It just flies straight in the face of all the evidence and plays solely on DLC/EA paranoia. There's a placeholder model and some early voice work. Yes, this is proof she was cut in development. This is not proof she was working. Quite the opposite.
Things get cut when making games. This does not make them conspiracies to "steal" money from anyone. DLC is a channel for letting both old and new ideas come to life in existing games. Does it matter when they were conceptualised? No. What matters is it's quality content. What no-one can judge yet. When the DLC comes out and you've played through it and felt it wasn't worth the money then you have the right to criticise it's content, not before. Moaning about pointless lunacy isn't helping make future DLC or games better, it's not offering any sort of constructive criticism, it's just running in circles like headless chickens.
DLC is a beautiful, beautiful thing for the creativity of developers and just another staple in the future of the industry. I fully intend to support it as both a method of digital distribution and a way of achieving continued post-game support for our favorite franchises. What others do is up to them, but it isn't going to magic itself away because you whine about it on some forums.
Edit: Oh and for the record, I do feel from a PR perspective it would've made more sense to make Kasumi free through Cerberus and the Hammerhead P2P since, from a consumer viewpoint, it seems to offer more quantitive value. However, I feel this was probably Bioware's intent. They knew the honeymoon period on Cerberus was ending and felt it better to give the argueably more in-depth content to players for free and give them the choice on a cheaper priced Kasumi. It was obviously a decision made with the fanbase in mind and I comend them for it.
Modifié par SkyJackal, 14 mars 2010 - 09:44 .




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