My mod is a 3 floor dungeon (one level per floor). This is one of the three floors. As you can see, the rooms are roughly pre-determined. A few things come to mind: Too many rooms for a level? Most of the official levels seem to have no more than 10 rooms, however with much larger size than I'm using here. Is this too large for a level? (I forgot to add; 1 square = 1 default floor tile)
I'd prefer to have the player load as short and as infrequent as possible. Should I make an area list for this?
Modifié par dewkl, 12 mars 2010 - 01:32 .





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