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About the rogue specializations and archery... *Sniff*


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#1
Haasth

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...Am I right to assume there is still nothing interesting for Archers? I mean, I think Bard was the only viable specialization for Archers in origins, no? I think half of the other stuff didn't even work if I remember correctly... Now we get Legionnaire Scout and Shadow, no? At first I thought Legionnaire Scout might have been for ranged combat... then I saw that vid showing off the female dwarf (Forgot her name, dwarves all look the same anyway. Tssk) dual wielding the crap out of the Darkspawn...

Then Shadow seems to be mostly for being close up as well... at least the descriptions of the first two didn't give me any ranged vibes. 

It's the only reason I'd go for anything other than Mages really, Archery. Sadly it seems Archers really just draw the short straw or am I wrong? 

Modifié par Haasth, 12 mars 2010 - 12:34 .


#2
Dethanos

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Did they ever fix archery? It was so weak on my first playthrough, I didn't bother with it much after that.

#3
UnAffectedFiddle

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I find it odd we have not had a Fade crossover either. Seems only warriors can make deals with spirits. But your right, archery is somewhat left alone in the cold though Shadow might be interesting depending on its other skills.

#4
Haasth

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Dethanos wrote...

Did they ever fix archery? It was so weak on my first playthrough, I didn't bother with it much after that.


Don't think it improved much. I do have an archer, not completed but regardless, and he did fine... definitely a lot less effective as my other characters. But fine. Just that no specialization was fun to get... well Ranger was alright but not really what I was looking for. 

It's a shame Dragon Age has so many 'bad' talent and specialization choices... like shapeshifting... *sniff*

#5
Zabaniya

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Ranger was pretty viable as a ranged specialization as well. Duelist was viable to an extent (up to the third talent, but unless you played with mods, that's all you get out of it).



But did we really see anything about the all the skills being showcased? I'm willing to agree with you based on the fact that DW was favored over archery (and likewise for warriors) but until we get the game, I'm willing to remain hopeful.



Oh, and in regards to Shadow, the one with the AoE confusion effect would be useful to archers, as if your tank fails to gather the threat in time, it would help to keep the enemies away from your archer.

#6
Haasth

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Zabaniya wrote...

Ranger was pretty viable as a ranged specialization as well. Duelist was viable to an extent (up to the third talent, but unless you played with mods, that's all you get out of it).

But did we really see anything about the all the skills being showcased? I'm willing to agree with you based on the fact that DW was favored over archery (and likewise for warriors) but until we get the game, I'm willing to remain hopeful.

Oh, and in regards to Shadow, the one with the AoE confusion effect would be useful to archers, as if your tank fails to gather the threat in time, it would help to keep the enemies away from your archer.


You are correct, they didn't show most of it yet... but the fact that they show cased Legionnaire Scout with dual wielding and my pessimistic nature makes me doubt very much that they will get something nice for us archery fans. Shadow is probably one of the lesser evils as the abilities seem rather neutral, though I just know you'll have to be close to use those abilities and you won't use them unless they focus on your archer... 

Just sad to see there is nothing specifically for us ranged fans. Not for Warriors, nor Rogues. But who knows, perhaps... so far it seems I won't be bothering though. 

#7
Diogo Gomez

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I play as and elf rougue archer and my especializations are Ranger and Assassin ad now and intend to choose shadow.

#8
Zevais

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archer is pretty deadly if you have the right poisons and flaming/iced arrows



elf-flight arrows with some poison were pretty effective toward magical enemies like dragons and emissaries



on my first playthrough as mage, I used Leliana often to level her up higher to be more effective later on... bard and ranger work quite well with the enhanced arrows + poison; shadow would probably complete that quite well and fit very well into the whole bard/spy roleplay if you are into that (even ranger, because that is like coercing the animals to help you, and bards do a lot of coercing)



Leliana was definitely an asset for me as a mage for the lock picking and the way I used her as an archer

#9
shoulderfish

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I read in an interview somewhere about how there are some new baddass archery skills, but nothing like a new specialization. Bummer, right?

#10
Guest_TheFaceless93_*

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well, from what we've seen in the screenshots and videos the speculated shadow companion appears to be an archer.

#11
Lady Jess

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Zevais wrote...

archer is pretty deadly if you have the right poisons and flaming/iced arrows

elf-flight arrows with some poison were pretty effective toward magical enemies like dragons and emissaries

on my first playthrough as mage, I used Leliana often to level her up higher to be more effective later on... bard and ranger work quite well with the enhanced arrows + poison; shadow would probably complete that quite well and fit very well into the whole bard/spy roleplay if you are into that (even ranger, because that is like coercing the animals to help you, and bards do a lot of coercing)

Leliana was definitely an asset for me as a mage for the lock picking and the way I used her as an archer


What woul the right poisons be? I've yet to see one that works on arrows.

#12
Giltspur

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Haasth wrote...

...Am I right to assume there is still nothing interesting for Archers? I mean, I think Bard was the only viable specialization for Archers in origins, no? I think half of the other stuff didn't even work if I remember correctly... Now we get Legionnaire Scout and Shadow, no? At first I thought Legionnaire Scout might have been for ranged combat... then I saw that vid showing off the female dwarf (Forgot her name, dwarves all look the same anyway. Tssk) dual wielding the crap out of the Darkspawn...

Then Shadow seems to be mostly for being close up as well... at least the descriptions of the first two didn't give me any ranged vibes. 

It's the only reason I'd go for anything other than Mages really, Archery. Sadly it seems Archers really just draw the short straw or am I wrong? 


Judging from the gameplay demo on xfire there's seems to be a passive buff as one of the new archery talents that is basically a passive buff that bandaids archer damage to where it needs to be.  Will have to watch it again to see if my memory is correct in regards to it being passive.

As for rogue spec synergy, not sure.   Need to see the last talents still.

Modifié par Giltspur, 12 mars 2010 - 04:48 .


#13
Zevais

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Lady Jess wrote...

Zevais wrote...

everything I wrote before, scroll up


What woul the right poisons be? I've yet to see one that works on arrows.


I usually only use Deathroot extract and venom since I don't increase my poison skills, but they always gave me a damage and stun boost when I used archery and then coated.

#14
Lady Jess

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Zevais wrote...

Lady Jess wrote...

Zevais wrote...

everything I wrote before, scroll up


What woul the right poisons be? I've yet to see one that works on arrows.


I usually only use Deathroot extract and venom since I don't increase my poison skills, but they always gave me a damage and stun boost when I used archery and then coated.


Thanks, I'll have to try that in the xpac then, I tried it on normal arrows but never saw an effect, but never tried specialty ones.

#15
dunachar

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Personally i think Archery should have been its own playtype. Yeah it does kind of fit with a rogue.....but it shouldn't be a part of it, should be totally seperate.

#16
phinneas

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With damage numbers like this without mods or mage help, who needs yet another spec? Legion spec works well with archery, especially if you are going solo on nightmare. Bard/Assassin for those tough boss battles and Legion and you are pretty much set. Numbers kind of speak for themselves if you took the time to spec it out well.



AOS shot

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Standard average shot

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Archer is already WAY over powered in Awakening and the only way to make it truly challenging if not soloing is to have your party play naked and weapons only.

#17
xiviar

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hi guys so is the archer in origins good or bad when it comes 2 damaging


#18
shirsho31

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in origins archery is a REALLY hard thing to go through but in awakening its HEcK easy if u play rogue archer (can play warrior but deals more damage with rogues) my character (rogue-archer) he is a bard(definitely song of courage) ,a duelist (for attack and def boost and cuz no other better thing to spend points in) and a legionnaire scout (cuz it helps if u get stuck in close up combat) and with accuracy it heck easier my player beats every enemies with only 1-2 arrows and it took only 2 mutinies to kill the mother (solo) so archery really dosent need anymore spec ^^

#19
Last Darkness

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shirsho31 wrote...

in origins archery is a REALLY hard thing to go through but in awakening its HEcK easy if u play rogue archer (can play warrior but deals more damage with rogues) my character (rogue-archer) he is a bard(definitely song of courage) ,a duelist (for attack and def boost and cuz no other better thing to spend points in) and a legionnaire scout (cuz it helps if u get stuck in close up combat) and with accuracy it heck easier my player beats every enemies with only 1-2 arrows and it took only 2 mutinies to kill the mother (solo) so archery really dosent need anymore spec ^^


See my Sig.

Also please refrain from spaming the board by bringing up old topics. (Last post was 7 months ago)

#20
Sir_Alric

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I'm currently playing with a dalish elf, female warrior archer and i have to say.... she's very strong! I've never played with an archer before, because i tought I would be at a disadvantage when engaged in close combat, but now i have changed my mind. She's the only character i've made who has never died, not even once (allowing me to unlock the "I'm invincible" achievement).

It's true, however, that most of the specializations aren't meant for archers, but for melee fighters instead. <.< In Origins i've only taken the "Champion" specialization (Templar and Berserk are meant for close combat, and the Destroyer is just too evil for a good guy like me ^_^), while in awakening i choosed the Defender (because i've never tried it before) and the Spiritual Warrior, but i still have to use either of them. Having at least one specialization specific for archers would have been a good thing.