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Played every class through on insanity, here are my takes on each class.


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#26
FoFoZem

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Soldier: Fun - 4 / Viability - 10
Infiltrator: Fun - 8 / Viability - 10
Vanguard: Fun - 5 / Viability - 9.9
Sentinel: Fun - 6 / Viability - 10
Engineer: Fun - 10 / Viability - 9.9
Adept: Fun - 8.5 / Viability - 9

All classes are viable. But my opinion is the only one that matters. So my "Fun" rankings are right and if you don't agree you're a bigot

Modifié par FoFoZem, 12 mars 2010 - 06:34 .


#27
FoFoZem

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Double post

Modifié par FoFoZem, 12 mars 2010 - 06:34 .


#28
TheBellTolls4Me

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My opinions (though not on insanity)



Infiltrator: Fun - 8, Viability - 9

-The sniper class shoots my style, and it's fun to use the cloak and act like a ninja. Thinking of making a new one on low level and taking shotgun training. Play it like a vanguard.



Vanguard: Fun - 7, Viability - 8

-I have a good deal of fun with this class, although I die too much for me to have more fun. The fact of the matter is that I tend to be poor at close range classes.



Soldier: Fun - 5, Viability - 9

-I LOVE skills, and the soldier's far too limited in that regard. Its viability comes from the ammo selections, cause a combo of Squad Cryo + any improved ammo is really effective, somehow. Especially if your teammates are equipped with hand-cannons, or shotguns. In terms of versatility, it's second only to the sentinel.



Engineer: Fun - 8, Viability - 7

-I had a lot of fun with this class, for some reason. The best fun you can have as an engineer is using your drone, AI hacking, dominate, and two tech charas/one and Morinth. It's fun to outnumber them with the sheer number of people fighting for you. You can theoretically control 7 people fighting for you, excluding yourself and your party members. 3 from you (Drone, AI Hacking, Dominate), and 2 each from your allies (2 drones, and 2 AI hacking). That's not including if you manage to recast AI hacking/dominate before one of the ones you control dies.



Adept: Fun - 9, Viability - 7

-I challenge the motion that the adept isn't viable on insanity. For one, singularity works on anything, and wide singularity can be comboed into some devastating warp combos. For best results, use Miranda and Samara as party members. Well, not necessarily best results, but the most fun.



Sentinel: Fun - 6, Viability - 8

-I did NOT enjoy this class very much. Yeah, it's viable, but the skills that you use simply aren't entertaining. The sentinel lends itself to be a very defensive class unless you play assault sentinel. If you want to maximize your fun, you MUST go assault.

#29
NaclynE

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Well I am replaying my Adapt on Hardcore while starting new characters on Veteran. I started most of my first characters on Normal and not casual since I consider myself use to the classes from 1 by now. My adapt was my first and was a good first run.

Adapt
Fun 10/Vialibility 7
Well from my second playthrough in 1 I preferred that over my Vangaurd (And recently beaten HARDCORE and gained that achivement btw). However I missed Lift though. But I found Samara/Moirith, Miranda, Jack, and Jacob fun to Throw+Pull (Which can give you the combo achivement quick). It also makes good quick kills because you can send people flying to their doom or bouncing off things to cause 'eniroment damage'. However if I do not have a biotic side things can get bumpy. also certain parts in the game were not easy since my best primary guns were pistol and SMG.

Vangaurd
Fun 8/Vialibilty 5
Yes I had better defence than adapt and gotta scope out the shotgun, but I found myself rellieing on needing backup way to often because of my constant stupidity of useing charge of snipers/rocketmen to cath them with there pants down since my allies are to stupid to move out, blast them then cover me when I tell them twenty times on the cross pad "move up! get that guy!" and they keep telling me "I can't make it."

Infiltrator
Fun 9/ Vialibility 10
Made the game way to easy. I would order people like Grunt and Miranda out to drop people, I would provide sniper support. if things got hairy, I would pop of the stealth mode, move to another position, then resume sniping. when I picked up the Warden sniper rifle in the collector vessel, I was set for life. While Miranda and Grunt took out small fry, I sniped boss targets like no tommarow even with Warp Ammo. The only issue I had was the Reaper IFF quest to get Legion where I couldn't pull out my pistol or SMG out quick enough to drop the husks, tried to escape or elbow them, was even trying to turn on my stealth mode but couldn't, and even told my allies "HELP ME! HELP ME!" and I found myself dead due to my allies shooting other nearby targets and not killing the guys on me multiple times.

I recently finished 1 with a engineer and sentinal and will check them out soon enough. I am currently running a soldier so it's to early for an oppinion.

#30
phordicus

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i agree with pretty much everything the OP stated. my contribution will be doing only Fun ratings.

soldier: 6

infiltrator: 8

vanguard: 10

adept: 9

engineer: 7

sentinel: -3

#31
sc1974

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I must suck at this game then because my insanity run is stalled on the first fight in the collector ship. It probably hurts that i don't have a full load of medigel, but you work with what you're given. I'm playing a soldier and bringing Grunt and Thane (although I've also tried Garrus instead of Thane). I direct them to go into cover so we can fight Harbinger and his peeps and then spam the Avalanche at the start of the battle before switching to the Revenant. My squadmates sem to forget there is a Scion firing at them from afar and get hammered by it. How do I make them live longer? I only have enough medigel to revive each one once. I can kill the first platform of Collector drones and sometimes the second, most of the time even taking out the first Scion in between. But then the third platform shows up and Grunt and Thane are down for the count by this poing. Harbinger charges right forward and gets right in my face with that annoying black globe of death and then finishes me off while I'm staggered. I'm starting to get really pissed. I've played this fight probably 40 times and my people seem to get stupid after the first wave. If I could keep them alive longer, I could probably get past this part. Any suggestions?

#32
stirfry247

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All the classes seem about equal on normal but seem severely unbalanced on insanity. Vanguard, soldier, and infiltrator become so powerful they can kill nearly any normal enemy with a single weapon shot regardless of barrier/shield/armor. The other classes almost always have to use at least two applications of powers and sometimes need additional gunfire on top of that to kill anything. Seems like a pretty big difference to me. Blue suns are probably the biggest example. A single shotgun or sniper blast will kill them with minor upgrades and proper passives, but AFAIK there is no single biotic or tech power that can one-shot them when shielded on insanity.

Modifié par stirfry247, 12 mars 2010 - 09:12 .


#33
baller7345

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stirfry247 wrote...

All the classes seem about equal on normal but seem severely unbalanced on insanity. Vanguard, soldier, and infiltrator become so powerful they can kill nearly any normal enemy with a single weapon shot regardless of barrier/shield/armor. The other classes almost always have to use at least two applications of powers and sometimes need additional gunfire on top of that to kill anything. Seems like a pretty big difference to me. Blue suns are probably the biggest example. A single shotgun or sniper blast will kill them with minor upgrades and proper passives, but AFAIK there is no single biotic or tech power that can one-shot them when shielded on insanity.


Well the adept and engineer weren't designed for killing power but were supposed to be controller classes.  Having an ability that instantly killed an enemy wouldn't really fit a controllers role.  Its a different playstyle but it isn't as underpowered as many people think.  Now in terms of speed yeah it may be a bit underwhelming but it isn't as bad as you'd think.  The sentinel on the other hand gives up killing speed for unparelled surviviablity.

Ok I'll go ahead and list my thoughts on the three classes I've played with.

Engineer- Fun-10 Viability- 10    I love this class
Adept-  Fun- 9 Viability- 10  Very fun if you like controlling but not quite as good as the engineer for me.
Infiltrator- Fun- 8 Viability- 10  The least fun out of the classes I played but the widow is a beast.  

I tend to prefer classes that have to use alternate methods to accomplish their goals so Engineer and Adept are high on my fun factor.  That being said The infiltrator was very fun but just not as fun as the previous two in my opinion.  the viability is 10 for each class because I honestly don't think there are any class that have a less viable position in the game it all comes down to what you like and how you play.

#34
kefka004

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sc1974 wrote...

I must suck at this game then because my insanity run is stalled on the first fight in the collector ship. It probably hurts that i don't have a full load of medigel, but you work with what you're given. I'm playing a soldier and bringing Grunt and Thane (although I've also tried Garrus instead of Thane). I direct them to go into cover so we can fight Harbinger and his peeps and then spam the Avalanche at the start of the battle before switching to the Revenant. My squadmates sem to forget there is a Scion firing at them from afar and get hammered by it. How do I make them live longer? I only have enough medigel to revive each one once. I can kill the first platform of Collector drones and sometimes the second, most of the time even taking out the first Scion in between. But then the third platform shows up and Grunt and Thane are down for the count by this poing. Harbinger charges right forward and gets right in my face with that annoying black globe of death and then finishes me off while I'm staggered. I'm starting to get really pissed. I've played this fight probably 40 times and my people seem to get stupid after the first wave. If I could keep them alive longer, I could probably get past this part. Any suggestions?


Position your squad behind the first piece of cover (not the edge of the platform, but the barrier in the middle).  Ignore that first scion, he shouldn't be able to hit you at all.  Have Thane and Grunt start rending barriers while you pop AR and go to town with the Revenant.  Don't be intimidated by Harbinger, he's actually less of a threat to the soldier than regular collectors.  A combination of Concussive shot (from Grunt), Warp and AR+Rev+Inferno rounds should be able to kill him in seconds.  To dodge his Singularity (black ball of death) just strafe back and forth a bit behind your piece of cover when it approaches and it should fly harmlessly over your head.  Don't get discouraged, that's one of the toughest areas of Insanity your first time through.

#35
gauntz

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Engineer- Fun-10 Viability- 10    I love this class
Adept-  Fun- 9 Viability- 10  Very fun if you like controlling but not quite as good as the engineer for me.
Infiltrator- Fun- 8 Viability- 10  The least fun out of the classes I played but the widow is a beast.  

I tend to prefer classes that have to use alternate methods to accomplish their goals so Engineer and Adept are high on my fun factor.  That being said The infiltrator was very fun but just not as fun as the previous two in my opinion.  the viability is 10 for each class because I honestly don't think there are any class that have a less viable position in the game it all comes down to what you like and how you play.


About the Engineer being more fun than the Infiltrator.. aren't they, witht he right playstyle, pretty similar? Take for example this:
Engineer   Infiltrator
Drone vs    Cloak (very different)
AIH                AIH
Cryo Blast vs Squad Cryo Ammo (I think they're pretty equal, Squad Cryo happens all the time but isn't 100% controlable)
Incinerate Incinerate
Overload vs bonus talent Shield Drain
bonus AP ammo vs Disruptor ammo

Seems to me that if you take Shield Drain with Infiltrator and use Jack/Garrus for squad AP/warp ammo, Engineers and Infiltrators are about 80% similar except that Infiltrator gets Widow.

#36
tonnactus

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gauntz wrote...


Engineer- Fun-10 Viability- 10    I love this class
Adept-  Fun- 9 Viability- 10  Very fun if you like controlling but not quite as good as the engineer for me.
Infiltrator- Fun- 8 Viability- 10  The least fun out of the classes I played but the widow is a beast.  

I tend to prefer classes that have to use alternate methods to accomplish their goals so Engineer and Adept are high on my fun factor.  That being said The infiltrator was very fun but just not as fun as the previous two in my opinion.  the viability is 10 for each class because I honestly don't think there are any class that have a less viable position in the game it all comes down to what you like and how you play.


About the Engineer being more fun than the Infiltrator.. aren't they, witht he right playstyle, pretty similar? Take for example this:
Engineer   Infiltrator
Drone vs    Cloak (very different)
AIH                AIH
Cryo Blast vs Squad Cryo Ammo (I think they're pretty equal, Squad Cryo happens all the time but isn't 100% controlable)
Incinerate Incinerate
Overload vs bonus talent Shield Drain
bonus AP ammo vs Disruptor ammo

Seems to me that if you take Shield Drain with Infiltrator and use Jack/Garrus for squad AP/warp ammo, Engineers and Infiltrators are about 80% similar except that Infiltrator gets Widow.

The drone works nearly all enemies except pretorians as a distraction and keep the engineer save.The engineer could take his time to kill things.The infiltrator couldnt and have sometimes to hurry.

#37
Iz Stoik zI

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sc1974 wrote...

I must suck at this game then because my insanity run is stalled on the first fight in the collector ship. It probably hurts that i don't have a full load of medigel, but you work with what you're given. I'm playing a soldier and bringing Grunt and Thane (although I've also tried Garrus instead of Thane). I direct them to go into cover so we can fight Harbinger and his peeps and then spam the Avalanche at the start of the battle before switching to the Revenant. My squadmates sem to forget there is a Scion firing at them from afar and get hammered by it. How do I make them live longer? I only have enough medigel to revive each one once. I can kill the first platform of Collector drones and sometimes the second, most of the time even taking out the first Scion in between. But then the third platform shows up and Grunt and Thane are down for the count by this poing. Harbinger charges right forward and gets right in my face with that annoying black globe of death and then finishes me off while I'm staggered. I'm starting to get really pissed. I've played this fight probably 40 times and my people seem to get stupid after the first wave. If I could keep them alive longer, I could probably get past this part. Any suggestions?


Kefka already gave you some advice, so I won't touch on that. I'd just like to add one little strategy I like to use that tends to make the fight easier.

Once you've cleared out the first 2 waves of Collectors, wait until both Scion platforms attach to the main base. Then whittle one down until it is very near death, and do the same to the other. Then try to finish them both off as quickly as possible. If you're behind cover, you shouldn't be getting hit by shockwaves so you should be fine. I tend to use the Viper to bring them down.

The reasoning behind this is simple: after one Scion goes down, the next Collector platform spawns. Fighting a lowly group of Collectors is much easier when you don't have a Scion throwing Shockwaves at your back. By killing them both at roughly the same time, you've made the next couple of waves simple skirmishes compared to what they would have been. Still, watch out for Harbinger.

#38
RighteousRage

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Mallissin wrote...

More like:

Infiltrator: Fun 6 / Viability 7
Soldier: Fun 6/ Viability 8
Vanguard: Fun 9/ Viability 10
Sentinel: Fun 7/ Viability 6
Engineer: Fun 10/ Viability 7
Adept: Fun 2/ Viability 9


This ranking order is basically reversed from the truth haha, vanguard and adept more viable than infiltrator? **** pahleeze

#39
baller7345

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gauntz wrote...


Engineer- Fun-10 Viability- 10    I love this class
Adept-  Fun- 9 Viability- 10  Very fun if you like controlling but not quite as good as the engineer for me.
Infiltrator- Fun- 8 Viability- 10  The least fun out of the classes I played but the widow is a beast.  

I tend to prefer classes that have to use alternate methods to accomplish their goals so Engineer and Adept are high on my fun factor.  That being said The infiltrator was very fun but just not as fun as the previous two in my opinion.  the viability is 10 for each class because I honestly don't think there are any class that have a less viable position in the game it all comes down to what you like and how you play.


About the Engineer being more fun than the Infiltrator.. aren't they, witht he right playstyle, pretty similar? Take for example this:
Engineer   Infiltrator
Drone vs    Cloak (very different)
AIH                AIH
Cryo Blast vs Squad Cryo Ammo (I think they're pretty equal, Squad Cryo happens all the time but isn't 100% controlable)
Incinerate Incinerate
Overload vs bonus talent Shield Drain
bonus AP ammo vs Disruptor ammo

Seems to me that if you take Shield Drain with Infiltrator and use Jack/Garrus for squad AP/warp ammo, Engineers and Infiltrators are about 80% similar except that Infiltrator gets Widow.


Well with the infiltrator most of my kills were accomplished with a sniper rifle from a distance.  the engineer on the other hand did most his killing by locking down multiple enemies and then punching those who were frozen.  The difference was that I had much fewer enemies shooting at me with the engineer and I was able to play without guns.

Also any class that can melee a scion with no help from their squad is great in my mind.

#40
Memnon

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I'm surprised to see so many high viability scores for the Vanguard - I thought that was by far the toughest class to play through on Insanity. I actually had to bump it to Hard Core temporarily on Horizon (stupid Scions). Don't get me wrong, I loved Vanguard, but your margin for error is pretty darn low, especially early in the game

Engineer on the other hand was probably the easiest for me - even easier than the Sentinel. Engineer is the *only* class in which I made it through the vent mission in Garrus' recruitment without dying once.

My favorite class is the Infiltrator though ...

Modifié par Stornskar, 12 mars 2010 - 07:49 .


#41
Ollympian

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I keep starting new classes a sI get bored, I get bored because there is virtually no character customization, barely any guns, barely any armours and strict classes. BioWare have not made the game as good as they could of...

#42
Renshai1177

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Wow I'm glad everyone has jumped on and shared their opinion. To any who question my judgments, I offer this; this is totally just my opinion so yours is just as valid :) So question away, I really enjoy the feedback and differing viewpoints.



I've actually got 3 new games going and am trying to decide which I'm most interested in, an adept, a vanguard, and a soldier.



BTW, I stand by infiltrator being super easy, as i start these new playthroughs (previous was infiltrator) I am reminded how hard this game can be when your enemies can actually see you before their brains are decorating the wall behind them.






#43
TheUnusualSuspect

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Well, I've just started up an Insanity run with a Vanguard. I can add my rating of Engineer, Adept, Soldier and Infiltrator.



Vanguard: fun: 2 viability: 2



Why? Am only up to the start of Horizon so far.

Minimal crowd control abilities aside of Pull/Shockwave against unarmored opponents

Biotic Charge doesn't work one third of the time, even against enemies 3m away with nothing between you ("Can't find a path!" - you f*cking blind b*tch?!)

Dying numerous times per room, until you formulate a plan that finally works does not classify as "viable". That's only "viable" with a meta-gaming trial-and-error approach. To me, "viable" means being able to walk into any map/room in the game and getting through it without dying, and without meta-gaming.

Dying 5+ times per room is NOT fun. Yes, charge is fun when it works, and it's great to charge up and blow stuff up. Not fun though when you charge, and for some weird reason, you don't shoot, or you shoot and somehow miss the opponent 1m directly in front of your weapon muzzle, or you go to hit the melee key and nothing happens at all (not even the melee attack action) while the opponent gets up and nails you.



Oh, I'm sure that it's more fun when you get enough weapon/armor/melee/cooldown upgrades, have tried and died numerous times per room until you can meta-game up a pattern of attack that will work, and I've seen the videos where a Vanguard can clear a map faster than any other class can, but I have zero doubt that such runs are either sheer flukes, or knife-edge balanced calculated runs where a single miscalculation would've resulted in death.



No, I am NOT enjoying Vanguard, and yet I will persists, if only to see if it gets better as I predict when Shep gets enough upgrades to make it viable. That still won't change the "meta-game-for-success" nature of the class though.

#44
Locoluke

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@TheUnusualSuspect

It seems to me that you're taking an entirely wrong approach to the Vanguard. Of course you will die if you simply charge into the middle of a group of fully-armored mercs without planning for a way to stay alive(IE your trial and error approach). If you can't get into cover after charging and killing someone, most of the time you'll die before the charge cooldown finishes.

As for the buggy charge skill, I've only been in one situation where charge has not worked without a real reason (IE they or you are behind certain types of cover, or in an unreachable part of the map), and the only times I haven't been able to shoot after charging are when I forget to reload.



Your definition of "viable" is a bit skewed. If you're playing on Insanity, on a high risk/reward class, you can't expect not to die from time to time. High risk / reward means doing exceedingly well when things work out, but at the same time, failing epically when things go wrong (missing a shot with the claymore perhaps?). Especially if you capitalize on placing yourself in very risky situations by charging about the room willy-nilly. I wouldn't call formulating a strategy that works for a Vanguard "meta-gaming", rather, it's figuring out how the class is meant to be played. You can't play a vanguard like you would an adept, or a soldier, because it is a melding of the two with a unique twist.

If played correctly (you seem to think that every class should work with any style of play, when this obviously isn't the case), vanguards are EXTREMELY viable. Play your role, and let your team-mates play theirs. That means letting them support you in areas which you do not excel in, like crowd control, and doing what you do best (charging and quickly killing enemies in tactically advantageous positions, like ones which allow you to flank them).

Even in situations where a brute force style of play will not work, there is almost always something that the vanguard can do.

#45
TheUnusualSuspect

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@ Locoluke

You seem to have made quite a few incorrect assumptions there with regards to my game-play style.  I do not, nor have I ever, charged into the middle of a pack of enemies.  Normally I only charge if I can find a single enemy that's reasonably isolated.  What's generally brought me undone is when the charge crosses some trigger point, and blammo, 3 new enemies appear behind the one that was isolated, and shoot you down.  Unless you have meta-gaming knowledge that this will occur, you wouldn't realise that charging is a bad idea.

I'll stand by my definition of viable.  Put it this way, if you were entrusting the fate of the galaxy in the hands of Shep, and hoped that he didn't die, a high-risk/high-reward approach is not the way you'd go.  To me, viable means that I can get through the entire game on Insanity, and only die maybe 3-4 times, more out of sheer arrogance and/or stupidity.  Engineer fits that bill for me.

If "viable" is downgraded to only mean "can you get through the game with this class", then every single class is viable and deserves a 10.  So, what does "viable" really mean then?

I use my squad-mates very well thank you.  It does get a little boring through when charge is not an option, Shep can't really do much but shoot long range with a very limited ammo pistol (smg sprays too widely, as does shotty), and you're waiting for (early game) squad-mate cool-down periods which are always longer than Sheps.  That is not fun.  In a few scenarios, the only way to proceed was to order the squad-mates into suicidal locations to distract fire long enough purely because Vanguard Shep doesn't have a way solve the scenario himself.

So yeah, dying often does not make for a viable class to hang the fate of the galaxy on, and sitting behind cover twiddling your thumbs and popping a few rounds off with the pistol in a conservationalist manner while your squadmates do all the work is not fun.  Waiting until they drop most the field so you finally get your chance to shine and take down one or two enemies, is not fun.

It's not all been bad.  There's been a few maps where I've been free to charge about, causing mayhem, but there are others where the (early game) Vanguard's limited abilities are found to be severely wanting.

#46
eisc0rn

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The infiltrator is pretty good but if you happen to get caught in close range combat, you're ****ed unless you cloak away like a coward.

Vanguard is fun as hell and the biotic charge is really the best power in the whole damn game. Nothing is as fun as the biotic charge, Adept sucks for me, can't play with it. But all these classes lack something. Something called an assault rifle, which only the soldier can use. The soldier is pretty much unstoppable with the revenant and the accuracy upgrade equpped, assault rifles are effective at any range and the best thing about it you can mow down krogans easily in close quarters. Piece of cake on insanity

#47
Iz Stoik zI

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@TheUnusualSuspect



If you're having that much trouble, then you're doing something very, very wrong. It's really not as hard as you make it sound. The main problem that most people have at first, and the problem you seem to be having, is getting a feel for when to Charge. It can't be used recklessly, and if you're using it improperly then you're going to get a poor opinion of the class quickly.



The Vanguard has arguably the highest learning curve of any class in the game, and it's not for everything. Don't give up yet, but even if you can't get the hang of it it doesn't mean that the Vanguard isn't viable.



And when played properly, the Vanguard is most certainly fun.

#48
Bentenjamin

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Am i the only one that thought that the Sentinal was super fun, but the Inflitrator was really boring?

#49
mundus66

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Adept fun 7 / viability 8: needs to get used to it, but when you do you find yourself never using your gun.

Engineer fun 5 / viability: 8 i did not have a blast with this class as i did with other classes, but it certainly is a very good class and the bot is very useful, i took reave as extra power though =( since i felt it gave me the most.

Infiltrator fun 9 / viability 9: this class is almost immortal but i didn't give this full viability since it feels like you need a extra power (warp ammo) to fully utilize this class.

Sentinel fun 6 / viability 9: my slowest but also my safest playthrough, i didn't die once on insanity with this class, very good move set, but they are the only class without something truly unique.

Soldier fun 5 / viability 10: adrenaline rush plays the game for you, definitely the easiest class in the game, but also the most boring imo.

Vanguard fun 10 / viability 9: once you master the class it becomes crazy powerful, only reason i didn't give it a 10 is because sometimes i play to reckless and die and the damn charge bug kills me sometimes.

#50
Iz Stoik zI

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@mundus666



Tech Armor is a pretty unique benefit to the Sentinel class, I think.