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recieved awakening today...


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#251
Nogthwai

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@Nemesis No, but they promised to send them afterwards (look at your bill, they probably wrote it to you as well ;)).

#252
blademaster7

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Nemesis7884 wrote...

lets just say you find gifts as in origin to alter approval - very stange gifts actually...

But what about Oghren though? Does he start with 0 approval all over again? Because that would be really, really lame. So much for "desicions matter".

#253
Nemesis7884

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all start at 0 approval... but youll find gifts very early... and oghren is even more drunk, more funny, more smelly and more assy...

#254
Nogthwai

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blademaster7 wrote...

Nemesis7884 wrote...

lets just say you find gifts as in origin to alter approval - very stange gifts actually...

But what about Oghren though? Does he start with 0 approval all over again? Because that would be really, really lame. So much for "desicions matter".


Yes, he starts with a neutral rating.  He doesn't keep his equipment either and enters the game with a legion of the dead Armour and some other magical items.

#255
Fycan

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Nemesis7884 wrote...
lets just say you find gifts as in origin to alter approval - very stange gifts actually... and people will recognise you depending on who you are
i did use some mods in origins, but non are working in awakening

Can gifts from Dragon Age: Origins be used with new characters from Dragon Age: Origins - Awakening? Can they be imported in fact?

On 2 of my characters, I'm already hoarding all the gifts in the Chest, havn't given/sell them to anyone :?

Thanks again!

#256
Nemesis7884

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i dont know, dont have any of these gifts left, but even 1 hour in game you allready have about 5 gifts

#257
ankuu

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seems he is too drunk to recongnize what you have done for him xD bad oghren!

Modifié par ankuu, 13 mars 2010 - 11:33 .


#258
Nemesis7884

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i think its a shame they did not incorporate some kind of archer specialization

#259
blademaster7

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Wow... so he starts with 0 approval? That's a really stupid thing for Bioware to do. It's not the matter of gifts, but it completely ruins the story continuation and overwrites your decisions.



No wonder they couldn't bring Leliana/Zevran back, and this is why they probably never will(along with everyone else really). Is this incompetence or just laziness?



Anyway, thanks for taking the time to answer.

#260
Iseleth

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Fycan wrote...

Can gifts from Dragon Age: Origins be used with new characters from Dragon Age: Origins - Awakening? Can they be imported in fact?


The gifts from DA:O are imported in Awakenings. I haven't tried using them on the new characters, but you likely get the standard approval for gifts not specific to a particular character.

#261
Nemesis7884

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the darkspawn weapons are much better now so that you can also use these...and they look mean

#262
Bapawaka

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Nemesis, are there rune slots for bows?

#263
ankuu

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seems i will not be playin awakening as you said it doesn't  work without the new patch...the new patch doesn't see my CD.

Modifié par ankuu, 13 mars 2010 - 11:45 .


#264
Nemesis7884

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okay heartseeker from rogue does crazy damage - with a crappy 0815 blade it did 250 damage...and only has a short cooldown

#265
Nemesis7884

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no rune slots for bows... i think archery is still seen as "additional talent" then as main tree

#266
Itxaro

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Thank you very much for answering our questions :)



What mods have you brought from origins that did not work in awakening?. This is very important to know for me in order to get my characters ready.


#267
Iseleth

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Itxaro wrote...

What mods have you brought from origins that did not work in awakening?


The "No follower autolevel" mod does not work (because of the new companions). If you leave it activated, they will have no skill points whatsoever.

#268
ankuu

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yes thanks a lot! you were really nice to tell us all the info that the bioware staff didn't. it seems that they are ignoring us for the last couple of days...really annoying!

#269
packardbell

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Do bows have strings now?




#270
Finiffa

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Do mods with new extra hair and colors work (like More hairstyles, CC vibrant colors etc)? Otherwise I have a problem importing most of my characters....

#271
Nemesis7884

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well i only have used origins specific mods (like respec etc...) so i can't really tell....

bows are the same

i guess mods that are not "location specific" should work...

it's a shame they didnt make more archer specific development trees...all rogues skills are centered around back stab and if you take these, u usually have no points left for archery... so you can wheter make a good backstab rogue, a mix a bit of everything rogue, or a archer rogue without specializations

#272
Bapawaka

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Finiffa wrote...

Do mods with new extra hair and colors work (like More hairstyles, CC vibrant colors etc)? Otherwise I have a problem importing most of my characters....


Don't think those mods would work, until the mod creator updates it to work with the expansion. Until then, just bear with it, and play with your bald main character.:alien:

#273
Itxaro

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Helmets FTW I'd say :(

#274
Nemesis7884

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okay you need to take oghren and anders in your party...hillarious

#275
Fycan

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Hey,
There's another thing I've been wanting to ask, this is kinda specific but.. um.. have you import characters who have engaged in any form of glitches? Because 2 of my beloved characters happened to really take that Unlimited Experience Glitch (Mountain Top) for granted... They are level 25 and this is only because I love them so much I want them to be as strong as possible..

Just wondering if these guys would go through the import without any issues..
Thankyou so much