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Actually using original VO, and not the synthesized ones...


10 réponses à ce sujet

#1
MrEugie

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I and a few friends of mine have the ability to produce high quality voice overs. We have a studio set up which allows us to do this. Since we have all the right hardware that would allow us to add original VO to NPC's we make we would like to do so.

However the wiki for this Tool Set only describes how to use Snythesized Voice Over and no way how to correctly add original voice over to a character NPC such as this "Quest Giver".

Has anyone found a proper description on how to do this? I'd like to make use for the micrphones I have in an add-on to the game. Perhaps there is a solution.

#2
BryanDerksen

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Here's where the instructions for getting VO into the game are:



http://social.biowar...on#Recording_VO

#3
MrEugie

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It exported to an fsb file and worked very well. However it still comes a little loose for me, could have a little more specific information but not hard to figure out nonetheless. I can do the exact same for any dialog and builds I have in conversations. Works well!



Thank you!

#4
ixobelle

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if you have info to add, don't be afraid to contribute to the wiki. It'll only help in the long run.

#5
MrEugie

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I will be working quite a lot on trying to figure out this Tool. Should be fun. Anything I learn I will surely add if it will be accepted.

#6
Nightblazerrr

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Since its the logical step after getting the voice to work I'll ask here...

I got the voiceover working on the npc in game, but I can't seem to get the generate Face FX to pop up under the tools option inside the conversation editor? Trying to get the lip syncing going along with the voiceover. Do you need to build a stage first?

Modifié par Nightblazerrr, 08 novembre 2009 - 03:53 .


#7
jodlaurie

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If you can get this working, please add it to the wiki. I'm a bit of a wannabe voice actor myself, and I'd like to at least give putting my own voice work in a shot.

#8
Nightblazerrr

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The link that Bryan gave is all you need to get the VO working.
http://social.biowar...on#Recording_VO

But basically
1) record a .wav file with 24000 hz, 16 bit rate, and in mono not stereo.
2) rename that file to the line ID of the line you want it to be the voiceover for (you can find the id in the lower left corner of the conversation window when you select the line. Then add a _m after it so its something like 125123099_m.wav
3) Place that .wav inside My Documents\\\\Dragon Age\\\\modules\\\\[modulename]\\\\override\\\\toolsetexport\\\\[lineid]_m.wav
4) go back to the conversation editor and select tools> generate local VO if everythings setup right it will automatically detect that VO you want for that line and when u talk to your npc in game itll have sound.
5) Figure out how to do lip syncing so you can tell me how too.

I created a stage and linked it to the conversation to include some gestures but still trying to figure out that lip syncing...

Modifié par Nightblazerrr, 08 novembre 2009 - 04:37 .


#9
Nightblazerrr

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Yay! I got the lip syncing working now too.. you just gotta create a stage, add the gestures, and then hit tools>preview line, that generates lip syncing and saves it. Now my npc actually moves and talks with voiceover... yet when Biowares NPC's talk in game it seems like they are the ones talking and when the one with my voice talks in game it feels like its my speakers talking hmm... maybe becuase its mono and not stereo? Are Bioware's voice over files in stereo? the wiki says to use mono but i dunno?

Modifié par Nightblazerrr, 08 novembre 2009 - 05:12 .


#10
MrEugie

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It could be the microphone you are using. I have a small studio setup that exists to create voice over work similar to ones in games, movies, and other. The quality of some other microphones can depend on many things. I found that having no background noise, or at least setting your microphone up in an area in which there is little noise works perfectly.

I am also not using any of those 15 dollar microphones. If you have the money to spend a few hundred dollars for mic's and stands, or at least one mic around 100 dollars anything you record should sound just as good as the voice overs in the game.

I don't particularly like the settings these WAV files need to be in, but atleast they don't reduce too much quality. They sure down increase sound quality, but still good nonetheless.

Modifié par MrEugie, 08 novembre 2009 - 08:07 .


#11
Nightblazerrr

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I used Audacity to remove the background noise. The quality of the recording isn't too bad I guess. I think it's just that I didn't do the greatest voice acting and the illusion that the character is the one talking doesn't work so well when hearing your own voice. Regardless the lip syncing software in this toolset is amazing...