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recieved awakening today...


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#426
Guest_MrHimuraChan_*

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Nemesis, do mods work?



Aestethic ones like vibrant colors or Hairstyle mods, Spell mods, faces and the like?

#427
ankuu

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shertokch wrote...

Ahzrei wrote...

Something I gotta know... Mage Hats: are they still retarded?

very much so. the whole mage itemisation is still either weak or ugly looking. I found a pretty nice bloodmage robe but it looks like a tavern wenchs nightgown, i cant possibly wear that, so i stick with my red tevinter robe from the alienage.
btw. did i read correctly, the inability to import items/skills/spells from prior dlc is not a bug but intended and will never come? now that really sucks. i want my bloodbolt back, damnit!

I'd like to use the opportunity to adress a few other issues in awakening. first of all, the lack of romancing seems to bother a lot of people. I'd like to add that although the approval system is still in place, you cant have discussions with your party members back in camp or anytime you want anymore. instead you can click on certain objects on certain places in the world and a context sensitive discussion will be started with the appropriate party member. that's different but i kinda like it. the only problem is you'll probably miss a lot of the dialogue because you have to go everywhere with each character. but i can assure you the dialogue is as good as it was in origins and the characters are very cool and aimable.
the main story on the other side is not very exciting I have to admit, and I'm about 5 hours in the game, but i did mainly sidequests so far. it just lacks some of that good old epicness, it feels much more like a clean up of the main game.
the new specialisations can only be bought in stores and that very early in the game, and I have to say the new mage specs are not that good. (i want the bloodbolt back btw)

combat, as i have already stated is still very much the same. i have to say, dragon age origins had the best combat system I have ever seen in an rpg and i play the genre since the early ultimas and might and magics. but after the 8593rd group of thugs and hurlocks i have just seen it, honestly. but I'm still hoping for some exciting boss battles à la flemeth or uldred.

well, thats if for now, i'm gonna get justice now, i'm really looking forward to meeting him.
if you have any questions and can endure my english feel free to ask.
btw. i want my bloodbold back, i really miss it.


No more camp chat? :crying: What the....We can't click on them and ask them about their lives or stuff like that?! I see that the romance problem is only a minor thing compared to other stuff...

And i can resist no more! How does Alistair take it if you are the queen, does he see you as one? <_<

Thanks in advance.

Modifié par ankuu, 13 mars 2010 - 11:54 .


#428
Frank the Running Bugzepel

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I can't comment on the game's story but it would be best if people read both the calling and the stolen throne before commenting on the story.

#429
Nemesis7884

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just fought the queen of the blackmarsh - thats the way hardest fight so far... but on normal its still easy - so you need to play on hard at least otherwise its too easy



mage hats are still sill....but not silly enough!



there are some new weapons skins, but armor skins ive found are pretty much just recolourd or slightly altered



the game is nice BUT - you clearly feel it is an expansion as it develops way faster if you call that "hasted"... nevertheless, the rune crafting keeps you quite busy for some time...others then that it is clearly shorter then origins.... it is clearly the worse price-performance relation then origins, at least for me, origins you play (depending on how fast you play) around 40-60 hours and was 70 bucks for me, awakening im expecting around 20 hours (estimation) for 50 bucks...

#430
Nemesis7884

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i dont have any mods like that... i only used some da specific (icons, storage, respec...) so i can't tell...someone else said they probably wont work...



i dunno... me go sleeping now

#431
Nemesis7884

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ps: honestly i think that new chat system not that bad...its a bit similar like mass effect 2 - if you encounter an area or object that is important for a character he/she will start a conversation...(for oghren this is usually alcohol, more alcohol and even more alcohol)... i kinda like that system

#432
Brockololly

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Wait, so they have the ME2 style context sensitive dialogue, but do we still have the random banter between companions? Can we still talk to them in camp and have normal dialogue with them outside of camp?




#433
Iseleth

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There is banter between companions just like in Origins, yes.



You can also talk to them in camp, but not all the time. There will be a quest arrow over them when they have something to say (at least it happened for me with one of them).



Outside of camp, there are only the context-sensitive dialogues.

#434
Leon Elsa

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Nemesis7884 wrote...
the game is nice BUT - you clearly feel it is an expansion as it develops way faster if you call that "hasted"... nevertheless, the rune crafting keeps you quite busy for some time...others then that it is clearly shorter then origins.... it is clearly the worse price-performance relation then origins, at least for me, origins you play (depending on how fast you play) around 40-60 hours and was 70 bucks for me, awakening im expecting around 20 hours (estimation) for 50 bucks...


Thank you so much, this was exactly what I was waiting to hear. I hope they drop the price soon or I happen across forty bucks on the street. 

#435
Brockololly

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Iseleth wrote...

There is banter between companions just like in Origins, yes.

You can also talk to them in camp, but not all the time. There will be a quest arrow over them when they have something to say (at least it happened for me with one of them).

Outside of camp, there are only the context-sensitive dialogues.


Hmmm... not sure I like the sound of that. DAO had the dialogues pretty well done, I don't think they needed to tweak the dialogue system much- maybe its more of a cost cutting measure since its an expansion?

In your opinion, does that new dialogue system negatively affect the how much you can get to know the new companions? Or how do you like it compared to Origins?

#436
Nemesis7884

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the banter is really nice - my recommendation keep howe, oghren and anders for some time in the party...thats hillarious

#437
Nemesis7884

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Nemesis7884 wrote...

the banter is really nice - my recommendation keep howe, oghren and anders for some time in the party...thats hillarious



not at all, i actually like it better - because the dialogue always happens within a certain context that enlights the background of the character - there are a lot of opportunities to talk - there are even some quests related to that, at least one, that i screwed up or at least didnt figure out how yet...

i think there is also more "on the way" dialogue and banter between characters then in origins which also helps wich character development...

ps: if you go to blackmarsh - bring your lightning resistance with you ;-)

#438
Iseleth

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Brockololly wrote...

In your opinion, does that new dialogue system negatively affect the how much you can get to know the new companions? Or how do you like it compared to Origins?


Personally, I don't have a problem with this system. There is still a lot of dialogue with each companion, the only difference is that the player has less control over when the dialogue is taking place.

#439
xXDragon-BitexX

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Just curious but if you do import a character can you change what they look like? And is there any new hair colors/eye colors? :D Oh, and is there any reference to being Queen/King? :)

#440
everstrongg

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so guys, all mod items doesnt carry over right?

#441
Mavkiel

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everstrongg wrote...

so guys, all mod items doesnt carry over right?


Thats what a dev said in an interview. Kind of lame, but since they are giving out new gear like candy it doesnt matter. I am more concerned about special abilities from wardens keep. They were supposed to transfer over ok, but I heard there are issues with it.

#442
everstrongg

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Mavkiel wrote...

everstrongg wrote...

so guys, all mod items doesnt carry over right?


Thats what a dev said in an interview. Kind of lame, but since they are giving out new gear like candy it doesnt matter. I am more concerned about special abilities from wardens keep. They were supposed to transfer over ok, but I heard there are issues with it.


i see.. then i will sell them and get some money :)

#443
Giant ambush beetle

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Doesnt the Return to Ostagar equipment carry over?

#444
Leon Elsa

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Yeah, so far it seems the only DLC content that gets carried over is the Return to Ostagar, everything else doesn't. Yet. Or maybe it just won't, ever. Or they could patch it or - screw it, who knows.

Modifié par Leon Elsa, 14 mars 2010 - 12:58 .


#445
MassEffect762

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This is probably a really stupid question but does the DA:O override folder have any bearing on Awakening or is it completely separate?

#446
TheMadCat

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Leon Elsa wrote...

Nemesis7884 wrote...
the game is nice BUT - you clearly feel it is an expansion as it develops way faster if you call that "hasted"... nevertheless, the rune crafting keeps you quite busy for some time...others then that it is clearly shorter then origins.... it is clearly the worse price-performance relation then origins, at least for me, origins you play (depending on how fast you play) around 40-60 hours and was 70 bucks for me, awakening im expecting around 20 hours (estimation) for 50 bucks...


Thank you so much, this was exactly what I was waiting to hear. I hope they drop the price soon or I happen across forty bucks on the street. 


Well, Gamersgate has the preorder 10% off so if $5 makes a difference there you go.

#447
cmessaz

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I don't want to play with my character's head missing because the overide folder doesn't work in awakening. I will be pissed if I have to start over.

#448
shertokch

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Brockololly wrote...

Iseleth wrote...

There is banter between companions just like in Origins, yes.

You can also talk to them in camp, but not all the time. There will be a quest arrow over them when they have something to say (at least it happened for me with one of them).

Outside of camp, there are only the context-sensitive dialogues.


Hmmm... not sure I like the sound of that. DAO had the dialogues pretty well done, I don't think they needed to tweak the dialogue system much- maybe its more of a cost cutting measure since its an expansion?

In your opinion, does that new dialogue system negatively affect the how much you can get to know the new companions? Or how do you like it compared to Origins?


it has its up and down sides, but in the end, i guess there is less dialogue and therefore you wont get to know your companions as good as in DAO, but DAO was a 70 hours game and awakening only 15 hours, so i think its really a good solution. the context sensitive dialogues make a lot of sense.
btw. the blackmarsh part of the main quest i just finished was fantastic, in no way worse than the mage tower or the red keep of origins.

#449
JSLfromBx

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Stupid question but does Awakening actualy change/fix the broken talent/item in Origins? You know, things like the Haste spell making archer firing SLOWER, or the item that give a bonus to healing recieved not working, or just plain rebalancing the archery tree?


#450
Yrkoon

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Case wrote...

Kmart in Asheville N.C. had it on display and she pulled it out and it said before sale date when she rung it up and wouldn't sell it to me :( Im going to
try another one.

Wow!  That sucks ass.

  If I was in your shoes, I would have raised a stink til they sold it to me.

I would have demanded  to see the store manager and then I would have  spouted out accusation terms like "false advertizing" and "bait & switch".  The bottom line is that they had it out on display for you to pick up.    At that point, it's THEIR mistake.  You can't just put product out on the shelf and then  NOT let a customer buy it.

Modifié par Yrkoon, 14 mars 2010 - 02:14 .