The existing 6 classes to choose from are plenty to create varied gameplay experiences, but it would certainly be interesting to play with even different skill combinations.
I don't know if it's possible to make a mod that gives you different standard abilities, but what we can definitely do is change the following:
1) power point allocation
2) bonus power
2) weapon loadout (easily moddable)
3) armor and appearance customization
4) new outfits (also easily moddable)
A couple of examples:
Biotic commando
- Base class: Adept
- A soldier that uses biotic manipulation to unshielded targets
- Proficient in the same weapons as the Soldier
- Uses pull, singularity and throw and/or shockwave as primary powers; no points in warp
- Bonus power: warp ammo (good) or dominate (evil)
- might wear some casual outfit in combat because of the biotic barrier
Explosives expert
- Base class: Engineer
- Specializes in the use of the grenade launcher, rocket launcher, Cain and flame thrower
- Proficient in shotguns, pistols and SMG's
- Uses explosive drone and incinerate as primary powers
- Bonus power: inferno grenade
- Wears appropriate armor, such as Inferno
Anyone else see the fun in doing this?
Custom classes (modding and roleplaying)
Débuté par
cruc1al
, mars 12 2010 05:08
#1
Posté 12 mars 2010 - 05:08
#2
Posté 12 mars 2010 - 05:35
I think a tech vanguard would be interesting, but that would require some serious modding. This would be similar in spirit to Thane who is a biotic infiltrator. You would have to change charge to be identified by the game as a tech power then change all the base abilities.
- Disrupter Ammo
- Cryo Ammo
- Tech Charge
- Cryo Blast
- Incinerate
In the end that would be way too similar to the already existing vanguard and probably weaker, but still fun. Replace Cryo Blast with Combat Drone and now you have an insanely OP class. Too bad none of this is possible.
- Disrupter Ammo
- Cryo Ammo
- Tech Charge
- Cryo Blast
- Incinerate
In the end that would be way too similar to the already existing vanguard and probably weaker, but still fun. Replace Cryo Blast with Combat Drone and now you have an insanely OP class. Too bad none of this is possible.
Modifié par RamsenC, 12 mars 2010 - 05:35 .
#3
Posté 12 mars 2010 - 05:40
Tech charge should be some sort of jet-pack attack like the Kilgore/Slade Stinger move from Bayonetta. Damn, that move just doesn't get old.
#4
Posté 12 mars 2010 - 06:56
I'd like to see Vanguard with Throw instead of Shockwave, that would be fun
#5
Posté 12 mars 2010 - 07:05
I would go mad if they brought out a biotic infiltrator!!!!
:O:O:O:O:O:O:O:O
#6
Posté 12 mars 2010 - 07:16
Isn't it possible to easily change abilities for a class in coalesced? I mean, the title doesn't matter much, technically every Shepard is a soldier. After I'm done with a playthrough or two more I think I'll make myself a Soldier with Warp,Pull, Shield Drain, Adrenaline Rush, Cryo Blast and Commando/Shock Trooper.
#7
Posté 12 mars 2010 - 07:27
There is nothing in that ini that lets you modify class abilities. Maybe adding something to the ini will change something, but you would have to ask a dev about that.
#8
Posté 12 mars 2010 - 11:12
Adept+Sniper Rifle on Collector ship.Ollympian wrote...
I would go mad if they brought out a biotic infiltrator!!!!:O:O:O:O:O:O:O:O
#9
Posté 13 mars 2010 - 03:59
I'll try and avoid the temptation of having multiple class powers...
Juggernaut
Weapons: Shotgun, Assault Rifle
Powers: Warp Ammo, Pull (req Warp Ammo), Barrier (req Pull), Tech Armour, Energy Drain (req Tech Armour), Combat Mastery.
Comment: A soldier augmented with a potent combination of biotics and tech.
Subjugator
Weapons: SMG. That's all.
Powers: Reave, Dominate (req Reave), Combat Drone, Overload, AI Hacking (req Overload), Defender.
Comment: Rather than firing the shots yourself, you focus on carefully directing your squad and filling the area with your minions.
Predator
Weapons: Shotgun, SMG, Heavy Pistol
Powers: Incendiary Ammo, Concussive Shot (req Incendiary Ammo), Tactical Cloak, Cryo Blast, Energy Drain (req Cryo Blast), Combat Mastery
Comment: A tech-based Vanguard, of sorts.
Supressor
Weapons: Sniper Rifle, Assault Rifle
Powers: Warp Ammo, Disruptor Ammo (req Warp Ammo), Singularity, Slam (req Singularity), Dominate (req Slam), Operative
Comment: A biotics-based Infiltrator
Juggernaut
Weapons: Shotgun, Assault Rifle
Powers: Warp Ammo, Pull (req Warp Ammo), Barrier (req Pull), Tech Armour, Energy Drain (req Tech Armour), Combat Mastery.
Comment: A soldier augmented with a potent combination of biotics and tech.
Subjugator
Weapons: SMG. That's all.
Powers: Reave, Dominate (req Reave), Combat Drone, Overload, AI Hacking (req Overload), Defender.
Comment: Rather than firing the shots yourself, you focus on carefully directing your squad and filling the area with your minions.
Predator
Weapons: Shotgun, SMG, Heavy Pistol
Powers: Incendiary Ammo, Concussive Shot (req Incendiary Ammo), Tactical Cloak, Cryo Blast, Energy Drain (req Cryo Blast), Combat Mastery
Comment: A tech-based Vanguard, of sorts.
Supressor
Weapons: Sniper Rifle, Assault Rifle
Powers: Warp Ammo, Disruptor Ammo (req Warp Ammo), Singularity, Slam (req Singularity), Dominate (req Slam), Operative
Comment: A biotics-based Infiltrator
#10
Posté 13 mars 2010 - 04:07
Space Cowboy
Weapons: Heavy Pistol
Powers: Tech Armor, Inferno Ammo, Disruptor Ammo, Cryo Ammo, Guardian/Raider and Neural Shock
Shock Trooper
Weapons: Shotgun
Powers: Charge, Warp Ammo, Inferno Ammo, Cryo Ammo, Destroyer/Champion and Slam
Weapons: Heavy Pistol
Powers: Tech Armor, Inferno Ammo, Disruptor Ammo, Cryo Ammo, Guardian/Raider and Neural Shock
Shock Trooper
Weapons: Shotgun
Powers: Charge, Warp Ammo, Inferno Ammo, Cryo Ammo, Destroyer/Champion and Slam
#11
Posté 14 mars 2010 - 09:45
I was hopeing for a medic class for MASS EFFECT 1 since day one via DLC
Medic
- Base class: Adapt
- A person who can revive and debuff enemies
- Proficient in the same weapons as the adapt
- Uses Throw, Cryo ammo, Inferno ammo, Inferno blast, Cryo blast, Stealth Cloak, Armor boost
- Bonus power: Toxic blast. It's like Cryo or Inferno blast but it damages enemy and adds poison damage to enemy. it's armor pirceing as well.
or
- Bonus Power: Injection. Revives team members to full health and gives them a short period of time special armor or barrier boost. higher points, longer time. 1= 5 seconds. 2=10 seconds. 3=15 seconds. 4=20 seconds.
- wears a doctor looking light armor. Meaning a few quick shots or sniped once and your dead.
I think this build would be good for those ultra hard core players to be honest but I think it might be good.
Medic
- Base class: Adapt
- A person who can revive and debuff enemies
- Proficient in the same weapons as the adapt
- Uses Throw, Cryo ammo, Inferno ammo, Inferno blast, Cryo blast, Stealth Cloak, Armor boost
- Bonus power: Toxic blast. It's like Cryo or Inferno blast but it damages enemy and adds poison damage to enemy. it's armor pirceing as well.
or
- Bonus Power: Injection. Revives team members to full health and gives them a short period of time special armor or barrier boost. higher points, longer time. 1= 5 seconds. 2=10 seconds. 3=15 seconds. 4=20 seconds.
- wears a doctor looking light armor. Meaning a few quick shots or sniped once and your dead.
I think this build would be good for those ultra hard core players to be honest but I think it might be good.
Modifié par NaclynE, 14 mars 2010 - 09:46 .
#12
Posté 14 mars 2010 - 10:28
Vanguard 2.0
Inferno Ammo
Disruptor Ammo
Charge
Pull
Barrier
Assault Mastery
Inferno Ammo
Disruptor Ammo
Charge
Pull
Barrier
Assault Mastery
#13
Posté 14 mars 2010 - 01:09
Why would you want barrier for Vanguard? Heavy Charge already recharges you to 100%.
#14
Posté 15 mars 2010 - 10:29
Although situational, it is more useful than, per example, Shockwave.cruc1al wrote...
Why would you want barrier for Vanguard? Heavy Charge already recharges you to 100%.
There are times where you simply can't charge because it'd be suicide, and barrier would boost your shields for a few more shots, or when you're retreating and your barrier breaks it's useful to get you back to cover.
Besides, if I were to give the Vanguard another offensive power, the class could become Ooverpowered...




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