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Kasumi DLC: How much are you willing to pay?


265 réponses à ce sujet

#101
ChampDude

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400 MS Points = 5 bucks, which is what I would pay for it. Considering what you can get for 800 MS Points = 10 bucks, one new character, one new ability, one new weapon and and our of half of new content does not equal 10 bucks.

To put that in perspective: The New Borderlands DLC Secret Armory of General Knoxx is 800 MS Points and has about 8 hours of new content, tons of new weapons and enemies, a completely new area, new vehicles and a raised level cap

Modifié par ChampDude, 12 mars 2010 - 01:45 .


#102
JungleBoy83

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This whole micro-payment stuff just opens an opportunity for companies like EA to earn a lot of extra money while only investing very little work. The original game costs 35$ right now and we get around 40 hours of playtime with it. That is less that 1$ per hour of playtime. So an additional content for 5$ should at least give us something around 5 to 6 hours of additional playtime. And not only 1,5 hours. No one would buy a 40 hour game if they charged 200$ for it right? Same here… if the dlc is good… then I don’t mind paying for it… but at a reasonable price only.

#103
GothamLord

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tennyochan wrote...

GothamLord wrote...

Atleast Kasumi comes with a bar to make drinks at?? Zaeed came with a trash compactor in the back of the room to shoot off debris into space. 

some people liked that trash compactor :unsure:

Image IPBImage IPB

I'd have liked it more if I could have stuffed a crew member or two into it depending on my playthrough. :D

#104
Zeratul20

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JungleBoy83 wrote...

This whole micro-payment stuff just opens an opportunity for companies like EA to earn a lot of extra money while only investing very little work. The original game costs 35$ right now and we get around 40 hours of playtime with it. That is less that 1$ per hour of playtime. So an additional content for 5$ should at least give us something around 5 to 6 hours of additional playtime. And not only 1,5 hours. No one would buy a 40 hour game if they charged 200$ for it right? Same here… if the dlc is good… then I don’t mind paying for it… but at a reasonable price only.

Wow, what, 35 USD?

Steam charges us 50 EUR (59 EUR for the Digital Deluxe edition). And even some of the cheaper stores ask 35 - 40 EUR, at the very least.

I really hate the "1 EUR = 1 USD" conversion rate that only seems to apply to the gaming industry. >_<

#105
JungleBoy83

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well... i just checked on amazon.com... it's 35,99$ ... so jea... 36$ and 34,39€ on amazon.de ... but that's only the pc version.

#106
Zeratul20

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Yeah, I know. Still!

Bloody Yanks! (Kidding. No need to fetch your hunting rifles.)

#107
DaddyFoxDerek

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I vote 400MS points, 5 bucks.

#108
Brother Pain

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400 points (36 DKR) is pushing it for an hour and a half of content, and is my absolute upper limit for this I think. I'd rather see content expanded for existing characters (with dialogue), rather than another set of recruit+loyalty mission for a character I likely won't be using.

In other words, it's likely to cost 800 MS points D:

#109
phimseto

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A lot of the Oblivion content was only 250 MS points. 400 works for me for a new character. I just hope she is structured a little more traditionally. As much as I liked Zaeed, the way you recruit him (standing right in front of you on Omega) was unceremonious to a fault.

#110
GothamLord

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I don't see her recruitment being much different. Shes a professional thief from the info we know so far on her. Shes probably a gun for hire just like Zaeed. Cerberus transfer her a load of credits and you go pick her up. Get her loyal beyond just money with a loyalty mission.

#111
tonnactus

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Nothing for another boring human.Why not a vorcha or a batarian.That would be interesting.

#112
hawat333

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10.



I'm usually against the DLC systems, I prefer more old school expansions, which provide a lot of contents for a higher price. But if it takes 10 bucks to complete my dirty dozen, well, you caught me.



I certainly hope BioWare doesn't plan a pay 10 bucks for each squadmember in ME3 nonsense. :)

Let payed DLCs be additional contents, not party members and such. Those shall be included in the 'core' game. It's just my opinion though.

#113
tonnactus

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hawat333 wrote...

10.

I'm usually against the DLC systems, I prefer more old school expansions, which provide a lot of contents for a higher price. But if it takes 10 bucks to complete my dirty dozen, well, you caught me.

10 dollars for 1:30 hour gameplay???You could watch a four hour movie for that prize,even pay less for it.
10 dollars is far to much for that little content.

#114
aragfore03

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For an hour of gameplay I wouldn't want to pay more than 3-5 bucks depending on the quality of that piece of content. (How much new stuff am I seeing? Is it something new? More of the same? Etc.)



Since we're talking another character who I will journey with throughout the game I'd pay a bit more. If Kasumi is more like the original 10 party members, not so much like the Zaeed content, I'd pay 10 bucks. Anything more than that and it's overpriced.



The whole game is $60. $10 for a new party member and one hour of content is a lot of money relatively speaking. However, that's the market price I'd be willing to pay if it's a quality download.

#115
Raniall

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Ill pay 10 bucks for it, sure. I enjoy the game. Played it more time through then ME1 ever already. While I'm hoping for more interaction with this character, Im really interested how they are going to do her loyalty mission.

#116
hawat333

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tonnactus wrote...

10 dollars for 1:30 hour gameplay???You could watch a four hour movie for that prize,even pay less for it.
10 dollars is far to much for that little content.


Hm, well, considering the 1:30 length, it seems a bit hight, but if I count the extra dialogues and alternative paths on the personal mission, it's about 3 hours.
But yeah, if we cound it as a 1:30 mission, I'd say 5 bucks.

#117
The Shifty One

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I'd rather see Bioware give us, the consumers, the choice to either get the Kasumi DLC for free or the Hammerhead DLC for free using the Cerbarus Network. Depending on which one you choose for free, the other will cost you whatever amount they seem fit. Seeing how some people feel that the majority of Kasumi's DLC was content cut from the game, and that the Hammerhead DLC seems to be very different from what ME is, a RPG/Shooter hybrid, not a "Battle Tanks" game. Overall I would rather pay for the Hammerhead DLC than pay for the Kasumi DLC.  Just Food for thought...

Modifié par The Shifty One, 12 mars 2010 - 03:45 .


#118
GothamLord

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Its highly unlikely however that the final call would be BioWares to make in the situation. It would probably fall into the hands of EA, who will charge you for whatever they feel is more likely to sell better. Which would be Kasumi.

#119
Michael Gamble

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The Shifty One wrote...

I'd rather see Bioware give us, the consumers, the choice to either get the Kasumi DLC for free or the Hammerhead DLC for free using the Cerbarus Network. Depending on which one you choose for free, the other will cost you whatever amount they seem fit. Seeing how some people feel that the majority of Kasumi's DLC was content cut from the game, and that the Hammerhead DLC seems to be very different from what ME is, a RPG/Shooter hybrid, not a "Battle Tanks" game. Overall I would rather pay for the Hammerhead DLC than pay for the Kasumi DLC.  Just Food for thought...



none of the kasumi content was cut from the game (this also goes for the free cerberus content). it was developed from the ground up after the game. the only stuff that was in the game at the time of ship is the stuff you can find in the stubs.

when looking at the value of the pack, the playtime is only half of the picture. where other competing dlc modules may use recycled areas and existing characters, kasumis mission is entirely new. not to mention - a new SMG that you get to use for the length of the game - and Kasumi (and her powers and alternate costume).

from a value perspective, we've been trying to give away quality free items via cerberus so far (and again, none of it was cut from the main game - its all brand new. not many developers out there care this much). so when it comes to bioware quality paid content, we hope the reception will be good as well.

Modifié par Michael Gamble, 12 mars 2010 - 04:01 .


#120
101998

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This thread cracks me up. I can’t believe there are people out there that will go into some rational debate in their mind about “the dollar per hour ratio this entertainment going to give me”. It must really suck to live in that kind of reality. I can only imagine you people looking at the food you ordered at a restaurant. “OK, I am paying 8.99 + tax, therefor I need to spend 32 seconds chewing each bite to hit my target money to enjoyment ratio. OH GOD I FORGOT ABOUT THE TIP! THE RATIO IS OFF! ABORT CAPTIAN ABORT!”



On topic, I really don’t care how much it costs.


#121
voidcommander9111980

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i will also pay for the lovely kasumi ass :P:P:P

#122
Ecael

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Michael Gamble (BioWare) wrote...

none of the kasumi content was cut from the game (this also goes for the free cerberus content). it was developed from the ground up after the game. the only stuff that was in the game at the time of ship is the stuff you can find in the stubs.

when looking at the value of the pack, the playtime is only half of the picture. where other competing dlc modules may use recycled tilesets and existing characters, kasumis mission is entirely new. not to mention - a new SMG that you get to use for the length of the game - and Kasumi (and her powers and alternate costume).

from a value perspective, we've been trying to give away quality free items via cerberus so far (and again, none of it was cut from the main game - its all brand new. not many developers out there care this much). so when it comes to bioware quality paid content, we hope the reception will be good as well.

Well, that just nullified half of my arguments, since the word of a BioWare product manager overrules all.:mellow:

It's not that we're entirely ungrateful of free content, but isn't it weird then to have her dialogue already in the game than to hire a single voice actress to record dialogue while developing the loyalty mission simultaneously? Not all the content that we're going to download is going to be new to us if we've heard Kasumi's voice before.

#123
Michael Gamble

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Ecael wrote...

Michael Gamble (BioWare) wrote...

none of the kasumi content was cut from the game (this also goes for the free cerberus content). it was developed from the ground up after the game. the only stuff that was in the game at the time of ship is the stuff you can find in the stubs.

when looking at the value of the pack, the playtime is only half of the picture. where other competing dlc modules may use recycled tilesets and existing characters, kasumis mission is entirely new. not to mention - a new SMG that you get to use for the length of the game - and Kasumi (and her powers and alternate costume).

from a value perspective, we've been trying to give away quality free items via cerberus so far (and again, none of it was cut from the main game - its all brand new. not many developers out there care this much). so when it comes to bioware quality paid content, we hope the reception will be good as well.

Well, that just nullified half of my arguments, since the word of a BioWare product manager overrules all.:mellow:

It's not that we're entirely ungrateful of free content, but isn't it weird then to have her dialogue already in the game than to hire a single voice actress to record dialogue while developing the loyalty mission simultaneously? Not all the content that we're going to download is going to be new to us if we've heard Kasumi's voice before.


Only a few ambient lines from Kasumi are in the game. Thats not nearly even close to her entire dialogue :) Once we figured out the direction we wanted to take the character and mission, only then was the real VO recorded.

#124
GothamLord

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I guess you can only take the man on his word. However I'm also sure that they are legally bound to not be able to bad mouth EA. I feel that we are most likely only get a half truth in that statement in regards to what was "cut". Just my opinion. Image IPBImage IPB


As many characters in the game said.  They are there for Commander Shepard not Cerberus.     I support BioWare, Not EA.  Image IPBImage IPB

Modifié par GothamLord, 12 mars 2010 - 04:09 .


#125
-Area51-Silent

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Michael Gamble wrote...

none of the kasumi content was cut from the game (this also goes for the free cerberus content). it was developed from the ground up after the game. the only stuff that was in the game at the time of ship is the stuff you can find in the stubs.

when looking at the value of the pack, the playtime is only half of the picture. where other competing dlc modules may use recycled tilesets and existing characters, kasumis mission is entirely new. not to mention - a new SMG that you get to use for the length of the game - and Kasumi (and her powers and alternate costume).

from a value perspective, we've been trying to give away quality free items via cerberus so far (and again, none of it was cut from the main game - its all brand new. not many developers out there care this much). so when it comes to bioware quality paid content, we hope the reception will be good as well.


I completely agree that you all have done a nice job of the free give aways, and thats has been very decent of Bioware, the question though remains is how significant will this DLC be? Yes I know you will get a new character added to your crew and a new SMG, but once you complete the loyalty mission that will be it, nothing added to the plot I suppose. Questions that will remain up in the air will be like "will she be important to the next game or is this just a Mass Effect 2 character that will not transfer over?" I think the issue that people are looking at is similar to the Issue that many players had with Zheed, and that was the disconnected feeling because there were no conversation options, you looked at his stuff and that was it. While I think it was a  cool addition, it detracted from the connection to that crew member that the game truly builds up with everyone else.

I suppose thats more than likely the issue that most are wrestling with, If there has been some interactions and the same attension to detail placed on Kasumi as there was on other crew members to make her content more immersive, I do not believe anyone would have had issues, I feel that the lack of conversation with this character and immersion there of, of connecting with your crew is lost on those who have no conversation options. And if it doesn't add to the connection players have to their crew, which seams to be one of the most important aspects of the game (by looking at these forums), then players question the reason of paying for it because it just does't seam like it will enchance their game so much as extend it slightly with very little benefit.