GenericPlayer2 wrote...
Charm/Intimidate works fine for things like convincing the Turian guard to let you into the plague zone. You don't use it and the guards in the area fire on you. But using it to avoid uncomfortable plot decisions is not what I would like. It removes any weight or impact from things like saving the refinery workers or not using evidence at a trial.
I see. I would have to agree with you for the most part, especially considering how wacky the charm/intimidate system is. Specifically, if you have too many paragon points, you can use some intimidate options and if you have too many renegade points, you can't choose some charm options. This inhibits roleplaying and does not make logical sense.
Why is it clear the game will not have a fairy tale ending?
People will die, that much is certain. Technically possible to make ME3 all peachy and happy, but that isn't going to happen.
Outside of the Virmire decision, the game so far has not really forced the player into making tough choices.
Well, that's all subjective. The Virmire decision wasn't hard for everyone. A lot of people hated one or the other or thought that one or the other deserved to die a hero.
The 'fairy tale' aspect comes from the fact that instead of being forced to make tough choices or take a side, you are given options to keep everyone happy, everyone gets along. The alternative is to intentionally get people killed - its pandering vs telling a great story.
Fortunately for the people who want it, you're perfectly able to not use charm and intimidate. That is exactly quite important. Reconsidering what we're talking about, I'm not sure I understand the fixation of wanting some choices to be tough for
other people. Especially since it is very possible not to use charm or intimidate. You seem to be pretty opposed to fairy tale get out of jail free cards, so you could realistically not use charm or intimidate, while the people who do want fairy tale endings can use it. But another important thing to consider is roleplaying.
In the Tali trial for instance, you either use charm/intimidate or you are very succint in your words. If your Shepard feels passionate about defending Tali, why not be able to use charm? After all, this is a trial with admirals who are split down the middle in favor or against exiling Tali. Realistically, in some situations people can serve as mediators with enough charisma.
I wasn't expecting you to use squad mate disputes as an example as we have no idea how it is going to play out in ME3. My real point is that while I'm fine with struggles along the way, I don't want to forced to choose my favorite squad mates or at the very least my LI at the consequence of essentially being a selfish jerk, or have to choose between Shepard or the galaxy. There's plenty of ways for Bioware to make a dark science fiction game but still heeding to taste.