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Thoughts on finishing my first playthrough.


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#1
Andorfiend

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I finished my first playthtough earlier today and thought I'd toss my thought up on the off chance anyone cares. Image IPB

I love the different origins! Even within an origin the gender/class differences can be quite significant. Makes for a lot of replayability especially given the different builds for the classes. Some are notable by their absence however. Why no non-circle mages? The Chasinids and Dalish both have them after all. Why no non-noble humans?

classes. Well done in the breadth of variety. Almost too well done in fact. What do I mean? Simply that exploring all of one aspect of a class is pretty much the most you can do in a single playthrough. While this does enhance replay value it also squishes some character concepts or at least the viability or being an archer and dual wielding or flipping between 2-hander and sword and board depending on the circumstances. Rogues have it particularly bad since they have an extra 8 class talents most of which are desireable.

Graphics are basically flawless although a lot of characters seem hail from Uncanny Valley. The camera leaves a lot to be desired however, but it could be worse, god knows.

The world is rich, and believeable. The Chantry seems to spend more time being a thinly desguised analogue for the Catholic Church than it does paying attention to it's own internal logic but that's forgivable.

The plot ... has some flaws. I've already posted a couple of rants about this so I'm not going to rehash it here.

The characters. The NPCs make this game. They are all amusing, interesting, and annoying by turns. The banter between them is hilarious and well done, the voice acting is superb for the most part. (My personal favorite voice is the Sloth demon in the Mage intro.) They have their own goals and beliefs. They feel more like real people than any other characters in any other game I've played and many books I've read.

Random thoughts:
What's with all the blood? Vandal Hearts wasn't this bad. Blood fountains everywhere in combat. Blood coats everyone and everything everywhere. Blood fills the screen when you get a new quest or codex entry. The map bleeds. Vampire movies don't use this much blood.
Slow motion dramatic kills. This is very cool. Untill you notice that your character is stuck in dramatic slo-mo while the rest of the battle carries on in real time and there is much more important stuff for you to be doing. 
For all the big deal made about apostates the only person in the entire world who seems to care that Morrigan is one is Alistair.
I know a guy who had been working in a gas station for several years. They keep offering to make him manager and he keeps turning it down because he doesn't want the responsibility. Alistair is kind of like him, only without the ambition. 
Not enough feedback. Frequently in combat my character wll just drop dead and I won't have a clue why.  I think it's usually due to an arrow of slaying, but the notable lack of a combat log makes it hard to tell.

#2
Andorfiend

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One more thought... Why can't my companions craft in camp? ;_;

#3
Gilsa

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The human commoner origin was axed during development because of time constraints. A lot of things got cut from the game and this was just one of them. You can make another human in the Awakening expansion.

#4
AnniLau

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Turning off 'persistent gore' helps with the bloodiness. And I never perceived the map as bleeding...it just shows the progress of the Blight.

#5
Xandurpein

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I think that they only included Circle mages because to be any mage, even an apostate is very much defined by the Circle. An apostate mage is an apostate because he or she can't bear living under the conditions of the Circle. It would be very hard to emotionally convey the feeling of what it means, unless you first experience the Circle for yourself. I think it becomes more powerful emotionally if you first experience the life in the Circle for yourself and then decide how your character feels towards the Circle.

Modifié par Xandurpein, 12 mars 2010 - 08:36 .


#6
Sabriana

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True enough about the circle, Xandurpein. My mage ended up hating it, and it was a nice build up. She sort of grew to hate it by the time Duncan more or less pulled her out of there. Learning later on what the Chantry did to control the templars really pushed her over the edge and into deep hatred, not only for the chantry, but for the mages who allowed themselves to become puppets. When she later read the note in Irving's study (Broken Circle), it almost doomed him. However, even though she does hate the whole set-up, she wasn't a killer. So the only thing that saved Irving was her being a good person at heart.

AnniLau, I'm guessing he/she means the blood-drops (when traveling) and smears on the map, not the foggy stuff that tells the player that the Darkspawn is spreading.

#7
krylo

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Gilsa wrote...

The human commoner origin was axed during development because of time constraints. A lot of things got cut from the game and this was just one of them. You can make another human in the Awakening expansion.

I think it was also an issue of cliche.  When deciding which origins to cut they cut the Avvar barbarians because they didn't have the art resources to give them a different feel and didn't think it was worth doing if they couldn't do it right, and then they cut human commoner because the pig/moisture farmer -> hero is an over done cliche and it would have been difficult to make it interesting.

AnniLau wrote...

Turning off 'persistent gore' helps with the bloodiness. And I never perceived the map as bleeding...it just shows the progress of the Blight.


When it shows your travel route there's a blood trail.

Modifié par krylo, 12 mars 2010 - 08:48 .


#8
AnniLau

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Sabriana wrote...

AnniLau, I'm guessing he/she means the
blood-drops (when traveling) and smears on the map, not the foggy stuff
that tells the player that the Darkspawn is spreading.


krylo wrote...

When it shows your travel route there's a blood trail.


Oh. That.

Still doesn't strike me as the map bleeding...it just indicates to me that we're fighting as we go, even if all of the battles don't come up onscreen.

#9
UpiH

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I thought splatter was "in" in the 80's. For now, it just seems plain stupid and adolescent, even outdated feature. Oh well, Siegfried bathed in dragon's blood, maybe they have been influenced by the Ring of Niebelung saga. Or it still sells. Some seem to enjoy seeing innards fly.

#10
jsachun

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It's the sign of tainted blood. You leave a trail of tainted blood. Darkspawn can sense you as you can sense the Darksapwn. The taint is in you blood.

#11
AntiChri5

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One thing good about the blood splatter in this game:



When Lelianna joined the party as i was going through the "interview" with her i got a bit disturbed by the fact that they were just sitting there having a light hearted casual conversation while covered in some poor idiots blood. I thought about it a bit and realised it was odd that we were having this friendly little chat while some poor idiot died on the floor at our feet and i should have felt this way in KotOR Jade Empire etc...

#12
UpiH

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I turned it off the second I found the setting, so I don't even know what it looks like in the camp. Probably at least Wynne has some bathtub there? Aren't the actual battle (cut) scenes gory enough? You'd get the splatter even when you killed spirits or froze/mana clash/whatever the sentient enemies.

#13
krylo

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UpiH wrote...

I thought splatter was "in" in the 80's. For now, it just seems plain stupid and adolescent, even outdated feature. Oh well, Siegfried bathed in dragon's blood, maybe they have been influenced by the Ring of Niebelung saga. Or it still sells. Some seem to enjoy seeing innards fly.

Can't say I care either way when it's just blood splatters.

FO3's gore really added something to the game, though.  Just wouldn't have been the same if I couldn't pin people's heads and arms to walls.

Modifié par krylo, 12 mars 2010 - 10:07 .


#14
AntiChri5

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krylo wrote...

UpiH wrote...

I thought splatter was "in" in the 80's. For now, it just seems plain stupid and adolescent, even outdated feature. Oh well, Siegfried bathed in dragon's blood, maybe they have been influenced by the Ring of Niebelung saga. Or it still sells. Some seem to enjoy seeing innards fly.

Can't say I care either way when it's just blood splatters.

FO3's gore really added something to the game, though.  Just wouldn't have been the same if I couldn't pin people's heads and arms to walls.


And then eat them.

#15
Mlai00

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I read in a review (before I bought the game) about how amateurish and immersion-breaking it is to have persistent gore. I looked at the screenshots and I agreed.

First thing I did when I started up my 1st game, was turn off Persistent Gore. It has never been on.

Oh god this game NEEDS a human commoner origin. Actually I don't care if it's a commoner. I care that I can make a human who is anything I want him/her to be, in appearance/age/background. Let it be the most flexible origin, I don't mind. IMO the easiest way for that is thru a "commoner" origin.

If BIoware is that embarassed by a "bare" origin, let it be unlocked after you've played thru all the other origins.

Anyways I'm glad I can be flexible with my new Awakenings character. Sacred Ashes warden time!

#16
ejoslin

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Oh, FO3 is so gross it's funny, especially when it goes all slo mo with VATS. Especially if you take the bloody mess perk (of course I did). I keep persistent gore on -- Zevran and my warden both are always complaining about getting blood all over them anyway.



I was alive and well in the 80s -- I remember nothing about blood spatter then. I doubt the systems (the high end ones were in arcades, at home we had, in the LATE 80s, 8 bit systems, and the computers, well, we don't need to go there) could handle anything like that.

#17
MutantSpleen

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Its fairly realistic though, at crime scenes today blood splatter does get everywhere. I can only imagine how bad it would be when people are hacking each other apart with swords.



I entered the Landsmeet drenched in gore but I had just decapitated Ser Cauthrien so that seem fairly realistic to me.


#18
Vengeful Nature

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Mlai00 wrote...

I care that I can make a human who is anything I want him/her to be, in appearance/age/background. Let it be the most flexible origin, I don't mind. IMO the easiest way for that is thru a "commoner" origin.


Look at what Fallout: New Vegas is doing - having origin stories for the PC, but introducing a "Wanderer" origin that's basically a blank slate. This is what DA needs. I love origins, they allow for a more focused playthrough and great replayability. But a Wanderer origin would be nice to really form a completely new, blank slate character to mold however I like.

#19
Sabriana

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New Vegas is out?

And yes, gore is off in my game. I'm not sure whether I did that or if the game came that way. My country-leaders are in the habit of censoring excessive gore and violence. Ah well, at least they leave nudity and sexual content alone, so it's a trade off.

When they messed with FO2 it made for some real weird game-play. You see, they couldn't turn off the child-killing, so they just removed all children, but forgot to remove their speech/blurbs. So we had a weird game with ghostly voices until a player-made mod restored the kids.

#20
AnniLau

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UpiH wrote...

Probably at least Wynne has some bathtub there?


There's a pond behind the wagons. Apparently where we go, it goes.

And, hey, if all else fails, Dog will lick you clean!

#21
krylo

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ejoslin wrote...

Oh, FO3 is so gross it's funny, especially when it goes all slo mo with VATS. Especially if you take the bloody mess perk (of course I did).

Bloody mess perk + unarmed/unarmed 'weapons' = win.

Punch someone so hard their torso explodes.

Modifié par krylo, 12 mars 2010 - 04:34 .