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Kasumi DLC: How much are you willing to pay?


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#126
Michael Gamble

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GothamLord wrote...

I guess you can only take the man on his word. However I'm also sure that they are legally bound to not be able to bad mouth EA. I feel that we are most likely only get a half truth in that statement in regards to what was "cut". Just my opinion. Image IPBImage IPB


As many characters in the game said.  They are there for Commander Shepard not Ceberus.     I support BioWare, Not EA.  


Nope. EA doesn't gag us at all on this - im speaking on behalf of the very large team working their butts off on this as we speak. We welcome and appreciate criticism (compare me1 to me2). Just wait until the 6th. Ill be all ears then ;)

#127
Ecael

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Michael Gamble wrote...

Only a few ambient lines from Kasumi are in the game. Thats not nearly even close to her entire dialogue :) Once we figured out the direction we wanted to take the character and mission, only then was the real VO recorded.

Interesting. So the voice is a placeholder too? (I recognize it as April Banigan, I may be wrong though). It really feels like she's been coded into the game already, as I've found that she dies along with Legion or Tali for not upgrading shields, and she's third weakest on the Hold the Line part.

jj0ck33 on YouTube has been including her voice in his hidden dialogue videos. It shows a rather warm and fuzzy side to Kasumi:


I'm trying to figure out what of Kasumi's dialogue is missing, but I'll admit that if the entire thing is new, it's worth paying for.

In any case:
Image IPB
Image IPB

#128
-Area51-Silent

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Could you perhaps enlighten us as to whether or not this DLC will have any sort of importance to the third Mass Effect game? I know you are not supposed to release to many details on Mass Effect 3, but if this DLC will add somthing to it, I am sure that will be a greater selling point.

#129
GothamLord

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Michael Gamble wrote...

GothamLord wrote...

I guess you can only take the man on his word. However I'm also sure that they are legally bound to not be able to bad mouth EA. I feel that we are most likely only get a half truth in that statement in regards to what was "cut". Just my opinion. Image IPBImage IPB


As many characters in the game said.  They are there for Commander Shepard not Ceberus.     I support BioWare, Not EA.  


Nope. EA doesn't gag us at all on this - im speaking on behalf of the very large team working their butts off on this as we speak. We welcome and appreciate criticism (compare me1 to me2). Just wait until the 6th. Ill be all ears then ;)

Image IPBImage IPB

And I hope you guys continue to bust your humps, because your hard work shows more than any other team out there.  Keep up the good work and dont let some of the yahoos that clutter the boards drive you down. Myself include I'm sure at times.    

Get me some more Kelly Chambers material in a DLC and I'll be your best friend forever  ;)

#130
stillnotking

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OK, so when do we see the mass apology from the name-callers in the other thread? You know, the folks who were calling people "stupid", "conditioned", "suckers", etc. for saying what Michael Gamble just confirmed to be true.

#131
GothamLord

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HAHAHAHAHAHA..... oh wait you were serious? Yeah... that'll never happen. They'll just claim they were possessed by Harbinger or something as equally ridiculous. Just enjoy the moment of triumph as they're forced to hang their heads with their tails between their legs. Image IPBImage IPB

Modifié par GothamLord, 12 mars 2010 - 04:24 .


#132
Ieldra

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I don't know how I'm going to feel about Kasumi.



On one side, she sounds like a great character and I'm looking forward to the missions. And yes, I'll very probably buy this DLC if it isn't prohibitively expensive. On the other side, I feel I can't really appreciate her presence since we already have too many team members in ME2.



All in all, I think ME2 needs more little stories about existing team members more than yet another new one. But yes, Kasumi sounds *very* cool.


#133
Ecael

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stillnotking wrote...

OK, so when do we see the mass apology from the name-callers in the other thread? You know, the folks who were calling people "stupid", "conditioned", "suckers", etc. for saying what Michael Gamble just confirmed to be true.

Well, I don't resort to name-calling (internet or otherwise!). But I'll concede that my arguments had a shaky foundation from the start. I'll take the word of a BioWare employee over any other evidence.

Nope. EA doesn't gag us at all on this - im speaking on behalf of the very large team working their butts off on this as we speak. We welcome and appreciate criticism (compare me1 to me2). Just wait until the 6th. Ill be all ears then ;)

This just in: Michael Gamble is an unshackled AI! B)

Modifié par Ecael, 12 mars 2010 - 04:25 .


#134
Sad Dragon

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Michael Gamble wrote...

when looking at the value of the pack, the playtime is only half of the picture. where other competing dlc modules may use recycled areas and existing characters, kasumis mission is entirely new. not to mention - a new SMG that you get to use for the length of the game - and Kasumi (and her powers and alternate costume).


In terms of value, I will give you the mission being new, the SMG and Kasumis power and dialogue. Her alternate
costume however. It will after all be just another texture that you load in -  unless you have deviated from the established way of doing alternative costumes that is.

Edit: Also if she is like Zaeed even the dialogue part of the value is dubious at best.

Also on topic:
$5 - perfect price for another character including the SMG. Could see streching myself to $10 but most likely i would wait and look around to see if it would be worth it. After all, if i like the character and she seems to fit with my playstyle i might buy the DLC for $10. If she isnt a character that i can see myself interact with however... A price of $5 would however be a no brain buy imho

/TSD

Modifié par Sad Dragon, 12 mars 2010 - 05:39 .


#135
bjdbwea

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Even if the content was not cut, that's probably only because it was not ready. To me it is obvious that this game was pushed out of the door a lot earlier than it should have been. If the developers would have been given the time, the vehicle as well as both characters were surely supposed to have been part of the released game. For the customer, it's the same result in the end.

And by the way, of course EA has a say in what can be said by the developers and what not. It's simply how this works, why pretend otherwise?

Modifié par bjdbwea, 12 mars 2010 - 04:34 .


#136
stillnotking

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Ecael wrote...

stillnotking wrote...

OK, so when do we see the mass apology from the name-callers in the other thread? You know, the folks who were calling people "stupid", "conditioned", "suckers", etc. for saying what Michael Gamble just confirmed to be true.

Well, I don't resort to name-calling (internet or otherwise!). But I'll concede that my arguments had a shaky foundation from the start. I'll take the word of a BioWare employee over any other evidence.


I wasn't talking about you, Ecael, I've never seen you be anything but civil.

#137
GenericPlayer2

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My initial response would be $5.00. However I will wait and see the feed back. Paying for the DLC is highly contingent on the content added (dialogs, missions...etc)

#138
The Angry One

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Michael Gamble wrote...

none of the kasumi content was cut from the game (this also goes for the free cerberus content). it was developed from the ground up after the game. the only stuff that was in the game at the time of ship is the stuff you can find in the stubs.


So you're saying the Zaeed mission was developed and completed in *one month* after the completion of the game?
Yeah, sorry. I don't believe you.

#139
Ecael

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bjdbwea wrote...

Even if the content was not cut, that's probably only because it was not ready. To me it is obvious that this game was pushed out of the door a lot earlier than it should have been. If the developers would have been given the time, the vehicle as well as both characters were surely supposed to have been part of the released game. For the customer, it's the same result in the end.

And by the way, of course EA has a say in what can be said by the developers and what not. It's simply how this works, why pretend otherwise?

Well, of course.

In terms of content, EA decides 'when', while BioWare decides 'what' and 'how'. It seems they're given a little more slack and artistic freedom (not sure if that's the right phrase) than most other developers.

#140
Guest_Luc0s_*

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5bucks max.

#141
superimposed

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Ecael wrote...

bjdbwea wrote...

Even if the content was not cut, that's probably only because it was not ready. To me it is obvious that this game was pushed out of the door a lot earlier than it should have been. If the developers would have been given the time, the vehicle as well as both characters were surely supposed to have been part of the released game. For the customer, it's the same result in the end.

And by the way, of course EA has a say in what can be said by the developers and what not. It's simply how this works, why pretend otherwise?

Well, of course.

In terms of content, EA decides 'when', while BioWare decides 'what' and 'how'. It seems they're given a little more slack and artistic freedom (not sure if that's the right phrase) than most other developers.


Stifling Bioware is a good way to 'rage the ****ing heavens' - Bioware's best reputation is for it's story development, turning otherwise mediocre action games (Let's face it, Kotor and Jade Empire are both average in terms of combat mechanics - they get repetitive and you always end up relying on only a couple of moves) and making them exceptional due to their story telling.

#142
Ecael

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The Angry One wrote...

Michael Gamble wrote...

none of the kasumi content was cut from the game (this also goes for the free cerberus content). it was developed from the ground up after the game. the only stuff that was in the game at the time of ship is the stuff you can find in the stubs.


So you're saying the Zaeed mission was developed and completed in *one month* after the completion of the game?
Yeah, sorry. I don't believe you.

Ah, Angry One, I was wondering where you were!:innocent:

Michael Gamble didn't have to post in the middle of a devolving flame war, but he did. That alone makes it worth believing what he says. With Zaeed, I'm sure when he says 'after the game', he means once the game disc went gold for manufacture/reproduction. That's usually a month before the release date.

#143
The Shifty One

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Michael Gamble wrote...

The Shifty One wrote...

I'd rather see Bioware give us, the consumers, the choice to either get the Kasumi DLC for free or the Hammerhead DLC for free using the Cerbarus Network. Depending on which one you choose for free, the other will cost you whatever amount they seem fit. Seeing how some people feel that the majority of Kasumi's DLC was content cut from the game, and that the Hammerhead DLC seems to be very different from what ME is, a RPG/Shooter hybrid, not a "Battle Tanks" game. Overall I would rather pay for the Hammerhead DLC than pay for the Kasumi DLC.  Just Food for thought...



none of the kasumi content was cut from the game (this also goes for the free cerberus content). it was developed from the ground up after the game. the only stuff that was in the game at the time of ship is the stuff you can find in the stubs.

when looking at the value of the pack, the playtime is only half of the picture. where other competing dlc modules may use recycled areas and existing characters, kasumis mission is entirely new. not to mention - a new SMG that you get to use for the length of the game - and Kasumi (and her powers and alternate costume).

from a value perspective, we've been trying to give away quality free items via cerberus so far (and again, none of it was cut from the main game - its all brand new. not many developers out there care this much). so when it comes to bioware quality paid content, we hope the reception will be good as well.


Well played. Ok so I may have been misinformed regaurding the DLC and what May/May not have been cut. It is only my Opinion that maybe the Hammerhead DLC would better fit under the Paid DLC category while the Kasumi DLC would be better suited for the Cerberus Network. That being said, it is only my Opinion, as I am not, nor will I be upset about what BW chooses to do about the pricing, as I see myself ultimatly getting both DLC packages when they come out. I just thought that maybe it would be cool if we could be given the option of paying for which DLC content package we wanted to pay for, but in retrospect that may cause some problems with pricing to make the choice fair to all. ME2 is by far IMO the best game out this year so far, and I do love what you guys have done so far with all the new goodies. Thats my 2 cents.

#144
The Angry One

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Ecael wrote...

The Angry One wrote...

Michael Gamble wrote...

none of the kasumi content was cut from the game (this also goes for the free cerberus content). it was developed from the ground up after the game. the only stuff that was in the game at the time of ship is the stuff you can find in the stubs.


So you're saying the Zaeed mission was developed and completed in *one month* after the completion of the game?
Yeah, sorry. I don't believe you.

Ah, Angry One, I was wondering where you were!:innocent:

Michael Gamble didn't have to post in the middle of a devolving flame war, but he did. That alone makes it worth believing what he says. With Zaeed, I'm sure when he says 'after the game', he means once the game disc went gold for manufacture/reproduction. That's usually a month before the release date.


Yeah, hence I said one month.
I find it difficult to believe that content was coded, voice recorded and ready in one month ready for it's Feb 2nd release date.
And sure he doesn't have to post here. Then again the rEAper overlords probably desire good customer relations to maximise sales. I shall remain skeptical.

#145
Ecael

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superimposed wrote...

Stifling Bioware is a good way to 'rage the ****ing heavens' - Bioware's best reputation is for it's story development, turning otherwise mediocre action games (Let's face it, Kotor and Jade Empire are both average in terms of combat mechanics - they get repetitive and you always end up relying on only a couple of moves) and making them exceptional due to their story telling.

Well, yeah, BioWare games would be nothing without story, but I'm sure EA is well aware of that.

BioWare could probably add an immersive and heartwarming story to Madden NFL '11 if EA desired that it be done.

#146
Yeled

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I won't pay more than $5. I might not pay even that. What I've read so far doesn't impress me that much. The lack of a dialogue wheel option really disappoints me as I prefer the dialogue to the actual missions.

#147
Ecael

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The Angry One wrote...

Ecael wrote...

The Angry One wrote...

Michael Gamble wrote...

none of the kasumi content was cut from the game (this also goes for the free cerberus content). it was developed from the ground up after the game. the only stuff that was in the game at the time of ship is the stuff you can find in the stubs.


So you're saying the Zaeed mission was developed and completed in *one month* after the completion of the game?
Yeah, sorry. I don't believe you.

Ah, Angry One, I was wondering where you were!:innocent:

Michael Gamble didn't have to post in the middle of a devolving flame war, but he did. That alone makes it worth believing what he says. With Zaeed, I'm sure when he says 'after the game', he means once the game disc went gold for manufacture/reproduction. That's usually a month before the release date.


Yeah, hence I said one month.
I find it difficult to believe that content was coded, voice recorded and ready in one month ready for it's Feb 2nd release date.
And sure he doesn't have to post here. Then again the rEAper overlords probably desire good customer relations to maximise sales. I shall remain skeptical.

Well, you have to admit, customer relations for most large companies these days involve outsourced internet and phone service to certain third-world countries. It's not like we're expecting something like:

Somebody wrote...

y do we have 2 pay for DLC pack?!?


Michael Ganesh wrote...

Please restart your computer and try connecting again.



#148
RobbertDewulf

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5 euros, something like that, not much.

#149
Edrick1976

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I would be willing to pay $10-$12 if their is some DAM GOOD dialogue. Zaeed dialogue was ok because it was for free. I am hopping their is more and its better then Zaeed's....

BTW THANK YOU BIOWARE for all the free DLC from both DA:O and ME2 you have all ready done.

Modifié par Edington, 12 mars 2010 - 05:18 .


#150
Sad Dragon

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The Angry One wrote...

Yeah, hence I said one month.
I find it difficult to believe that content was coded, voice recorded and ready in one month ready for it's Feb 2nd release date.
And sure he doesn't have to post here. Then again the rEAper overlords probably desire good customer relations to maximise sales. I shall remain skeptical.


One month for Zaeeds DLC is well within reason tbh. After all i persume they had a small team working on it. Level design could have been done using props and simply switch them out when a props-modeller got done with them. Most if not all the game mechanics where already coded for the main game - and persumably they had some pre-scripted stuff they could re-use or tweek to fit the bill. Sure, could be tight on time depending on how many people they had on it, bit definetly doable.

/TSD