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What do YOU want from DA2?


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#1
ladyofpayne

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Less battles. I just tired of itImage IPB.
More intresting second quests.
More original NPC. B**ch, naive girl, guy with mystery past rather boring.You could better, mr. Gaider!
Charismatical Main ****. Image IPBArchidemon was so boring. I don't feel joy when he was killed. Just like genlocks but bigger. 
And femme fatale for female character. Image IPBI expect that Morry likes woman, but I got Leliana. WHY?Image IPBImage IPBImage IPB
And what do you want from DA2?

#2
SirOccam

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I'd love for it to be set in Orlais. After hearing Leliana describe Val Royeaux so much, I really think it would be cool to see it.

Plot centering around Morrigan and...developments that happen with her later in the game

Though I love the amount of companion interaction, I think it could still be refined a bit. Maybe by not tying everything to one Approval meter, but tracking respect, love, and approval or friendship separately. It felt a little annoying that if you wanted high approval, you had to either do actions or choose dialogue that may have been false for you, just because you know that's what the person wanted to hear.

Lots of returning DAO companions. Morrigan, Leliana, Zevran, Alistair, and Wynne at least.

#3
k9medusa

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I just don't understand, why we want DA2, instead of an other expansion? Version 2 of something imply new controls, battle system, new bugs and many many other unknowns. While expansion, BW can focus on new content and killing bugs -- since the house already is built, now BW can just full it up and touch the paint here and there. Do we really need a new house? The current house only used less then 3 months!

#4
Cell1e

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Hmm....^_^
 
WELL...I would love more of those wonderful character interactions with each other and with the main player, of course, oh and more wonderful romance options!
Much better clothes and armour choices especially for us lady players!! Even a clothes shop in Denerim or whichever town there is where we could go to stock up on really nice gear some for fighting in and some for just looking good when we have to meet the king or have a romantic chat with our chosen hero! :D <3

Oh and magic wands and swords in a range of colours and styles to match what we are wearing too! Oblivion Goddess shop had that idea!

I would like a character creator that incorporates all the great hair and eye and face mods we have already, thats so much fun making characters!
More of the same type of missions and humour! I love humour in games, (Shale and Oghren yay for them!!) romance and always I love a HAPPPY ENDING!! (hehe)

But what the developers did with Dragon age I have never experienced in another game; it became so incredibly immersive and exciting that I just had to play and replay over and over....if they can pull off more of the same then they will be doing brilliantly!!

I just can't wait to see what they will come up with next! (But don't forget my clothes wish please Image IPBImage IPB)

Modifié par Cell1e, 12 mars 2010 - 02:12 .


#5
k9medusa

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We still request ideas, I rather see another expansion, instead of version 2...

#6
SirOccam

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k9medusa wrote...

I just don't understand, why we want DA2, instead of an other expansion? Version 2 of something imply new controls, battle system, new bugs and many many other unknowns. While expansion, BW can focus on new content and killing bugs -- since the house already is built, now BW can just full it up and touch the paint here and there. Do we really need a new house? The current house only used less then 3 months!

Well, the reason I'm looking forward to a sequel rather than an expansion is basically what the devs have said about why romances won't feature in Awakening. Basically, for expansions, they have an expansion-sized budget. And I guess voiceover stuff is expensive. Lots of romance/drama = lots of voiceover. And it's the inter-party drama that really hooked me.
The "epic" storyline was cool too, but let's face it, you can get a nice epic storyline from a multitude of places. The kind of personal drama that DAO has can *only* be found there, as far as I know (well, Mass Effect also, but I think DAO does it better).

#7
k9medusa

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I understand what are you are saying, but for my prefaces -- romances are much much lower on my list of wants....

#8
urvashi

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SirOccam wrote...

k9medusa wrote...

I just don't understand, why we want DA2, instead of an other expansion? Version 2 of something imply new controls, battle system, new bugs and many many other unknowns. While expansion, BW can focus on new content and killing bugs -- since the house already is built, now BW can just full it up and touch the paint here and there. Do we really need a new house? The current house only used less then 3 months!

Well, the reason I'm looking forward to a sequel rather than an expansion is basically what the devs have said about why romances won't feature in Awakening. Basically, for expansions, they have an expansion-sized budget. And I guess voiceover stuff is expensive. Lots of romance/drama = lots of voiceover. And it's the inter-party drama that really hooked me.
The "epic" storyline was cool too, but let's face it, you can get a nice epic storyline from a multitude of places. The kind of personal drama that DAO has can *only* be found there, as far as I know (well, Mass Effect also, but I think DAO does it better).


This.
I'd like to have more contextual dialogue. Meaning you go to an area, talk to a companion and get options to talk about that area, to be able to talk about what you are doing. There's a place in the Brecilian Forest area where you can show something you've found to the other party members and they tell you what they think it might be. I'd like if that kind of thing happened more often. For me the saddest part of the Origins game is when you've reached the point where you've exhausted all dialogue options with your companions. I try to use conversation sparingly so it lasts longer, but even then I run out of options before all the quests are done and I'm left with lots of action and no interaction. It would be great if there were area specific dialogue triggers you could find right up to the end.

#9
SirOccam

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k9medusa wrote...

I understand what are you are saying, but for my prefaces -- romances are much much lower on my list of wants....

It's not just romances, though. Lots of companions had lots of really fun/interesting dialogue. My City Elf became BFFs with Alistair, sought advice from Wynne, romanced Morrigan, listened with fascination to Leliana's stories, etc. All of this made the game way deeper than just another RPG with an epic storyline. And all of this requires lots of voiceover.

Modifié par SirOccam, 12 mars 2010 - 02:34 .


#10
k9medusa

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I have enjoy that also, I just think it is really to soon for version 2 and it took over 4 years to make DA:O, I doubt that Bioware will be making version 2 until after this version has some age on it and some expansions...

Modifié par k9medusa, 12 mars 2010 - 02:40 .


#11
SirOccam

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I agree, but it doesn't mean we can't still come up with ideas. :)

But one difference is they built the engine from scratch for DAO, didn't they? I'm sure development for DAO2 will be much shorter since they already have a platform to work with.

#12
Guest_L42_*

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SirOccam wrote...

<snip> Maybe by not tying everything to one Approval meter, but tracking respect, love, and approval or friendship separately <snip>


This is a good idea, i'd welcome that in a potential successor, i.e. having an additional bar/meter for characters the player can romance. That way the player would know which character can be romanced and with which you can 'just' have a friendship relation.

#13
Jonp382

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Less luck-based fighting, and less buggy too. Really annoying to cast fireball in the middle with no obstructions but your mage just ends up running to that spot anyways.

SirOccam wrote...

Though I love the amount of companion interaction, I think it could still be refined a bit. Maybe by not tying everything to one Approval meter, but tracking respect, love, and approval or friendship separately.


I'd prefer no meter at all. They did it for alignment - they should do the same for companions imo.

Modifié par Jonp382, 12 mars 2010 - 02:48 .


#14
ElvaliaRavenHart

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I would like to see every origin story continued. Plus, my original party back together and how all of our lives moved forward. Or the option to have my original party members come along or at least see them again in their lives,  plus new party members and have them all available. I would like more cut scenes on what is going on at camp while I'm out fighting the good fight. I really enjoyed the BioWare blog with the posting of the interaction with Morrigan and Alistair and what took place in the hallway before Morrigan's ritual offer.  

I would like to be able to import my character to all new releases and just keep moving my character forward and the lives of my companions. There is so much lore to this game and there is so much they can do with this. When Bioware/EA finally put DA:O to rest will they end it with the main PC and their fellow Grey Wardens going to the deep roads together or will the Grey Wardens finally be cured of the taint? Will they finally be able to enter the Golden City and be given their just reward and be reunited with the maker? 

As a female human noble who became queen along with Alistair, I would have liked to seen our wedding ceremony. Did Anora and Howe's people play havoc with Alistair or me to stop the wedding because they were removed from power? Will Alistair and his queen ever have a child to continue the bloodline? Or was I already with child before the joining?  I think everyone wants a conclusion to their origin story. I would like to see these questions answered with expansions, dlc, or just an addon, before a sequel. Please don't leave us all hanging in the wind so to speak.

I also want to see battles become harder to reach the Elite Boss more towards the end of the game. This is the only problem I have with the game. The nearer you get to the Archdemon the darkspawn battles are just to easy - not much experience points gained with those kills. I think they should be harder, with higher experience given for those kills.  Those darkspawn are protecting the archdemon after all.

Did Lelianna really continue her journey back to the urn? Does Sten return to his country and open a bake shop or prepare for war? If Sten isn't human then what is he exactly? Why is Morrigan so sure Flemeth will return? What is the signal at the tower of Ishal? What if Anora was with child when you disposed her, what would happen then? Does Zevran finally fullfill his contract on you, will Lelianna? Marrying Alistair to Anora was to Henry The 8th for me! When my dead GW character is revived for Awakening......who summoned me from the fade? Who gave their life for me to return or did the Maker himself return me?

I want to see more of my companions interactions with each other back at camp and what they are doing and talking about while I'm on a mission.   Why can't we craft in camp, I would like to see more gold for crafting and sell my crafts for funds.  That was annoying, not realistic.  I agree with other poster, why don't we eat together as a party camp or drink together.  Why was Oghren the only one getting drunk?  Even Alistair mentions this.  I got the impression with the love interest that more hanky panky was going on in camp when the cat was away.  That would be pure torture to have this ability and not be able to do anything because of your ultimate goal. 

I know this is a high cost issue, but would have loved to hear my responses spoken, not just clicked on, why give me a voice If I can't use it except in battle, why bother?  I would like to see my party members ask me questions - approach me in camp about my life and how I feel being a grey warden,  what was my story before meeting them.  It is downtime between battles and missions after all.  I would have liked my  love interest to romance me more.  Would have like more than a rose from Alistair.  I felt used to make him king all the way around.  What are my thoughts or feelings on the recent battle or event?  If I'm the leader, why do I have to go to them on everything? 

I do like the way the weapon system is set, stores, and approval.  Like to see interaction with all characters on the approval yay or nay rating, everyone explain yourself.  

Modifié par ElvaliaRavenHart, 12 mars 2010 - 06:51 .


#15
AnnaBananaBamBamBoo

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JONP382: That's the coolest avatar I've ever seen, did Hal give you permission (or are you Hal LOL)??? Even as I look at it, the yellow "eye" looks like it's expanding trying to encapsulate my soul...

#16
Fishy

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Jonp382 wrote...

Less luck-based fighting, and less buggy too. Really annoying to cast fireball in the middle with no obstructions but your mage just ends up running to that spot anyways.

SirOccam wrote...

Though I love the amount of companion interaction, I think it could still be refined a bit. Maybe by not tying everything to one Approval meter, but tracking respect, love, and approval or friendship separately.


I'd prefer no meter at all. They did it for alignment - they should do the same for companions imo.


Alert my text contain spelling mistake . I'm french.
:P


-The meter's annoying .Because it's make your PC follow a various set of answer if you want to friendship someone.Unlike the NPC that can tell you to go away ... They can because hey .. PC don't have any approval bar.So Tis make the game feel like you're a psy.Trying to be nice to everyone.it's just feel weird when you're nice to Allistair and Morrigan at the same time.Because they have both different personalities.Feel like you're a big fat liar.Which was the case.

-I'm tired of being called a Grey Warden.I have a last name.Why i am the only one being called the Warden?Why not Allistair?Duncan?Give me a last name so i might feel less like a generic and un-important character .

-Better graphic .. Sight  .. But more importantly . Better atmosphere ..When i entered the magical shop .. Which was supposed to be one of the most famous shop of Thedas.It's look like any other shop.Where are the Glass shoes?Same with  the deep road .. I never get the feeling i was in a dark place inside ennemy territory .

-Banter.More 3 way interaction

-Better armor design .. Sight.The first time i did the wade armor .. I was so dissapointed and hearth broken.I was expecting a cool looking armor.All i get it's a massive armor like any other but red .Some fan make awesome looking stuff.Think of Leliana item set .. Bioware can't?I want my hero to look like a bad ass ...Why a npc got access to somewhat original design  but my pc look boring like hell?
So that come with

-The character creater was plain bad..Just to make a  character  it's took me 50 minutes and he was still looking BAD .

-Bigger zone ... I don't like loading a new zone each 5 minutes .. That come with

-Rain,Snow! Where?Where's  the snow falling and the cold wind during the ashes quest?Lacking atmosphere.Barely none.

-Why it's so hard for bioware to make good pathing? The point and click combat system's outdated.Find something cooler.Yes yes i know..Age of Conan influenced me.But geez .. It's just sucks.

-Make npc feel more .. alive ... They don't move . Don't do anything.That could enter into the atmosphere category.Just like night and day .. Yes i'm asking for a lot .. But bioware it's one of the few that never did this.Tis a single player game not a mmorpg..It's not bad if npc move.

I don't want all of this ... Nor i think bioware will ever do any of this .. I hope they do .. Because at some point you need to try something .

Modifié par Suprez30, 12 mars 2010 - 03:43 .


#17
Swifty

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Here's my list of wants:
  • Lose the gifting or make it less important. Some influence points with characters should come from keeping them healthy during combat perhaps 1 point per 20 fights or something. It would help with immersion because obviously, keeping a team in good health is the real quality of leadership. In reality, I don't care if someone is a roaring butthole, it's their ability to lead and keep a team safe that ensures my loyalty, not carrots. It also ensures the players are careful with their companions instead of using them for cannon fodder, thus adding realism. One of Morrigan's great lines was, "That wouldn't have happened if you'd paid more attention!" or some such when she got hurt. Unfortunately saying it and losing/gaining influence with her were two different ball games. It also means the MC can be shy, abrasive or be less appealling/manipulative and still gain influence thus adding to the immersion.
  • If there's going to be gifting, the idea it was tied directly to a character's past or personal needs is good. Other gifting would be more realistic with an option to say something along the lines of, "You really helped out there today. Couldn't have done it without you so I want to you this as a thank you." or suchlike
  • Have the editor watch carefully for plot holes and unrealistic character inconsistances. Someone like Loghain doesn't go from 30 years of dedicated service to royal buttholery in one year without a catalyst. It's simply not psychologically sound. Someone like Alistair doesn't go from being a cute puppy to a country's leader just because an MC told him to look out for himself. Both of those were glaringly obvious character holes. There's more but really, it needs a good looking over for those sorts of character inconsistancies. Also, there were a number of glaring plot holes with the whole GW idea--too many to get into, here.
  • Conversations when making decisions with those affected by the outcome of the MC's decisions plus the ability to get input from companions. Good leadership and decision making is created by gathering all the available information and deciding--not hamstringing and blindsiding the leader. This was a big problem in both the Alistair/Loghain conflict and the Harrowmount/Bhelen conflict.
  • Cultural and historical environment. If elves are an underclass it should be apparent in numerous conversations. If someone is an HN then others would be more respectful tone taken by NPC's [or not, depending on what culture and where]. If we're talking about a 30 year invasion--many people would be hateful towards the oppressor or consider anyone marrying the oppressor as a colluder. That's not psychological rocket science and I found it completely unbelievable that it was barely talked about.
  • Keep the realistic dark tone of why the MC is involved: The City elf story was brilliant. Totally immersible.
  • Keep the bickering companions with competing agendas. Not only does it provide fodder for humour, it's realistic. A team of people can't possibly get along every day, all the time. It's fun to watch them learn about each other. That's an immersion tactic and a good one.
  • Keep the competing multi-sexual romances. In any tight quarters this will happen. It's realistic, it's immersible and it's dang good fun.
  • No idiot paladins as female romance options. Ever. They're horrid. They've been done to death. If there is one who is self-flagellating in guilt--at least give us a suicide option for the fool.
  • Keep the persuasian skill tree the same. That worked well and it didn't take a lot of points away from non-rogue characters to be able to engage it.
  • Make the party one or two more companions at a time. It's really annoying to have to go back and thief the place with a rogue because of needing two spellcasters [one for AoE and a healer], one tank and a heavy hitter. If that's not going to happen then at least make some sort of magic option for fast transportation. There's nothing more annoying and boring than having to run through the same dungeon twice.
  • Keep the crafting. Loved it. Liked the way I could have someone making traps, another making bombs, another made potions, etc. It took teamwork to keep the supplies coming in. However, it would have been realisitc to think that while some were out fighting, the rest of the crew was back at camp, loading up the goodies for the next battle rather than have to keep popping them in and out of somewhere.
  • Make sure there's storage even if the only thing someone buys is the original game. Frankly at $60 and no storage I felt completely ripped off. Some players are not on the internet, not tech savvy or don't care about DLC. Stop depending on it. If the game is good--non techie, non fans of the genre will play it but not if you make it difficult for them.
  • More outdoor scenes, urban environments and less dungeons. I like wandering about freely and exploring. Going from one dungeon to another is boring. I liked wandering around Denerim/Lothering/Redcliff and discovering all kinds of little things.
  • The Redcliff night battle was amazing. Absolutely loved it. More battles like that would be exceptional.
  • The GodBaby: Well we all know it's there somewhere. It would be interesting to play as the GodBaby as well as those opposing the GodBaby or possible option to find out one IS the GodBaby although that smacks of BG.
  • More in camp conversations between party members rather than always having to drag them off somewhere. After all, that's the most likely place they're going to talk to each other, bicker and joke. [A beer tent maybe? *chuckle*]
  • Map pins, map pins, map pins: Not everyone has good spatial understanding. Map pins help the player work the map in the style best suited to their particular needs.
  • Don't depend on the books/other stories/other games to flesh the game out. It's lazy writing and it's annoying as heck for people who don't care about all the extraneous stuff. It only takes a line of dialogue or a small mention in a codex to tell the player there's a reason for an event. To understand this, look at Torment--the reason the story/ plot is one of the most brilliant ever designed is because it's all ingame. Heavy fans will buy the extras anyway.
  • Better voices for the MC and some good lines help. "A finer scene of carnage I have never seen!" and "Why do they even bother?" cracked me up every time.
  • Companions that grow on the MC. Zevran was a fine example of this. He had many layers to unpeel as he learned to trust someone. Sten was another one. Brilliant.
  • Consistant companion behaviour within their own context: One of my pet peeves was Morrigan switching from seductive to giggly. It just didn't work for me--it was completely out of character for her "strong woman" persona. Now, either she's mimicking Leliana because she thinks it will work [possible but not a hint to that effect] or it's a 360, I don't know. She was very sexy but a character drops their voice into low seductive mode not high giggling girlishness. I found it irritating in the extreme. Claudia Black was a perfect choice but that giggling gunk hamstrung the character.
  • Dog: Dog was a hoot. Character's reactions to Dog were a hoot. The game needs Dog. Dog was brilliant.
  • There should be some areas that are just too hard to complete at the beginning. This adds realism and gives the player a sense of accomplishment when they are strong enough complete those areas. I found the blood mage cabal to be this way since without AoE's it was almost impossible. A number of those areas adds to the immersion.
  • Surprises: The idea that Bhelan was a better king than Harrowmount because he was devious enough to be a strong king while Harromount was too weak [though kind] was a freakin' great development. That was a good surprise.
  • I want story story story. The stronger the story, the better the game. It's why I play Torment yearly and why I was so completely disappointed with Oblivion compared to Morrowind. I found Hordes of the Underdark better than the original NW because the story was brilliant and far more complex and complete. The better written the story the better the game. Good graphics are nice but without an immersible story the whole thing is just another Diablo dungeon crawl punch up and if I wanted that--I'd play Diablo. I prefer thinking solutions to swinging a sword.
All in all DO:A is a very good game and highly replayable. These are my ideas [some may be technological nightmares, I get that, I really do] to make sure DO:A 2 is even better!

#18
Eurypterid

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k9medusa wrote...

I have enjoy that also, I just think it is really to soon for version 2 and it took over 4 years to make DA:O, I doubt that Bioware will be making version 2 until after this version has some age on it and some expansions...


A sequel doesn't necessarily mean a whole new game engine. It could mean just a bigger scope than an expansion and perhaps new abilties/skills/etc. Expansions do that as well, so I don't think a sequel necessarily means more or less bugs than an expansion does.

#19
The_Abyss

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Better controls and more flexible camera angles

#20
Swifty

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Eurypterid wrote...

k9medusa wrote...

I have enjoy that also, I just think it is really to soon for version 2 and it took over 4 years to make DA:O, I doubt that Bioware will be making version 2 until after this version has some age on it and some expansions...


A sequel doesn't necessarily mean a whole new game engine. It could mean just a bigger scope than an expansion and perhaps new abilties/skills/etc. Expansions do that as well, so I don't think a sequel necessarily means more or less bugs than an expansion does.


I'm good with keeping the same engine. :)One of the reasons I liked DO:A was that I didn't have to upgrade my computer. Asking buyers to have the latest gear *plus* putting hard-found money into games during a recession is asking too much of them.

#21
Challseus

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Swifty wrote...

Here's my list of wants:
[list=1][*]Have the editor watch carefully for plot holes and unrealistic character inconsistances. Someone like Loghain doesn't go from 30 years of dedicated service to royal buttholery in one year without a catalyst. It's simply not psychologically sound. Someone like Alistair doesn't go from being a cute puppy to a country's leader just because an MC told him to look out for himself. Both of those were glaringly obvious character holes. There's more but really, it needs a good looking over for those sorts of character inconsistancies. Also, there were a number of glaring plot holes with the whole GW idea--too many to get into, here.

[*]To be fair, how do we know that Loghain wasn't already having thoughts like this for the past decade or so? It may be a plot hole in the game, but only in that Origins starts after those 29 years. Who knows what was going on in his head beforehand? I don't think it's a plot hole that we don't know.

#22
Swifty

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The_Abyss wrote...

Better controls and more flexible camera angles


^^^^This

#23
Challseus

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I want less non-story related combat. I guess, in short, I don't want to have to go through the Deep Roads again... At least, not Deep Roads that last 10 hours (because I am a completionist). At the end of it, I just wanted to get on with the story!

#24
Eurypterid

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Challseus wrote...

I want less non-story related combat. I guess, in short, I don't want to have to go through the Deep Roads again... At least, not Deep Roads that last 10 hours (because I am a completionist). At the end of it, I just wanted to get on with the story!


I'm always torn on that. When I first start the Deep Roads, I always think "Ye gods, this is a long sequence" and wonder how I'm going to get through it without getting bored. But for some reason, once I start it, it seems to go fast and I always enjoy it. Weird.

But I'm with you on the combat. I wouldn't balk at fewer battles, but make some of them larger and make the majority of them story related (I don't mind a few random ones, especially if they're random encounters).

#25
ConnorElzaim

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I'd have to say more romantic options, that was one of my favorite parts of the game. More straight, more bi, more gay. And one of those from the latter category must be a big and beefy guy cuz...well...we need more of those manly guys who like guys.

Beyond that probably more versatility and individuality. Warriors and Rogues share two schools of the same skills and in those they differ largely on the specifics of what stat points go where and why.

Also if there's another early on Soldiers peak or what have you type of headquarters in DA2 than I want it to have more explorability. I loved Soldiers peak but lamented that after finishing the quest you didn't really get to use the inside of the facilities. And maybe if the game involves recruiting people you could upgrade the place and add sections by recruiting people I'm a sucker for that sort of thing.