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Why I believe ME2 is actually GREAT!


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#1
Drunkenhobo86

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Well, I've been keeping an eye out on the forums for awhile now. Everyday there seems to be a new post about why ME2 is a horrible game and worse than it's predecessor....I disagree, completely...and here's why.

1. The number 1 reason people seem to dislike ME2 is the "lack" of exploration. What's lacking about the exploration? Sure, you no longer have vast tracks of land to traverse in the Mako..But really..Was it all that cool? Barren landscapes...no flora or fauna...Same building layouts, same recycled planet terrains. It was repetitive.

In ME 2...You aren't able to drop planetside and rove around on ridiculous terrain to infilitrate an all too familiar building layout, and essentially do the same side quest you had done 5 minutes ago...with different text, but the planets you are actually able to land on...are beautiful and different. With amazing, graphical city-scapes and detailed backgrounds with NPCs that are much more "alive" than their ME1 predecessors.

2. Storyline. Now, I know some people are crying because for some reason they believe the storyline in ME 1 was far superior to that of 2. People claim they don't feel as if they are "Commander Shepard". Well, truth be told...You aren't "Commander" Shepard in Mass Effect 2. Shepard has no real choice but side with a shadowy organization for the funds, manpower, munitions, and a ship in order to defeat a threat HE/SHE knows is there but the Cit. Council does not. Let me ask you this, if you "died" for 2 years and came back, do you think everything would be the same? No, chances are...Your loved ones, friends, and family moved on, accepted you died and have continued on with their lives and have new responsibilities.  If you were a police officer, surely you can't expect to just show up for work one day and pretend like nothing has happened in 2 years...Noone would give you a gun and keys to squad car immediately. It's just how life is.

3. Characters. The characters in Mass Effect 1 are great. Trust me, I love them all! But...I had more of a connection with those in Mass Effect 2. Having a side quest for all characters in Mass Effect 2...I got to actually know them on a much more deeper level. And come on, these quests are so much more detailed then, "Retrieve armor + 3 sentences of dialogue pop up on screen, and having done this now prevents a possible outcome near the end of Mass Effect 1." No, these are full on quests, beautifully written with full dialogue and cinematics. There's alot more emotion in Mass Effect 2...ALOT more. Moments where it plucked on my heart strings and almost made my eyes water. I had no such moment except Virmire my first Mass Effect 1 playthrough, simply because I thought Ashley was cool...and I...Yeah, I had to replay Mass Effect 1...because, let's just say...Kaidan gets on my nerves with his migraines and crying...but back onto the topic...Overall, I felt a deeper connection with my squad mates this time around...

4. "More of a Shooter" feel. No leveling up of weapons/lack of weapons.

...Are you guys serious. Aside from, Reaper VI...It was like the same 4 gun models in game to begin with. So, I'm not even getting into that retardness. Yeah, sure...there were dozens of different guns in ME1...only, they all looked alike and felt alike (for the most part.). Yeah, mods helped...near the end, but hey...In ME 2 You can still use different ammo types that have a much larger effect...

Putting points into things that are gun skill sets wouldn't make sense. You are Commander Shepard, Spectre that defeated Saren and stopped Sovereign...Would it make sense if for some reason you couldn't remember how to fire a gun? Yeah, yeah, he was rebuilt and blah blah...If you want to use that excuse, it would technically take Shepards months if not years of physical rehabilitation to teach him to even lift his finger! After all, he's been comatose for 2 years.So, it's just safe to assume, Cerberus has the tech to condition and train muscles as they are being rebuilt.  After all, they just pulled a major God-mode and rezzed someone that should be dead x10 over.

5: Lack of armor....Really? I prefer picking custom pieces of armor to my Shepard and coloring it what I want for a more permanent look, with a color scheme of my choosing...Rather than going from a wicked Onyx armor set to the infamous Phoenix set...It just...I think it's much better this way.

In Mass Effect 1, sure the game felt longer...simply because...You had to traverse through alot of barren expanse to get somewhere. Even the Citadel...it was massive, for no real reason, it felt more annoying than anything after that first time on it. The "cities" are smaller, but much more effective...and prettier. The quests are rehashes in ME 1. Different terrain, cinematics, and the whole Paragon/Renegade Interrupt system IMHO makes this the better of the two games.

Modifié par Drunkenhobo86, 12 mars 2010 - 01:26 .


#2
Noobius_Maximo

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There's no denying that ME2 is a great game. But, it was dumbed down to appeal to Halotards.

#3
Drunkenhobo86

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As if...to say ME1 was much more complex? Any moron should be able to place a mod that increases damage by 20% with a -5% to heat build up and realize it's an upgrade.



It's not too hard to figure out that...Shredder Ammo is better against meaty enemies..and Tungsten for Geth...Nothing was dumbed down.


#4
WHKirk

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I couldn't agree more, plus now you have more reason to find metals than in ME1

#5
DarthCaine

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The haters are just a vocal minority, here:

http://social.biowar...093/polls/1659/

http://social.biowar...596/polls/1670/

#6
Drunkenhobo86

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I just don't get it...-Shrug-

#7
rabbitchannel

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All the complaining has led you to believe that everyone hated it? d:

#8
TheBestClass

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The complainers just think that micromanaging inventory and omni-geling stuff over and over again makes a great RPG. Gaming should be a chore, dammit!

#9
Drunkenhobo86

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No, of course not! Surely, there is a larger base of actual fans...But, it's just..there's so much vocal hatred that, IMO, seemed...unfounded. Just trolls being trolls I guess.

#10
Noobius_Maximo

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Drunkenhobo86 wrote...

No, of course not! Surely, there is a larger base of actual fans...But, it's just..there's so much vocal hatred that, IMO, seemed...unfounded. Just trolls being trolls I guess.


Just for clarification, I don't hate the game. It's my favorite game ever. I just like some elements of ME1 better.

#11
TJSolo

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Drunkenhobo86 wrote...

No, of course not! Surely, there is a larger base of actual fans...But, it's just..there's so much vocal hatred that, IMO, seemed...unfounded. Just trolls being trolls I guess.


Some people can't tell the difference between hate of a game vs just being critical of it.

#12
SkullandBonesmember

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Noobius_Maximo wrote...

There's no denying that ME2 is a great game. But, it was dumbed down to appeal to Halotards.


You've just made an ally good sir. :P

#13
Drunkenhobo86

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Noobius_Maximo wrote...

Drunkenhobo86 wrote...

No, of course not! Surely, there is a larger base of actual fans...But, it's just..there's so much vocal hatred that, IMO, seemed...unfounded. Just trolls being trolls I guess.


Just for clarification, I don't hate the game. It's my favorite game ever. I just like some elements of ME1 better.


It's only my opinion that these things are improvements. =P Of course you're entitled to your own opininons on specific features/improvements, I'm just saying that...it's a great game. Certainly one of the best I've played this year and last.

#14
ModerateOsprey

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thumbs up to OP for a positive thread :)



Both ME1/2 have annoyances for me, but they are just that. In fact, I would say ALL my favourite games have annoyances. And, often, what annoys me is what someone else loves.



ME2 was different to ME 1, but it was still Shepard, the people, the races, the places, etc.



I stayed away from the ME forums on the run up to the release and didn't look here until I had completed my first playthrough.



At first, I was a bit disorientated and even felt some disappointment, but others things were done so well, that I forgot all that.



If asked what my favourite game to date is, ME 2 is certainly a candidate.

#15
Noobius_Maximo

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ModerateOsprey wrote...

thumbs up to OP for a positive thread :)

Both ME1/2 have annoyances for me, but they are just that. In fact, I would say ALL my favourite games have annoyances. And, often, what annoys me is what someone else loves.

ME2 was different to ME 1, but it was still Shepard, the people, the races, the places, etc.

I stayed away from the ME forums on the run up to the release and didn't look here until I had completed my first playthrough.

At first, I was a bit disorientated and even felt some disappointment, but others things were done so well, that I forgot all that.

If asked what my favourite game to date is, ME 2 is certainly a candidate.


No game is perfect. Every game has annoyances.

#16
Darth Drago

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Cool idea for a topic.

Hope this doesn’t sound negative (its not intended if it does) but its just my reply and opinions to the key parts from the OP. Somewhat agreeing with him but adding some of my views as well.

1. Lack of exploration. As much as I love some of the N7 mission locations it got rather old going from system to system hoping to find a quest or something and ending up with the same old “scan the planet for minerals” routine. Yes the copy paste planets in ME1 could have been done better with at least the locations and their interiors, no argument there. I would have loved to have seen an attempt to do the copy paste like missions you got in ME1 with the new graphics overhaul ME2 has. Also the exploration from ME1 added to immerse you into the game world. You can go to more systems in ME2 but there really isn’t anything to do in most of them.

2. The main story I didn’t have much problem with and I enjoyed how it answered some questions and posed more to hopefully be answered in ME3. A few spots were irritating but nothing major to complain about. However when about 80% of the main quest missions center around recruiting and doing loyalty missions there was a bit of an unbalance in the story. Also when you run into more mercenaries than the main Collector threat in the galaxy, something just didn’t feel right with that. It would have been nice to have a few more main (Collector/Reaper) missions in the mix or a ton of side quests to do to off set the balance.

3. The Characters. I liked all of them in some way but felt there wasn’t enough to do with them to really like them all. You get a loyalty mission that helps quite a lot but they are way to short in my opinion to really help push that character. It also didn’t help that a lot of them you recruited later in the game. Take Legion and Morinth for example, they both show up late in the game to really be of any use to you since they missed most of the quests. More dialog from the 3rd stinger companion that went with you on those loyalty missions would have added more replay value but flesh out that character as well. Imagine Garrus going with you on Tali’s loyalty mission. It wouldn’t have taken much to have added a few lines he could have said. I do miss my ME1 group though since each one had more unique talents than the ones in ME2 seem to have. The ME2 ones seemed to be more generic with powers and relied to much on their weapons.

4. BioWare went to the opposite extreme in ME2 with weapons, armor and I’ll dare say it, thermal clip idea. Instead of making more meaningful upgraded weapons and armor they practically got rid of all of them. Now the whole galaxy seems to use only a few select weapons and they are super- glued in their armor as well. I didn’t like the ammo type set up in ME2 at all. To me it just didn’t make sense that a certain class or a recruited companion has access to something that actually is only a mod you add to the weapon. The only variety in weapons you get for your companions is that shotgun Grunt can only use. It would have been nice if everyone had their own “signature” weapon. Garrus and his own sniper rifle, Miranda and her pistol or Samara and her assault rifle for example.

5. As for armor I liked the different appearances/patterns some of them had from ME1. Since you can no longer equip your companions with any armor it would have been nice to have at least expanded the pattern selections from the two we got. The upgrades for the armor are nice in their own way but again there just isn’t enough of them to really give you a variety especially if you stick to the same ones from game to game like I do.


Drunkenhobo86 wrote...
In Mass Effect 1, sure the game felt longer...simply because...You had to traverse through alot of barren expanse to get somewhere. Even the Citadel...it was massive, for no real reason, it felt more annoying than anything after that first time on it. The "cities" are smaller, but much more effective...and prettier. The quests are rehashes in ME 1. Different terrain, cinematics, and the whole Paragon/Renegade Interrupt system IMHO makes this the better of the two games.

Mass Effect 1 was a longer game. I dare not think how short ME2 would be if you chose not to do most or all of the loyalty missions. As for the locations like the Citadel its supposed to be huge (look at the dimensions of it, about 27 miles long and a 4 mile Presidium diameter) and in ME1 you got that feeling that it was that big. In ME2 it got downsized to a mini mall sized location and they cut you off from the Presidium completely. All the other locations were just as small just better looking with the new graphics ME2 has. If you removed the Afterlife Club from Omega all you get is some winding halls and a few shops. A key location like that shouldn’t be the location it should enhance the location that is Omega. Same thing on Illium, it was just a collection of halls and a few rooms. If you add in tall the cameo appearances from ME1 that show up there its ridiculous to believe that they are all located in a small section of an entire city practically in sight of each other and near where your ship docked. Break it up a little by having to take a cab to another location like where the Eternity bar could have been.

The interrupt system was great and I hope they expand on it for ME3. The graphics blew me away as well but still is a bit off in some details. The planet terrain was good but it would have been nice to have explore more on a lot of the levels. The characters were great overall but without the loyalty missions you really don’t use most of them for most of the game. The planet scanning for required minerals for your upgrades and significant lack of side quests are what really hurt this game in my opinion.

With all that said (and as well as other issues I have with the game changes) I do like Mass Effect 2. Its just for me with all the drastic changes that were made it didn’t live up to what I had hoped to see in a sequel. Some change is expected but not that much. It felt more like a reboot of the franchise than a sequel to me.

*sorry for the long post, I know how much some people just hate to read around here. Lol.

Modifié par Darth Drago, 12 mars 2010 - 05:36 .


#17
InvaderErl

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People are always going to complain that they've changed it and now it sucks.

No matter how good a game/movie/book is you will always have somebody yelling that it ruined the franchise/is the worst thing ever.

Thankfully, I'm sure Bioware is aware of this and won't pay too much attention aside from the serious/legitimate complaints (MINING DAMN IT!)

Modifié par InvaderErl, 12 mars 2010 - 05:49 .


#18
Schneidend

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Noobius_Maximo wrote...

There's no denying that ME2 is a great game. But, it was dumbed down to appeal to Halotards.


A common misconception. It was actually made to look like it was dumbed down to introduce "Halotards" to the action-RPG genre and inflate the RPG elitists' senses of self-superiority even further. It's a two birds with one stone kinda thing.