Paid DLC announced the "Kasumi" DLC
#26
Posté 12 mars 2010 - 05:14
#27
Posté 12 mars 2010 - 06:28
#28
Posté 12 mars 2010 - 06:35
Average Gatsby wrote...
Another prediction: SMG is a 35 round crazy full auto mac-pistol that sprays wildly but does major damage close range. No one uses it. Collects dust next to incisor. People then discover that allies have perfect accuracy and mega headshot damage. Shepard's still collects dust next to it.
Or a vindicator-lite...
I'm curious too... I really like the SMG's, yet I feel that either they or the heavy pistols should get more options.
8 Heavy Weapons
5 Assault Rifles
4 Sniper Rifles
4 Shotguns
2 SMG's
2 Heavy Pistols
#29
Posté 12 mars 2010 - 06:58
Kasumi's mission sounds interesting.
#30
Posté 12 mars 2010 - 07:38
VirtualAlex wrote...
I am more curious what they are doing with a new SMG. Hard to believe that can make something that rivals the tempest. I mean... how much design space exists in SMGs really?
There's plenty of ways to make a new gun different. I mean there's only 2 SMGs to compare it to.
You could have an extremely low recoil SMG for long range accuracy, good ammo count, but pretty average damage.
You could have an SMG with lower clip size, high damage single shots on tap, and auto fire on hold. The auto fire provides a burst of very high damage, but quickly forces a reload.
Perhaps an all-rounder SMG with 1.25x bonus against all defenses.
Maybe a 'shredder' SMG with a very high bonus against health.
How about a lower dps SMG that is otherwise unappealing except for a massive 6x point-blank multiplier.
You could have an SMG that, rather than fire in bursts, shoots 4 bullets simultaneously in a spread. A shotgun-SMG hybrid.
An SMG with awesome damage but horrifyingly bad recoil.
#31
Posté 12 mars 2010 - 07:43
#32
Posté 12 mars 2010 - 10:19
What I think we are going to get: an uzi/mac10.
#33
Posté 12 mars 2010 - 11:06
And so the Normandy finally gets the bar Jacob wished for. I guess it will be on the opposite side of the observation room where Samara resides. That is the only free place left.You can walk into her room, examine all the cool paintings she has on the wall, and fix yourself a drink at the bar.
Modifié par SentinelBorg, 12 mars 2010 - 11:06 .
#34
Posté 12 mars 2010 - 11:12
#35
Posté 12 mars 2010 - 03:10
SentinelBorg wrote...
And so the Normandy finally gets the bar Jacob wished for. I guess it will be on the opposite side of the observation room where Samara resides. That is the only free place left.You can walk into her room, examine all the cool paintings she has on the wall, and fix yourself a drink at the bar.
Their more then enough potentional spaces but with Kasumi, i mean isn't 10 companions enough?
#36
Posté 12 mars 2010 - 03:35
You could have an SMG that, rather than fire in bursts, shoots 4 bullets simultaneously in a spread. A shotgun-SMG hybrid.
This is what I'm hoping for.
#37
Posté 12 mars 2010 - 04:15
#38
Posté 12 mars 2010 - 04:18
HeyBlade789 wrote...
New team memberlets hope shes not a Zaed and you can actually talk to her.
Nope, one of the links said that you can't converse with her directly but rather she will talk to you as you walk around her room.
On another note, if she has a bar in her room, would it be the biggest room on the ship? Or does she just spend all of her time taking Tequila shots in the lounge?
#39
Guest_Inarborat_*
Posté 12 mars 2010 - 04:47
Guest_Inarborat_*
#40
Posté 12 mars 2010 - 04:52
#41
Posté 12 mars 2010 - 07:20
As far as Kasumi and the rest of the bonuses go, I'm very excited. I'm a huge fan of the soldier class, and I really FELT like a soldier once I got Zaeed's bonus power (Which, by the way BIOWARE DEVS, is the only power you can't take for yourself on a ME2+ new game for some reason, likely because I guess Zaeed was technically a DLC character. Love you guys!) since they removed grenades. The addition of a flashbang sounds awesome to me, especially if I use the grenades in conjunction. I didn't use Zaeed a whole lot through any of my playthroughs, but when I did, I'd double-up on our grenade action and it was very effective. Now maybe I'll take him along more often with Kasumi for a flashbang stun double grenade combo for some serious area trauma and GREAT flanking potential. Cover? What cover?
#42
Posté 12 mars 2010 - 07:32
thisisme8 wrote...
Average Gatsby wrote...
Another prediction: SMG is a 35 round crazy full auto mac-pistol that sprays wildly but does major damage close range. No one uses it. Collects dust next to incisor. People then discover that allies have perfect accuracy and mega headshot damage. Shepard's still collects dust next to it.
Or a vindicator-lite...
I'm curious too... I really like the SMG's, yet I feel that either they or the heavy pistols should get more options.
8 Heavy Weapons
5 Assault Rifles
4 Sniper Rifles
4 Shotguns
2 SMG's
2 Heavy Pistols
What's the 4th Sniper rifle? I've only ever seen/found 3 in the game.
#43
Posté 12 mars 2010 - 07:37
Mathurin00 wrote...
What's the 4th Sniper rifle? I've only ever seen/found 3 in the game.
Likely a reference to the Incisor, a bonus Sniper Rifle for something... it's hard to remember which because the version of ME2 I got came with all the bonuses. It was either collector's edition or digital delux edition.
EDIT: Yup: Mantis, Viper, Widow, and Incisor
Modifié par Jostle, 12 mars 2010 - 07:40 .
#44
Posté 12 mars 2010 - 07:37
Mathurin00 wrote...
What's the 4th Sniper rifle? I've only ever seen/found 3 in the game.
Incisor Sniper Rifle only available through the Deluxe edition of the game.
#45
Posté 12 mars 2010 - 07:42
#46
Posté 12 mars 2010 - 09:53
RamsenC wrote...
Flash bang could be interesting on Vanguard, hopefully I'm not let down
Shoot... my Vanguard Cherry Bomb already be flashy enough! She be Chargin' like Flash! Then Bang!
/ghetto-ness
#47
Posté 12 mars 2010 - 10:36
#48
Posté 12 mars 2010 - 10:59
kotaku.com/5492103/mass-effect-2-dlc-adds-90-minutes-more-earth-teases
Modifié par Agape64, 12 mars 2010 - 11:01 .
#49
Posté 12 mars 2010 - 11:20
Looks like we aren't going to Earth, also looks like Kasumi's power is in fact very similar to Grunts charge attack (which is cool). The flashbang is probably her Loyalty power.
I am going to compile this info into the OP
#50
Posté 12 mars 2010 - 11:21
VirtualAlex wrote...
Wow 90 minutes long? I wonder how accurate that is.
Looks like we aren't going to Earth, also looks like Kasumi's power is in fact very similar to Grunts charge attack (which is cool). The flashbang is probably her Loyalty power.
I am going to compile this info into the OP
When BW says 90 minutes, it actually means 20-30 at most
Modifié par Kronner, 12 mars 2010 - 11:21 .




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