The Difficulty in the game
#1
Posté 07 novembre 2009 - 11:29
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So yea the game is good and all that let's skip to the sh** part.
Here's
my impression of the combat: IT'S ****G HORRIBLE
ATROCITIOUSLY DIFFICULT. Now since the patch came out the game did get
easier BUT THAT DOESN'T CHANGE ANYTHING, most of the time there are
just SO many of them just storming all over you! ZERG RUSHED if you
will!
Here are 2 examples, there's a side mission telling you to
help some refugees, sounds easy right? Help bunch of refugee's against
like 5 Darkspawn and that's it right? WRONG.
There's about 7 or 8 Sword Darkspawns, 5 archers and 1 emmissary,
that's total 13 - 14 darkspawns! And the strongest types too! there's 4
of you and 6 others fighting, remember these are refugees so they are
only using small knives, no not daggers but knives. And the moment you
SHOW yourself most of them turn they're attention to you when not even
using taunt and so you get swords against you, and the archers even the
emessary, and the guy you are controling is so far ahead because you're
teammates hangs about 3 - 4 feet behind you, so you're main guy is
gonna die quite quickly and so does the others. TOO HARD
Then
it's the other one, it is too find out what happened to a caravan, we
all knew from that moment on that they've been raded by the Darkspawn,
kill 3 or 4 and done. However they did once again a fatal flaw, one
Alpha, one Emmissary, supported by 2 archers and 3 or 4 sword guys
that's 8 against 4 and two of them are Elites: give me an ****g break.
I focus my attack on the alpha my main characters dies and another one,
leavingthe 2 other standing with good enough health only to die within
10 seconds thanks to the ****G STUPID IDEA TO MAKE THE POTIONS INEFFECTIVE.
If i go after the closest archer the 4 swords gangs up, killing my main
guy and same problem repeats, only to be worsened by the Alpha. Again,
can't be completed.
Now on the main problem of the game that started even before the game even started; Choosing the difficulty in the game. SERIOUSLY?
You make so many trailers just how badass the Grey Wardens are and how
great the teamwork is, you show us a gang who kicks ass and someone
worthy to be mentioned as the best fighting force in the game best
possibly in the RPG genre! And you really didn't think adding a
difficulty setting would render the trailers obselete? IT DOES! My
character is an pathetic excuse for an protaganist and his team is
bunch of weaklings! SERIOUSLY BANDITS CAN KILL A GREY WARDEN JUST LIKE THAT?
Oh yes, if i could choose, i rather become a bandit in the game as they
kick more ass and are far more powerful than the weakling Grey Wardens.
Bioware, let me tell you something, i'm not a developer i'm a writer, so i blatant have never made a game in my life, But i GOD DAMN
know when i create trailers about a specific powerful units creating a
difficulty setting only renders the trailer obselete and massive lies.
I remember the first time i saw a trailer about the Grey Wardens i was
like "WOA the Grey Wardens kick ass and i will be like one in the
game!" I also imagined to be a Grey Warden you had to be an
exceptional fighter and show remarkeble skill in figthing, i was
apperantly correct! that added even to more the awesomeness to the Grey
Wardens, then i was killed by bandits and all my expectations went
downhill from there, then i was pissed off when i was killed by thieves
in the biggest city.
Congratulations Bioware, you manage to
build up the Grey Wardens to be an invincible fighting force to the
most saddest, pathetic, weakest, fragile, class ever. Mass Effect
however is a different thing, you nailed the Spectre part perfectly
well and i felt like an individual fighting force, but here... die to
thieves... is an ****g insult to all of us gamers, to us who have
waited to patiently for this game to come out, but i think the ones you
insulted the most are the ones who has waited since the game was in
development and still waited for this game to come out when it was set
on holdt.
Here is what i propose
1) Have less enemies to fight against and increase they're XP worth
2) Remove the difficult bar, this shouldn't there in the first place!
3) Make our hero stronger, he's even weaker than thieves DAMNIT!
4) REMOVE THAT GOD AWEFUL ENEMY SPELL THAT RENDERS POTIONS OBSELETE! IT'S ****G SELF EXPLANATORY WHY THIS NEVER BEEN IN AN RPG BEFORE
get your shiz together bioware, this game is complete BS and the worst hypocrit game i ever played
#2
Posté 07 novembre 2009 - 11:34
But I am having a really hard time understanding these complaints about difficulty. I have been running through the game on hard... 20+ hrs into it... and the game has never once gotten "frustratingly" hard to play.
Now I know I am no evil genius mastermind... so that pretty much leads me to sadly say...
"L2P" and consider that you just might suck.
#3
Posté 07 novembre 2009 - 11:36
#4
Posté 07 novembre 2009 - 11:37
#5
Posté 07 novembre 2009 - 11:39
You all play too much MMO
#6
Posté 07 novembre 2009 - 11:40
1. Learn the meaning of the words you're using before you speak them. It makes you sound silly when you use them inappropriately, again and again.
2. The world doesn't revolve around you. Maybe, just maybe, you plain suck at the game, and should look for another one. I'm in the same boat as Jack Momo, on Hard for 20ish hours and have never felt frustrated with the difficulty.
If you want some tips, be coherent and calm and I will answer. Otherwise, I will have to assume you're just throwing a tantrum.
#7
Posté 07 novembre 2009 - 11:42
And bw released a patch for the normal difficulty that was a little messed up, that will help I guess. Seems nobody played the gothic series... that is hard.
#8
Posté 07 novembre 2009 - 11:43
#9
Posté 07 novembre 2009 - 11:46
#10
Posté 07 novembre 2009 - 11:47
#11
Posté 07 novembre 2009 - 11:47
I recently fought the thugs in the back alleys of Denerim and get overwhelmed every time. I've tried many "tactics" but have come to the conclusion that there's nothing tactical to do at some points in the combat. There's just too many foes and my party members can hardly take on opponents in 1 on 1 fights.
If I compare this to Baldur's Gate it doesn't come close. There every party member had a role to play in combat, in DA it mostly feels like hit and miss.
Hopefully this gets fixed in a good way
#12
Posté 07 novembre 2009 - 11:48
Modifié par Rillanor, 07 novembre 2009 - 11:50 .
#13
Posté 07 novembre 2009 - 11:49
Im level 7 now and the NPCs available are a fighter, a offense mage and a rogue. I chose to be a fighter too (i always take melee character if i am not familiar with the ruleset and agro range)
Right now there the simple fact is that im only depending on health potions which vendors only sell by two! You can put any tactic in the game, be as hardcore as possible but if you dont have def spells, def potions its a 1+1=2 that bigger fights is just NOT possible.
You can go on and on how wussies we are, or that we dont micromanage enough, that we have to find a other easier game. But the simple fact is that the NPC's given to us, its just not possible to continue this game on normal mode.
Its not without thought that the D&D ruleset introduced us to a full cleric. Thats where the basics of defense comes from. Right now I just can run into a fight, I CANT use def spells because the NPC's doesnt have them. The only way to have a chance is start a healer character.
Its not without reason BG/NWN had spells like bless/sancuary. These are vital to survive at low levels. Maybe DAO becomes better when healer specialized become NPCs are introduced. I dont know right now.
I love DAO no doubt about that but Bioware took the cleric character not serious, and not untill they change this i will change the difficulty back to normal.
#14
Posté 07 novembre 2009 - 11:50
#15
Posté 07 novembre 2009 - 11:50
EDIT!!!
Although some battles are just harder than others. The battle at the very bottom of the tower in ostagar drove me MAD. stupid fireball...
Modifié par AustrianAndI, 07 novembre 2009 - 11:52 .
#16
Posté 07 novembre 2009 - 11:50
I may also suggest playing on Easy if you are new to these types of games.
#17
Posté 07 novembre 2009 - 11:52
Learil wrote...
ATTENTION: I am an idiot who needs to settle down, breath...and then go play with my legos instead
fixed it for you
#18
Posté 07 novembre 2009 - 11:53
I dont know what the deal is with potions as i never use them.
To the OP: I didnt read you rant in detail, but if you provide us with some info on your main character and preferred party members then perhaps we can help you beat the crap out of any bandits and wolves you might encounter.
#19
Posté 07 novembre 2009 - 11:54
The might of the blight has been well known to the people for a long time, and this one is no different. We are protectors of this world that have sworn to protect it no matter the cost, imbued with special powers and rights in which to do... but that does not make us invincible.
We must put our training to the limit and learn from each mistake; it is as you have said, things are not always as they seem to be. We need to be aware of our surroundings and employ each talent that we have at our disposal for even the most seemingly mundane of tasks.
Among these things is learning how to fire a cross bow and telling your soldiers when to stay back; even if we do not use such a weapon in combat, it will pull our enemies away from their current fortified position and into an area of our choice and not theirs.
Additionally, if you have or know someone who is able to stealth, you might want to have them be in charge of setting up traps for our enemies -- have them tell you and your troops to stay back while they sneak ahead and set traps, then return to you to attract their attention. In addition to a trap harming them, a magic user may also deal additional damage before they even engage you in battle.
Furthermore, the use of poisons and enchantments do indeed help the flow of battle for those who use them, and if you have a rogue in your troop, make sure they know how to backstab and use it whenever possible. It may be a dirty way of fighting, but as our Grey Warden duties go we must save the world by whatever means necessary.
Knowing when to strike and when to use a spell, ability or item is also key in battle. The strengths and weaknesses of your comrades, the fortitude of your knights in maintaining the threat of all enemies for the rest of your party, and their support in both healing you and killing the enemies quickly so that he/she takes less injuries in the battle and is refreshed for the next inevitable conflict in this world.
"In war, victory
In peace, vigilance
In death, sacrifice"
Though we may be separated by lands, we never fight alone for our goals are the same.
#20
Posté 07 novembre 2009 - 11:54
#21
Posté 07 novembre 2009 - 11:54
#22
Posté 07 novembre 2009 - 11:57
cipher86 wrote...
After reading that rant, there are only two things I can suggest:
1. Learn the meaning of the words you're using before you speak them. It makes you sound silly when you use them inappropriately, again and again.
2. The world doesn't revolve around you. Maybe, just maybe, you plain suck at the game, and should look for another one. I'm in the same boat as Jack Momo, on Hard for 20ish hours and have never felt frustrated with the difficulty.
If you want some tips, be coherent and calm and I will answer. Otherwise, I will have to assume you're just throwing a tantrum.
After reading this post i only can suggest two things:
1. Stop being so arrogant. People come here with an issue and instead of handing out any help you begin to pick apart their speech on internet forums. Aren't you showing us how its done.
2. Quit assuming people want the world to revolve around them when they make a complaint. Its a complaint which is an opinion, if you don't like it don't read it. But don't chide someone for complaining and claim they are trying to make the world revolve around them.
At the end of your very backhanded post don't try to add that you'll help if they concede something to you as you are assuming they are being petulant in some manner before you'll help. If you like playing the way you play that's great. Just don't run others down that disagree.
#23
Posté 07 novembre 2009 - 11:57
also learn to play abilities off each other. eg cone of cold will freeze most mobs in its cast path. there is also a secondary effect in that if a frozen mob is hit, he instantly dies, so i will use abilitys with garunteed crits on them like a rogue striking from stealth. this is a party RPG first and foremost and a lot of the abilities in the game play off each other.
#24
Posté 08 novembre 2009 - 12:00
#25
Posté 08 novembre 2009 - 12:02
blackEyEz123 wrote...
Well im getting a little bit bored about people saying its easy because let me state some facts and these arent based on luck.
Im level 7 now and the NPCs available are a fighter, a offense mage and a rogue. I chose to be a fighter too (i always take melee character if i am not familiar with the ruleset and agro range)
Right now there the simple fact is that im only depending on health potions which vendors only sell by two! You can put any tactic in the game, be as hardcore as possible but if you dont have def spells, def potions its a 1+1=2 that bigger fights is just NOT possible.
You can go on and on how wussies we are, or that we dont micromanage enough, that we have to find a other easier game. But the simple fact is that the NPC's given to us, its just not possible to continue this game on normal mode.
Its not without thought that the D&D ruleset introduced us to a full cleric. Thats where the basics of defense comes from. Right now I just can run into a fight, I CANT use def spells because the NPC's doesnt have them. The only way to have a chance is start a healer character.
Its not without reason BG/NWN had spells like bless/sancuary. These are vital to survive at low levels. Maybe DAO becomes better when healer specialized become NPCs are introduced. I dont know right now.
I love DAO no doubt about that but Bioware took the cleric character not serious, and not untill they change this i will change the difficulty back to normal.
You have the following CC available to you no matter what at that point.
Dirty Fighting ( Leliana )
Pommel Strike ( Sten )
Petrify ( Morrigan )
Frost Shock ( or whatever its called ) ( Morrigan )
That fear thing Morrigan does ( Morrigan )
AoE Stun from Dog ( Dog )
Shield Bash ( Alistar )
Shield Pommel ( Alistar )
Thats not even COUNTING your main character, who should at this point if a Rogue have 1 extra form of CC, if a S&S Warrior have about two extra forms of CC, and if a 2H Warrior should have 1 form of CC, meaning if you play right, you can take 6 Enemies out of any fight right out of the bat, although they won't stay stunned forever.
If you use it correctly, you can keep at least 3-4 enemies chain stunned throughout an entire fight, it will be a bit difficult, but its doable, and can easily get you past most of the group fights in the game, as well as help keep the big Commanders down during a battle.
Normal is a bit out of wack, I agree, its a BIT tough for a Normal Difficulty, but its nowhere near as bad as many of you are making it sound, and if your really having this much trouble, then no offense, you are either letting your party members do whatever they want, or don't stunlock correctly, even just letting my party melee things mindlessly, I can take out 4-5 guys, which is what most fights turn out to be when you stunlock the other 3-5.





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