Iz Stoik zI wrote...
@TheUnusualSuspect
If you're having that much trouble, then you're doing something very, very wrong. It's really not as hard as you make it sound. The main problem that most people have at first, and the problem you seem to be having, is getting a feel for when to Charge. It can't be used recklessly, and if you're using it improperly then you're going to get a poor opinion of the class quickly.
The Vanguard has arguably the highest learning curve of any class in the game, and it's not for everything. Don't give up yet, but even if you can't get the hang of it it doesn't mean that the Vanguard isn't viable.
And when played properly, the Vanguard is most certainly fun.
Am not giving up. As I said, I will persist.
Most of my frustration is borne of dying due to the overly close quarters combat, which I've gotten myself into because I've gotten frustrated at sitting around doing jack at long range. Biotic Charge is not what has often caused my death. Yeah, I died a few times and figured it out pretty quick when/how/why to use it, and rarely died from using it since. No, most of the times I've died is because I'm just sitting there popping off a few rounds because there's no viable charge target, getting bored with the squaddies carrying ALL the load, and decided to get in and do something risky, just to alleviate the boredom.
The other scenario that really had me tearing my hair out was that damn pyro around the corner on Garrus's recruitment mission. That was just stupid. The only way around that was to order Mordin (my squaddie) to his death. Wait for flame-thrower to torch up Mordin, then jump around and shot-gun to the face. There was simply no other viable way around that issue that I could find. Running out and doing a charge just resulted in Shep standing there saying "No clear path" despite having charged over two of those barriers 10 seconds ago.
Mordin's recruitment mission was a breeze though, and that was fun.
I guess all I'm saying is that there are certain scenarios where the Vanguard is decidedly not fun, and I had just gotten off from finishing what was my least fun experience in the game, ever, when I wrote that post.
Yeah, the learning curve is high, but I don't think that's the issue so much as the issue is that the class simply has no solution for various situations, and accepting that is probably what is the biggest stumbling block so far.




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