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Dare I say Mass Effect 2 has some competition for the 2010 GOTY award?


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#1
Busomjack

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I just read an interview with the head of Eidos Montreal, Jean-Francois Dugas on IGN.com and what he has said about the game sounds very promising.

He said that the developers are using the first game as their model for developing the sequel.  Specifically the inventory system is going to be more like the first game and the much maligned universal ammo from the second game will not be carried over thank God.

Also, he Emphasized the use of gameplay choices when confronting certain obstacles.  If you want, you can upgrade your character to be a walking tank, or you can use augmentations to make him a ghost who can slip by just about anything. 
Also, he said that the environments will be very large like Hong Kong from Deus Ex 1 which is a welcome change from the claustrophobic environments we saw in Deus Ex 2.

I also like the idea of it being a prequel.  Deus Ex:Invisible War took the Deus Ex story to Pluto so I think it's best to start from the beginning than try to build upon the rediculous premises the last game in the series established.  We'll be meeting some familiar faces too.
I wonder who they will be?  It can't be JC Denton because this game takes place 25 years before Deus Ex which means JC Denton will not be "born" for another 2 years.  Paul Denton would only be about 9 years old too which makes his likelihood of an appearence doubtable.  In anycase, I am excited.

I read the interview here.

http://xbox360.ign.c.../1077019p1.html

Be sure to check out the incredibly cool trailer while you're there.

#2
Gandalf-the-Fabulous

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Hmm I diddnt think Deus Ex 3 would be ready this year but I am looking forward to this years E3, finally we will get to see some gameplay footage.

#3
Mr.Skar

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After the mediocre experience that was Invisible War I'm trying not to get my hopes up. But it is really hard to not be a little excited.

#4
Noilly Prat

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Hmm. I thought that Invisible War's story was a pretty logical progression of the craziness introduced in all of Deus Ex's possible endings.



I really hope this game will be awesome, but I'll be surprised if I like it half as much as Invisible War. That's right, I said it.

#5
Busomjack

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I don't know, I thought the story in Deus Ex Invisible war was a little overly ambitious. They made it seem as if all three of the endings in Deus Ex 1 happened which I don't think was possible.

Deus Ex Invisible War did get some things right. The game did have a very sandbox feel to it since you could side with whoever you want and betray anyone at any time for any reason. In that regard it is a step up from even Deus Ex.

However I think the gameplay was just a massive step back. The skill system was gone, the universal ammo system rendered many weapons completely useless, and there was just less interaction overall with the environment. Deus Ex's level of interactivity with the environment was the greatest I had ever seen in any game, Deus Ex 2 just felt dumbed down.

Deus Ex IS my favorite game of all time. I am thrilled that the developers are using that game as the model for developing Deus Ex 3 as the consensus amongst the public is that Deus Ex 2 was a let down.
I agree that it was even though it had it's moments. Had it not had the misfortune of being the sequel to the best game ever made, I think it would've been remembered better.

I do not expect this game to be as good as the original Deus Ex.  However, if it is even half as good it will be the game of the year, even better than Mass Effect 2 which is already in my top 10 favorite games of all time.

Modifié par Busomjack, 12 mars 2010 - 08:33 .


#6
superimposed

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The GOTY award is not as prestigious as it might seem.



Getting it only means you were considered better than your competition, not that it was a great game.

And 2010 has only just begun. Most of the games released have been trashy (Not necessarily bad, but certainly not 'award' worthy).

#7
Noilly Prat

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Yeah, the way Invisible War incorporated all of the endings of the first game was a bit odd, but I didn't really mind, personally. The way things stood, it was pretty much either that or just pick one of the endings and build off of that, or simply ignore all of the endings. I think I just preferred the way the game handled it over the alternatives. Also, at the time it still felt like a novelty to me to play a sequel which actually showed consequences of your actions in the first game (even if it also showed consequences for things you didn't do in endings you didn't see).



The game did have a different feel overall, as compared with the first game. I didn't miss the skill system or the different ammo types, really, and it does sound like the team behind Deus Ex 3 is making some equally controversial design choices (like the automatically regenerating health thing), but I won't mind as long as it's fun to play and nails the Deus Ex atmosphere and interactivity.

#8
Busomjack

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superimposed wrote...

The GOTY award is not as prestigious as it might seem.

Getting it only means you were considered better than your competition, not that it was a great game.
And 2010 has only just begun. Most of the games released have been trashy (Not necessarily bad, but certainly not 'award' worthy).


I agree, the year is still early.  Assuming there are no huge surprises this year though I'm pretty certain Mass Effect 2 will be the game of the year.

There may be some games that come close like Alpha Protocol and Fallout New Vegas but I seriously doubt any of them will surpass the quality of Mass Effect 2.

Mass Effect 2 is without a doubt the game to beat this year.

Deus Ex 3 has been in development for many years.  Everyone thought the franchise was dead after Deus Ex 2.  Deus Ex 3 is an attempt to revive the franchise and the developers are doing so by focusing on what made the first game so good and improving on it.

One thing I really like so far is the art design.  In Deus Ex 1, we knew it was the future but it still felt like our world...only darker, and more depressing.  In Deus Ex 2 however they decided to make it look like the friggin Jetsons with all the Neon Lights and flashy jumpsuits.  It was a let down.  Deus Ex 3's art design seems to be taking a cue from the first game.  Make it look like the future, but more importantly make it look like a future that we can actually imagine happening.

#9
Daerog

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Well, as I've never heard of Deus Ex, this sounds interesting even though I'll likely never buy it.

#10
_-Greywolf-_

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Busomjack wrote...

Deus Ex Invisible War did get some things right. The game did have a very sandbox feel to it since you could side with whoever you want and betray anyone at any time for any reason. In that regard it is a step up from even Deus Ex.


Actually I am going to disagree with you there, I actually felt that this was one of the problems with Invisible War, there were no real consequences to your actions. Lets say you sided with the WTO in Seatle and thus betrayed the Order, once you got to Cairo you could still swap sides betray the WTO and work for the Order as if nothing had happened. Even at the start where you have a choice between 2 pilots, both of them cant fly out of Seatle without your assistance yet no matter which one you help the other will still somehow manage to get out anyway and still give you the option to use them in the next mission.

The original Deus Ex however actually made you feel the consequences of your actions, where Invisible War gave you two options that were laid out in front of you plain as day and neither had any real consequences the original Deus Ex gave you more, some of which you may not have even known existed and all made you feel the consequences, hell many people on their first playthrough never even knew that you could save Paul by staying behind in his apartment and helping him escape instead of fleeing out the back window.

Lets take Lebedev's jet for example, as you are talking to him Anna Navarre busts in and orders you to kill him, you can either do as Anna says and kill him or you can refuse and Anna will kill him, or you can choose the option that I was not aware existed until my second playthrough and blow Anna Navarre's head off and actually listen to what Lebedev has to say.

Edit: This is not to say that I diddnt enjoy Invisible War because I actually did enjoy it, I just feel that it was far inferior to its predecessor.

Noilly Prat wrote...

It does sound like the team behind Deus Ex 3 is making some equally controversial design choices (like the automatically regenerating health thing).


While the health regen system isnt perfect I still prefer it over the med kit system that was used in the Original Deus Ex. A lot of fuss has been kicked up over this on the Deus Ex forums and while a med kit system could work if they put a bit of work into it and added some fresh ideas I still think that the health regen fits the theme of the game a bit more as it makes more sense that a mechanically augmented super soldier would have an augmentation that allows him to regenerate health (although one would think that health regen would probably be more of a nano aug rather than a mechanical one) or relieve pain (morphine injectors?).

Edit: Plus with Adam Jensen being mechanically augmented where does the need for a med kit stop and the need for a repair kit begin?

However I must thank Busomjack for posting the link, after reading the Q&A and watching the trailer I cant help but to be a little exited as Deus Ex is one of my favorite games of all time, I am really looking forward to this years E3 and it will be great if they show us some gameplay footage of Deus Ex 3, I was quite bummed when we saw no sign of Deus Ex 3 at last years E3. 

Modifié par _-Greywolf-_, 12 mars 2010 - 10:35 .


#11
Balerion84

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Deus Ex is the best game I have played. Ever. Period.

All I can do is hope for a worthy "successor". I've been hoping for one for almost 10 years. I'll keep hoping. 
But I'm not getting my hopes up too much, my skeptical part is telling me to be cautious to avoid disappointment.

I'm not expecting Deus Ex 3 to be the second coming, but, well, as long as it'll be better than Invisible War, I'll be happy.
*crosses fingers*

P.S. I personally don't mind health regen. Med kits make as much sense as health regen so I'm ok with both. Though health regen is more hassle free.

 
EDIT: Bah, screw it... I'm so excited about Deus Ex 3 I can barely take it. If they disappoint me, I'll probably suicide-bomb their HQ in Montreal... there... (now my Skeptical part is going to harass me, oh well)

Modifié par Balerion84, 12 mars 2010 - 10:46 .


#12
Busomjack

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_-Greywolf-_ wrote...

Busomjack wrote...

Deus Ex Invisible War did get some things right. The game did have a very sandbox feel to it since you could side with whoever you want and betray anyone at any time for any reason. In that regard it is a step up from even Deus Ex.


Actually I am going to disagree with you there, I actually felt that this was one of the problems with Invisible War, there were no real consequences to your actions. Lets say you sided with the WTO in Seatle and thus betrayed the Order, once you got to Cairo you could still swap sides betray the WTO and work for the Order as if nothing had happened. Even at the start where you have a choice between 2 pilots, both of them cant fly out of Seatle without your assistance yet no matter which one you help the other will still somehow manage to get out anyway and still give you the option to use them in the next mission.

The original Deus Ex however actually made you feel the consequences of your actions, where Invisible War gave you two options that were laid out in front of you plain as day and neither had any real consequences the original Deus Ex gave you more, some of which you may not have even known existed and all made you feel the consequences, hell many people on their first playthrough never even knew that you could save Paul by staying behind in his apartment and helping him escape instead of fleeing out the back window.

Lets take Lebedev's jet for example, as you are talking to him Anna Navarre busts in and orders you to kill him, you can either do as Anna says and kill him or you can refuse and Anna will kill him, or you can choose the option that I was not aware existed until my second playthrough and blow Anna Navarre's head off and actually listen to what Lebedev has to say.

Edit: This is not to say that I diddnt enjoy Invisible War because I actually did enjoy it, I just feel that it was far inferior to its predecessor.

Noilly Prat wrote...

It does sound like the team behind Deus Ex 3 is making some equally controversial design choices (like the automatically regenerating health thing).


While the health regen system isnt perfect I still prefer it over the med kit system that was used in the Original Deus Ex. A lot of fuss has been kicked up over this on the Deus Ex forums and while a med kit system could work if they put a bit of work into it and added some fresh ideas I still think that the health regen fits the theme of the game a bit more as it makes more sense that a mechanically augmented super soldier would have an augmentation that allows him to regenerate health (although one would think that health regen would probably be more of a nano aug rather than a mechanical one) or relieve pain (morphine injectors?).

Edit: Plus with Adam Jensen being mechanically augmented where does the need for a med kit stop and the need for a repair kit begin?

However I must thank Busomjack for posting the link, after reading the Q&A and watching the trailer I cant help but to be a little exited as Deus Ex is one of my favorite games of all time, I am really looking forward to this years E3 and it will be great if they show us some gameplay footage of Deus Ex 3, I was quite bummed when we saw no sign of Deus Ex 3 at last years E3. 


It's been a long time since I've played Deus Ex Invisible war so I forgot about those contradictions.  I still think the freedom that Deus Ex:IW offered was the right idea even if it was executed poorly.
Honestly, I think the absence of moral ambiguity in the original Deus Ex made for better storytelling.
I think Deus Ex pushes a strong social message about government corruption and social inequality that could not easily be replicated in a sandbox style game.

#13
Noilly Prat

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If I don't get to hoard candy bars and take five minute water drinking breaks for health regeneration, it's not a true Deus Ex game.  (I'm kidding, just to be sure we're clear.)

One thing I will say about the consequences (or lack thereof) in the mission structure in Invisible War-- I think it makes some sense in terms of Alex D's purpose.  Everyone around you is basically just manipulating you and trying to use you for their own ends, and considering that they need your help, I wouldn't expect any of the factions to turn you away just because you chose not to play by their rules on the previous mission.  Plus, it's not contradictory at all, given some of the discoveries you make later on.  Granted, it does seem kind of odd for a while, until you start to figure out what's going on.

In fact, I think that some of the "choices" in the original game (like saving Paul, or saving Lebedev), while awesome, don't really have any notable consequences either.  Though I still love the fact that the game lets the player get away with so much, while actually acknowledging the things you're choosing to do (my second playthrough I opted to kill every single guy in the building on the way to activate the warning signal to the NSF, knowing that they were just going to go hostile on me anyway, and was amused by Simons' annoyed tone as he observed what I had done).

Modifié par Noilly Prat, 12 mars 2010 - 11:02 .


#14
FlintlockJazz

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More games to compete for my attention? Excellent, 2010 looks to be shaping up nicely game-wise.

#15
_-Greywolf-_

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Noilly Prat wrote...

If I don't get to hoard candy bars and take five minute water drinking breaks for health regeneration, it's not a true Deus Ex game.  (I'm kidding, just to be sure we're clear.)

One thing I will say about the consequences (or lack thereof) in the mission structure in Invisible War-- I think it makes some sense in terms of Alex D's purpose.  Everyone around you is basically just manipulating you and trying to use you for their own ends, and considering that they need your help, I wouldn't expect any of the factions to turn you away just because you chose not to play by their rules on the previous mission.  Plus, it's not contradictory at all, given some of the discoveries you make later on.  Granted, it does seem kind of odd for a while, until you start to figure out what's going on.


I am trying to avoid spoilers here and you are right about why the factions would still use your help but the fact still remains that there are little to no consequences for your actions, even if the Order still accepts your help after you betray them you would still think that they (or at least the members who dont know the truth) would be a bit more suspicious of your intentions.

Noilly Prat wrote...

In fact, I think that some of the "choices" in the original game (like saving Paul, or saving Lebedev), while awesome, don't really have any notable consequences either.  Though I still love the fact that the game lets the player get away with so much, while actually acknowledging the things you're choosing to do (my second playthrough I opted to kill every single guy in the building on the way to activate the warning signal to the NSF, knowing that they were just going to go hostile on me anyway, and was amused by Simons' annoyed tone as he observed what I had done).


While consequences in Deus Ex have arent huge you do have to admit that they have a bigger impact than most games, what you do have to realise is if the developers make the consquences too big then they esentially need to write multiple storylines just to accommodate every choice and every consequence and quite frankly I doubt that the developers would have the resources to perform such a big task.

Modifié par _-Greywolf-_, 12 mars 2010 - 11:48 .


#16
Busomjack

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I don't think it was so much the choices in Deus Ex that made the game so incredible, rather it was just the immersion. Everything felt so alive. I could interactive with every little object, read newspapers on the street, talk with everyone, pick a lock, break a door down, sneak in through the vents, hack bots, blow things up with a missle launcher, bribe people...the amount of freedom was incredible, it actually made playing the game an art itself.

I remember when I was playing the game I would have daydreams in class(was in high school at the time) about how I should approach this situation.  There were just so many creative possibilities towards every little thing.  

Deus Ex is simply an experience like no other.

Modifié par Busomjack, 12 mars 2010 - 11:53 .


#17
AshedMan

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Busomjack wrote...
Deus Ex is simply an experience like no other.

It's also on sale on Steam this week.  I just bought it for $5.  I've never played it before.  It even runs fine on Vista 64!

#18
MerinTB

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I have a friend who kept trying to get me to play Deus Ex, and it wasn't belligerence on my part - I simply never got around to it.

I did see Deus Ex 2 when I was working at a game store and played a little of it there, but that game did nothing for me (and note, we're not talking story or character here - I only played maybe a half-hour of it) so that further put off trying Deus Ex.

And a few years back a friend really wanted to show me Diablo 2, so there I was watching the game and seriously non-plussed by that as well. Which makes me even MORE reluctant to go back and try and older game because it'll be hard to see it as the revelation it may have been years after the fact.



Seriously, I just made my 3rd attempt at getting into Planescape: Torment, and I put in a good, I dunno, maybe 8-10 hours, but I easily got distracted by other games and never felt the urge to go back.



People's tastes are different. I'll accept for many people that Deus Ex was the best CRPG they've ever played, and for many other people it's Planescape: Torment.

Me, it's probably Freedom Force.

#19
Guest_randumb vanguard_*

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of course it will have competition! theres a game were your a fricken hommicidal teddy bear coming out! it doesn't get much better then that!

Also there is a game called brink being made looks AWESOME!

#20
Hulk Hsieh

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God of War 3 is surely a strong competitor, so does Heavy Rain.

Obsidian will 2 game released this year, but I'm not sure if they are up there yet.

There's also the new Halo and Splinter Cell.

And don't forget StarCraft 2...




#21
AshedMan

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We're barely into the third month of 2010, so I would wager there will be more competition to come.

#22
fairandbalancedfan

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superimposed wrote...

The GOTY award is not as prestigious as it might seem.

Getting it only means you were considered better than your competition, not that it was a great game.
And 2010 has only just begun. Most of the games released have been trashy (Not necessarily bad, but certainly not 'award' worthy).


This. MW2 got it numerous times. Even though it was a good game, GOTY... NO. When MW2 got that award I was like

LOLWUT ?

#23
Busomjack

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LOL! Who gave MW2 the GOTY award? I want to know so I can know ahead of time never to read that publication ever.

#24
Gandalf-the-Fabulous

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Hulk Hsieh wrote...

God of War 3 is surely a strong competitor, so does Heavy Rain.
Obsidian will 2 game released this year, but I'm not sure if they are up there yet.
There's also the new Halo and Splinter Cell.
And don't forget StarCraft 2...


Please If you have actually played Heavy Rain then you would know that the game should have already been taken out of the running for GOTY, seriously the game has no gameplay and even though they put all their focus on story they couldnt even get that right and it turned out garbage, the only thing that turned out good was the graphics and considering that they diddnt have things like gameplay to get in the way of performance they could have been a lot better. Are you people so blind that you cant see that the emperor is naked?

However I would like to know what else Obsidian is releasing this year as the only title I know about is Alpha Protocol. Alpha Protocol is a game that I am hoping will be good, but after seeing trailers and gameplay footage I fear that it will be a huge flop.

Modifié par Gandalf-the-Fabulous, 13 mars 2010 - 02:01 .


#25
Hulk Hsieh

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Obsidian is also releasing Fallout: New Vegas this year.