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When to make a new level layout?


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#1
Guest_dewkl_*

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How do people here determine when it's time to make a new level layout? 

My mod is a 3 floor dungeon (one level per floor). This is one of the three floors. As you can see, the rooms are roughly pre-determined. A few things come to mind: Too many rooms for a level? Most of the official levels seem to have no more than 10 rooms, however with much larger size than I'm using here. Is this too large for a level? (I forgot to add; 1 square = 1 default floor tile)

I'd prefer to have the player load as short and as infrequent as possible. Should I make an area list for this?

Modifié par dewkl, 12 mars 2010 - 01:32 .


#2
-Semper-

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the size of this map is good for one level. make one level per floor - the size of an indoor level only impacts the rendering time. ingame only connected and therefor visible rooms will be streamed, so you won't be running into performance problems.

#3
Guest_dewkl_*

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Great, thanks.



Something slightly related; Where's the "Generate Visibility Graph"-option? I read on wiki that it's supposed to be used to determine what rooms are visible from another room. Right now the rooms aren't connected, but I can move over them (lighting bugs).

#4
-Semper-

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top row toolbar next to the chunk management tool - just click on room properties ;)

Modifié par -Semper-, 12 mars 2010 - 09:53 .