The Joining in Awakening
#51
Posté 13 mars 2010 - 02:12
And yeah, I'm sure we'll have at least one or two deaths. If we put them all through it, that is. They'd make for excellent Wardens, I'm sure of it.
#52
Guest_Jack Anvil_*
Posté 13 mars 2010 - 02:17
Guest_Jack Anvil_*
Too slow at the closing a door because you don't give a sh*t about your team? Get hit by a rocket. Give up holding a barrier separating you from murderous locusts because you are too tired? Someone is killed by murderous locusts.
I can't believe the comparisons some people try to make on these forums.
#53
Posté 13 mars 2010 - 02:21
Jack Anvil wrote...
Loyalty has absolutely no bearing on
whether or not you can survive poison. I don't care how nice someone is
to me, cyanide will still kill me.
It depends on the poison, some poisons can be overcome (or partially resisted) by the body, the darkspawn taint being one of them. This is why the disposition of the person is important, they have a great will to live, they care and this helps their body fight it. It's certainly not all they need, but it's important.
In the Dalish Elf Origin, Duncan evem says you only survived because you have such a strong will.
Modifié par ClonePatrol, 13 mars 2010 - 02:30 .
#54
Posté 13 mars 2010 - 02:24
My next point would have been that surviving the Joining could be determined on how much you want to stop the Blight or something, but that doesn't make sense; Daveth was pretty determined, and your character can be an ass and not like being a Grey Warden. So there you are, right again. I'm assuming it has something to do with strength, then.
#55
Guest_Jack Anvil_*
Posté 13 mars 2010 - 02:28
Guest_Jack Anvil_*
For instance, Nathaniel Howe's grandfather was a Grey Warden, so I'm thinking he may survive the Joining because of a hereditary resistance. Maybe not.
#56
Posté 13 mars 2010 - 02:31
I dunno, though. I don't think whoever survives or dies from the Joining will be set. There must be something that you can do to change the outcome.
#57
Guest_Jack Anvil_*
Posté 13 mars 2010 - 02:33
Guest_Jack Anvil_*
You don't have to put them through the Joining, I don't think.
#58
Posté 13 mars 2010 - 02:36
#59
Guest_Jack Anvil_*
Posté 13 mars 2010 - 02:41
Guest_Jack Anvil_*
Modifié par Jack Anvil, 13 mars 2010 - 02:54 .
#60
Posté 13 mars 2010 - 02:43
#61
Posté 13 mars 2010 - 03:09
Excellent...
Modifié par Booglarize, 13 mars 2010 - 03:10 .
#62
Posté 13 mars 2010 - 05:09
#63
Posté 13 mars 2010 - 06:22
BFBHLC wrote...
Mhairi dies, Velanna I'm not sure, the others all survive. Oghren lulz at the Joining, burping with whitened eyes like, "Is That All?" The others fall back drunk.
Naa dude, if there's a set script for the joining Oghren totally dies. It's set up perfectly for him - he finally comes across a drink that he can't stomach.
Sigrun and Anders will survive. Mhairi and Nate are tossups, but if I had to say Mhairi dies and Nate survives.
Velanna lives, because she can make trees walk.
#64
Posté 13 mars 2010 - 07:38
#65
Guest_Jack Anvil_*
Posté 13 mars 2010 - 08:09
Guest_Jack Anvil_*
kennyme2 wrote...
I'd like to know if there will be consequences if we choose NOT to put anyone through the joining. Gameplay-wise I mean. To me, it seems like you don't really gain anything from putting the party through the joining, there doesn't seem to be any incentive such as stat boosts or stuff like that.
Maybe an epilogue? It's your responsibility to recruit more Wardens, so I'm sure the epilogue will reflect the dwindling number of Wardens if you choose to recruit no one. If you recruit more Wardens, the order grows exponentially--it's like Pay It Forward, but with the Taint.
Modifié par Jack Anvil, 13 mars 2010 - 08:10 .
#66
Posté 13 mars 2010 - 08:16
#67
Posté 13 mars 2010 - 08:45
Justice probably won't need to go through the joining because his body is already a GW and he himself is just a spirit... I guess Wynne'd think he is pretty hot...
All others won't have a choice. I have to rebuild the order and they are the best recruits I could find. There will be no meta-gaming for me and I don't care if it has no effect gamewise like at DAO.
#68
Posté 13 mars 2010 - 03:00
Duncan said it all: "You aren't volunteers. Each of you is here because you're needed." The Grey Wardens in Ferelden were almost wiped out, and now the darkspawn threat has changed and become potentially more dangerous in the long run. The wardens are needed more than ever.
That means some people are going to pony up for the joining, or the old 'murder knife' is gonna come out like it did for Ser Jory.
Caveat: conscription is 100% against my personal philosophy. It is not, however, necessarily against my PC's philosophy.
#69
Posté 13 mars 2010 - 03:25
#70
Posté 13 mars 2010 - 03:52
Jack Anvil wrote...
Bump.
Pay attention to my topic! I need acknowledgement!
LOL! like I said before..I have a hunch there'll be "throw-away characters" to do the Joining..fail and of course die. I really doubt ..that the main new companions we are getting..will be lost in the Joining process. It doesn't make sense, but then again...I could be wrong ..couldn't I?
#71
Posté 13 mars 2010 - 06:31
#72
Posté 13 mars 2010 - 06:38
I say that to ask, is it really worth it to actually make people go through the joining? Couldn't they just maintain the order as taintless wardens until the blight? Is it worth it to sacrifice so many out of custom and tradition rather than necessity? I wonder if this is an issue brought to the PC in Awakening. If so I might seriously have second thoughts about putting anyone at all through the joining. Well besides the ones who really want to.
#73
Posté 13 mars 2010 - 08:57
#74
Posté 13 mars 2010 - 09:30
Not to spoil but as many know the ME2 sucicide missions have a variety of choices, and those choices lead to end party. I assume Awakening is simliar.
I think loyalty missions, siding with certain characters, and your own choices will decide who lives or dies.
That said, I'd hate to lose certian party members just because I didn't make them a warden.
My views. I view it like second in command if I go.
Anders? Ha, no way
Mhari? I doubt she'd live long , to naive
Velanna? No, sorry but I don't want dalish ruling the world.
Howe? Yea...how about no.
Justice? Um your dead
Oghren? Your showing up in DA 2 no matter what I do cause the devs love you.
So i'd go with Sigrun.
#75
Posté 13 mars 2010 - 09:38
Reyno411 wrote...
Actually, are the Wardens REALLY needed? We know that they're pretty much required to off an archdemon, but when there's not a blight what's really the pointing of "becoming" a grey warden. I know they have a keen sense for darkspawn, and vice versa, but we know that wardens don't really receive any other kind of benefit. It's not like you grow in strength. Seriously where is the talent tree just for the wardens.
If the Wardens didn't keep their numbers up between Blights, they would fade into total obscurity. People barely acknowledge them as relevant as it is.





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