allready accounted for in the calculations - see the list of equipment used. The calculations are done with DPS optimal gear. The multiplier can in theory be 3.5, in the build referenced, it is 1.95. At any rate, it's allready included and thus your point is void.
Point is that Dualstriking adds 1.5x damage bonus.
You can equip and stat a rogue exactly the same as a warrior. EXACTLY. There is nothing forcing you to go for a Cunning build, other than the numbers showing that it's best. You can do a str/dex build just like a warrior and equip all the same things other than keening blade--which being not a dagger, is still not as good anyway.
Another point: the build that boasts 142.9 DPS is a cunning build with an unbuffed attack rating of 95 (lol). For comparison, the warrior attack rating is 130+, enough to score 100% hit rates in the character sheet. 95 attack rating WILL cause you to hit less than 100%. If you lose 10% hit, the cunning build is allready "down" to warrior dual strike DPS. The highest DPS of the builds that can actually reach 100% hit rate is axe/dagger/dex at 129.9 after momentum, which is a whole 2 DPS more, but requiring 100% backstabs - that's all the time, no time lost to positioning.
Cool story bro.
Except that you're not factoring in flanking bonuses, or the duelist attack bonus. But hell, let's, just for ****s and giggles, assume you statted up your rogue just like a warrior in the other set--str/dex. Know what happens to the damage calculations?
They stay exactly the same, except instead of multiplying by 1.5 for dual striking, you multiply by 1.95 for backstab damage. Edit: And you lose 11 damage off the base, which isn't going to make that big of a difference.
Know what that means?
Also:
Hard to compare directly. On the one hand, Song of Courage gives an
attack bonus of 3 + 0.1 * (cun - 10), which comes out to about +10.5
attack for the builds we're considering. This is slightly less than the
+11 attack Dueling gives you when you factor in the Duelist spec's
bonus of +2 dex. But Song of Courage also gives about +6 damage at this
level, and of course it's a party wide benefit. So I would say that a
high level Song of Courage > Dueling overall, especially if you have
other physical damage dealers in the group.
Warriors don't get attack buffs except precise striking and perfect striking, both of which cost attack speed, and would, therefore DECREASE DPS.
A Bard/Duelist could have an attack with a cunning build of 122, and gain an extra +6 damage per attack, and it's party wide.
Fact of the matter is that warriors have at lvl 18 + 7.2 dmg/hit just for being a warrior (0.4 per level), +8 dmg/hit from berserk, +1dmg/hit from bravery, while Rogues have +3.6 dmg/hit from being a rogue (0.2 per level) and +1 dmg/hit from duelist. This means that every hit from a warrior is going to be delivering 11.6 dmg/hit more than the rogue. This is why the warrior DPS is so high (the innate class + berserk bonuses which the rogue lacks, but rogue have their situational backstab)
I'm way too lazy to calculate EVERY damage bonus rogues get, but.
Mark of death an enemy. Roughly +33% damage taken by that enemy from all sources.
Assuming that we're doing 100 damage per hit, give or take (1.0 attack speed dagger build), that means our DPS is now 133 again, without momentum, and it increases the DPS of my entire party against that opponent. And you're figuring in berserk, but not the bonus from lacerate? With momentum my rogue DPS is 190.6 after Mark of Death.
Further, even without that, those bonuses are already figured into the calculations we've been comparing. Bringing them up now adds nothing. Well except the +1 bonus from dueling.
Modifié par krylo, 12 mars 2010 - 11:22 .