recieved awakening today...
#501
Posté 14 mars 2010 - 10:18
#502
Posté 14 mars 2010 - 10:19
#503
Posté 14 mars 2010 - 10:42
hmmm why is there a rune that give + ranged critical if bows can't equip runes???
Modifié par Nemesis7884, 14 mars 2010 - 10:43 .
#504
Posté 14 mars 2010 - 10:45
Are there any +attributes runes for armor? Such as, say, +3 to dexterity? I'm more interested in those.
EDIT: Also, +damage, +defense and the like would be cool to have
Modifié par blademaster7, 14 mars 2010 - 10:51 .
#505
Posté 14 mars 2010 - 10:53
havent found + dex so far, but besides the obvious there is - +critical chance & crit dam, +constitution, + willpower, +resistances, +flanking immunity, -5% fatigue, increasing hostility, dodge chance, chance to avoid missile attacks... and then there are the very big very expensive runes which require a "masterpiece" rune to produce (1 lvl above grandmaster) but the one i have will most likely increase attack speed, then there is one that increases elemental damage and a paragon slow rune which i dont know what it will do (my guess - slowing enemies around you)
#506
Posté 14 mars 2010 - 10:59
#507
Posté 14 mars 2010 - 11:03
i am human noble (2h spirit warrior) i got another guardian defensive warrior in the team (which is actually a waste except for bosses because of the new crowd control abilities of the 2h), a mage (battle mage) and an archer
archers do lots of damage fast to lots of enemies
mages are maybe abit less strong because you are usually low on health, you get a lot of close combat abilities, on the other hand, my mage now has spellpower 120 so not even bosses can resists paralysis and such things...
1h/shield as sad a bit of a waste even for 90% of the bosses, and the ones that are hard are usually elemental attacking so the shield abilities are also not usefull - i just keep mine becasue of the cool 1h weapon (skullcrusher) and the shields with the heraldic...
can't comment on dualwield/rogue - decided to go for archery and am very happy with it... had a melee rogue at the very begining but he died often, was always out of stamina and you need looooot of micromanagement...
so imo an optimal team would be 2 2h warriors, 1 mage, 1 archer
Modifié par Nemesis7884, 14 mars 2010 - 11:07 .
#508
Guest_greenface21_*
Posté 14 mars 2010 - 11:03
Guest_greenface21_*
#509
Posté 14 mars 2010 - 11:10
ive only found 1 armor set so far and need 2
mage set is crapp, but they get LOTS of good single items - probably more then any other
melee rogue set is so so
range rogue set is nice
so dragonbone is my only other option at the moment - really sucks that the bonus wont work
#510
Posté 14 mars 2010 - 11:12
Modifié par Bectos, 14 mars 2010 - 11:13 .
#511
Posté 14 mars 2010 - 11:15
any matching (im nutty about looks) 1hand swords? like imperial edges but...less...retarded
#512
Posté 14 mars 2010 - 11:25
#513
Posté 14 mars 2010 - 11:27
#514
Guest_greenface21_*
Posté 14 mars 2010 - 11:28
Guest_greenface21_*
or you can buy the regular wade armor from herren in the courtyard and just use that until you get better armor.
#515
Posté 14 mars 2010 - 11:30
#516
Posté 14 mars 2010 - 11:43
rab****annel wrote...
Why the heck is Germany so early? I live in the UK and I still have to wait a week! >:|
Because the Germans came up with the blitzkrieg?
#517
Posté 14 mars 2010 - 11:46
sierra-357 wrote...
I remember Nemesis mentioning that you can repaint shields. How does that work and can you repaint the heraldry on Cailan's shield?
You can buy various heraldry in stores and apply it to any shield (I repainted Duncan's shield with the Cousland heraldry).
#518
Posté 14 mars 2010 - 11:52
If a character has not a plot flog floating above his/her head, I can't talk to him or her? Is this correct?
I don't know what to think of it. I used to love the many possible questions, personal and non, that the Warden could ask in Origins, but I'll have to try this system out before judging.
#519
Guest_greenface21_*
Posté 14 mars 2010 - 11:52
Guest_greenface21_*
Iseleth wrote...
You can buy various heraldry in stores and apply it to any shield (I repainted Duncan's shield with the Cousland heraldry).
You were able to repaint Duncan's shield? I tried to repaint my Fade Wall but my character wouldn't drink the paint
#520
Posté 14 mars 2010 - 11:54
i am a PS3 user and have no MOD for this
#521
Posté 14 mars 2010 - 11:55
#522
Posté 14 mars 2010 - 12:01
greenface21 wrote...
You were able to repaint Duncan's shield? I tried to repaint my Fade Wall but my character wouldn't drink the paint
Dragging and dropping the paint on the character doesn't work; you have to left-click -> Apply or use the quickbar. But there may be some shields it doesn't work on.
Modifié par Iseleth, 14 mars 2010 - 12:02 .
#523
Posté 14 mars 2010 - 12:02
everstrongg wrote...
Mavkiel wrote...
everstrongg wrote...
so guys, all mod items doesnt carry over right?
Thats what a dev said in an interview. Kind of lame, but since they are giving out new gear like candy it doesnt matter. I am more concerned about special abilities from wardens keep. They were supposed to transfer over ok, but I heard there are issues with it.
i see.. then i will sell them and get some money
RTO items..the king's armor and such DO transfer over, just make sure you have them in your inventory...NOT a storage chest.
#524
Posté 14 mars 2010 - 12:03
AndreaDraco wrote...
I'm probably stupid - or, hey, I can blame it on too little sleep- but I don't understand how the new character interaction works.
If a character has not a plot flog floating above his/her head, I can't talk to him or her? Is this correct?
I don't know what to think of it. I used to love the many possible questions, personal and non, that the Warden could ask in Origins, but I'll have to try this system out before judging.
Hummm I wonder...do we still use tab to run around and find hidden objects/notes etc? Or has that gone bye bye too?
#525
Guest_greenface21_*
Posté 14 mars 2010 - 12:04
Guest_greenface21_*
Yes the TAB-highlight is still there.
Modifié par greenface21, 14 mars 2010 - 12:05 .





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