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recieved awakening today...


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#551
GameBoyish

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warden guru wrote...

and i still dought you got it.


OMG so angry that you can't even spell.

Besides, if you think these helpful people are ruining it, then DON'T READ. They have warned of spoilers you know...

Get some Xanax or something. :P

Thanks for the info so far everyone! I will be lurking to read up on the game before the release... It costs too much where I am, so my sis and I are waiting till the price goes down.

#552
Brockololly

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Bratt1204 wrote...
This is what made the personal interactions with your companions so unique and fantastic in Origins; it made the relationships more believable. Most of the dialogue was unexpected until you 'clicked' on the companion and it changed depending on how the relationship progressed. Having an 'illuminated arrow' over a companion seems so canned and scripted. I believe you have taken the personal element out of the game that made Origins so fantastic.  


Yeah, the whole plot flag thing was ok for NPCs giving you quests in DAO, but for party members just to speak with you...hmmm...I don't know, lets just say I'm highly skeptical... In the realm of everything DA, its not a huge thing, but its like you said, part of charm and appeal of the dialogue from DA was that there was a certain sense of discovery when talking with the party members instead of just getting a big exclamationpoint over their head when they wanted to talk.

Again comparing the changes to ME2, ME2 got rid of the elevators for loading screens and mission accomplished screens, things that for me ( and alot of other people) just pull them out of the in-game world. The whole illuminated arrow to talk isn't quite the same, but I can see how it might make the interactions with party members feel a bit more mechanical, like "Oh Anders has an arrow over his head, guess I should chat him up to get his quest!" and less of the natural flow and serendipitous nature of chatting up the DAO companions.

Hopefully it works though, as it probably is an easier system for the devs to work with, but I'll just wait and see.

Modifié par Brockololly, 14 mars 2010 - 02:24 .


#553
worksa8

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Bratt1204 wrote...

David Gaider wrote...

Brockololly wrote...
I guess my question is: is it still possible to have a complete relationship with a party member if you don't bring them along on a given quest? Or by not bringing a certain party member on a quest and thereby missing a dialogue spot, are you going to potentially miss out on some vital part of the character, like the opportunity to do a personal quest?
Or are personal quests, like Leliana and Marjolaine, Morrigan dealing with Flemeth or Alistair dealing with Goldanna, not in Awakening?
Too many damn questions, I wish amazon would just ship the thing!

No, there's still dialogue you can have with them in camp -- when they have something to say you'll see the plot flag over their head. Those dialogues are keyed to events the same way as they were in Origins (meaning something has happened to prompt them, such as reaching a certain level in approval, a specific event, etc.) What's been removed is the laundry list of questions that you could normally ask a character.

So not spending time with a character by taking them into the party and actually adventuring them does limit the amount of dialogue you'll get with them, yes -- you'll have less opportunities to increase their approval in dialogue. I don't really think chatting up a character in camp and asking them a bunch of questions is the best way to do that, anyhow. But, no, you won't miss out on their personal quest -- that's a prompted dialogue, just as it was in Origins.

Whether or not it works will be up to you to judge, of course, but from my perspective it's much more effective on the whole for character development.


This is what made the personal interactions with your companions so unique and fantastic in Origins; it made the relationships more believable. Most of the dialogue was unexpected until you 'clicked' on the companion and it changed depending on how the relationship progressed. Having an 'illuminated arrow' over a companion seems so canned and scripted. I believe you have taken the personal element out of the game that made Origins so fantastic.  

I disagree. I like the idea of people having to have a reason for talking. not just rnadomly having a conversation that ends with "Hasara, this is pointless. Let us move on", but then you just start up another conversation and ask more questions, and mroe and more until you've exhausted them all and will likely not talk to that party member for the length of the game.
Now you can talk to them about what you've done, and more to them if you actually adventure with them. The only thing i don't like is a giant floating icon over their heads =P

#554
Fycan

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David Gaider wrote...
So not spending time with a character by taking them into the party and actually adventuring them does limit the amount of dialogue you'll get with them, yes -- you'll have less opportunities to increase their approval in dialogue. I don't really think chatting up a character in camp and asking them a bunch of questions is the best way to do that, anyhow. But, no, you won't miss out on their personal quest -- that's a prompted dialogue, just as it was in Origins.

Whether or not it works will be up to you to judge, of course, but from my perspective it's much more effective on the whole for character development.

This is great. Thankyou. I love it that we do not have to do that, I do replay this game a lot, and that part is really a drag (a little better than The Fade) but it's still great to have it gone for good.

:wizard::wizard: Wo0o0oHo0o0o0o!! :wizard::wizard::wizard:

#555
Brockololly

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worksa8 wrote...

I disagree. I like the idea of people having to have a reason for talking. not just rnadomly having a conversation that ends with "Hasara, this is pointless. Let us move on", but then you just start up another conversation and ask more questions, and mroe and more until you've exhausted them all and will likely not talk to that party member for the length of the game.
Now you can talk to them about what you've done, and more to them if you actually adventure with them. The only thing i don't like is a giant floating icon over their heads =P


I agree with you there though too. In any RPG it always irks me when I can just drain a party member of their dialogue early on and then they have nothing to say. But I wish that they could just pace it better, not get rid of the more optional dialogye alltogether. But maybe thats sort of what the new system is getting at.

#556
GameBoyish

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Bratt1204 wrote...

David Gaider wrote...

Brockololly wrote...
I guess my question is: is it still possible to have a complete relationship with a party member if you don't bring them along on a given quest? Or by not bringing a certain party member on a quest and thereby missing a dialogue spot, are you going to potentially miss out on some vital part of the character, like the opportunity to do a personal quest?
Or are personal quests, like Leliana and Marjolaine, Morrigan dealing with Flemeth or Alistair dealing with Goldanna, not in Awakening?
Too many damn questions, I wish amazon would just ship the thing!

No, there's still dialogue you can have with them in camp -- when they have something to say you'll see the plot flag over their head. Those dialogues are keyed to events the same way as they were in Origins (meaning something has happened to prompt them, such as reaching a certain level in approval, a specific event, etc.) What's been removed is the laundry list of questions that you could normally ask a character.

So not spending time with a character by taking them into the party and actually adventuring them does limit the amount of dialogue you'll get with them, yes -- you'll have less opportunities to increase their approval in dialogue. I don't really think chatting up a character in camp and asking them a bunch of questions is the best way to do that, anyhow. But, no, you won't miss out on their personal quest -- that's a prompted dialogue, just as it was in Origins.

Whether or not it works will be up to you to judge, of course, but from my perspective it's much more effective on the whole for character development.


This is what made the personal interactions with your companions so unique and fantastic in Origins; it made the relationships more believable. Most of the dialogue was unexpected until you 'clicked' on the companion and it changed depending on how the relationship progressed. Having an 'illuminated arrow' over a companion seems so canned and scripted. I believe you have taken the personal element out of the game that made Origins so fantastic.  


Yeah, being a fangirl :wub: of Zevran and someone else (psst Loghain, yes I'm weird), I enjoy being surprised by what they choose to say and all.

Can you imagine in real life, wanting to talk to your crush but only when there's a flashing arrow above his/her head. Weird...

No romances? I get it, makes sense a bit, but flashing arrows for dialogue is just... strange, I believe.

#557
LordGarm

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worksa8 wrote...

[...]

The only thing i don't like is a giant floating icon over their heads =P


I expect that if you turn off the quest help icons in the options menu, they won't appear. I hope...:?

#558
worksa8

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Yeah, that's a reasonable feature. I doubt they added it though, I mean they couldn't have known it would annoy people- and it's too late to add that now...

#559
worksa8

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Brockololly wrote...

worksa8 wrote...

I disagree. I like the idea of people having to have a reason for talking. not just rnadomly having a conversation that ends with "Hasara, this is pointless. Let us move on", but then you just start up another conversation and ask more questions, and mroe and more until you've exhausted them all and will likely not talk to that party member for the length of the game.
Now you can talk to them about what you've done, and more to them if you actually adventure with them. The only thing i don't like is a giant floating icon over their heads =P


I agree with you there though too. In any RPG it always irks me when I can just drain a party member of their dialogue early on and then they have nothing to say. But I wish that they could just pace it better, not get rid of the more optional dialogye alltogether. But maybe thats sort of what the new system is getting at.


Aslo glitchy, the current way caused problems with romancing Leliana and some personal quests.

#560
Abyss_666

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to anyone who has the game I stil have some questions

1.can you tell me when you get each companion?I don't want you to spoil it and tell how exactly but just a quick information how late you get each companion and maybe at which place

2.I want to buy all the best items from the merchants how much would it all cost combined?I can use the infinite money glitch on console and need to know how much money I need to import

3.you mentioned besides armor sets there are also weapon and jewelry sets.Is there something like a set of 2 longswords,axes or daggers?I'm playing a dw warrior so I wonder if there is a set of 2 matching weapons

4.did anybody beat the queen of the blackmarch yet?If so,does the fight keep what was promised and what do you get for beating her?

#561
worksa8

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Your asking for some pretty big spoilers...

The second one there sounds like you want help on cheating =O

(You will know yourself if you just make an Orlesian first anyways)

#562
Noir201

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@Bratt1204 : I agree with you in part, it is a fear of mine that the dialogue wil be more scripted and less natural, but i do belive that some tightening is needed, but ofc not too much.

The arrow over the head is a bad idea cause it can displace them as people you care about, and give the idea of a forced interaction, which shouldn't be the point when it comes to social chatting.

If you want my real view, i would have perfured bioware used these char's in da 2 instead of a expansion, cause i fear, say Mhairi as a example, after this expansion will be brushed off, like Alistair and few others, but i can understand why bioware are doing what they are with awakening.

I will be buying awakening regradless, so i can judge it on its merits, and its problems, and using these forums, give constructive feed back.

But i do fear that char's who i will like in this expansion will end up as nothing but fodder come da 2, but i trust the devs not to cave in under ea pressure, and in part use fan's feed back to see what works and what doesn't.

#563
Abyss_666

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worksa8 wrote...

Your asking for some pretty big spoilers...
The second one there sounds like you want help on cheating =O
(You will know yourself if you just make an Orlesian first anyways)

no I don't want help on cheating I simply asked for a numer of how much all the best equipment costs combined.If ya don't wanna answer it here It's ok but can you pm me the answers please??

#564
Case

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I don't like the idea of having the icon over their head when they want to talk. I think that's why I didn't care for any of the characters in ME2. It seemed like it was a chore or a task to go

talk to them rather than actually wanting to know more about them. I hope the you can still talk to your companions in camp whenever you want.

#565
ankuu

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maybe we can turn off those things (from the options menu, plot helpers). i kinda dislike the ideea too, it would have been better for them to just pop up next to you and say what they want...not raise a sign "hey, warden! yes you! i wanna tell you something!"

#566
Bratt1204

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Noir201 wrote...

@Bratt1204 : I agree with you in part, it is a fear of mine that the dialogue wil be more scripted and less natural, but i do belive that some tightening is needed, but ofc not too much.

The arrow over the head is a bad idea cause it can displace them as people you care about, and give the idea of a forced interaction, which shouldn't be the point when it comes to social chatting.

If you want my real view, i would have perfured bioware used these char's in da 2 instead of a expansion, cause i fear, say Mhairi as a example, after this expansion will be brushed off, like Alistair and few others, but i can understand why bioware are doing what they are with awakening.

I will be buying awakening regradless, so i can judge it on its merits, and its problems, and using these forums, give constructive feed back.

But i do fear that char's who i will like in this expansion will end up as nothing but fodder come da 2, but i trust the devs not to cave in under ea pressure, and in part use fan's feed back to see what works and what doesn't.


Having a character as well written as Alistair and not expanding on him is a huge blunder in my opinion, it has so much potential. I believe we will not see Alistair (or Morrigan) again in proper context in any future expansions or sequels, that is so disappointing.

#567
Brockololly

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Bratt1204 wrote..

Having a character as well written as Alistair and not expanding on him is a huge blunder in my opinion, it has so much potential. I believe we will not see Alistair (or Morrigan) again in proper context in any future expansions or sequels, that is so disappointing.


Alistair I'm not sure about- I mean he will be in Awakening if you made the right choices in DAO, but the devs have said multiple times that Morrigan's story isn't over yet. In what context we may see her again though, no one but Bioware knows. But I agree with your sentiment- as much as I like exploring new characters, I wish we would get more returning characters so that we can get some more character development in the games and not just uncovering a companion's backstory only to have them never appear again.

#568
ankuu

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I just wish they take the time, not just do something to have it in stores...I want them to listen to us, to bring at least Alistair and Morrigan back, and all the things we liked in Origins intot he future february 2010 release.

#569
h3li05exe

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Ok, now I definitely want to know: What happens with not-transferable Items? Do you got some Items to exchange them right from the start? I wouldnt like see my rogue running around with only one sword and barefeet.

#570
Sabriana

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My PC didn't romance Alistair. She had other ideas, and even though she liked him, she went for the elf. All of my girls did. He is also very well written, especially because it takes time, effort and patience to get the whole of him.

If they bring only two romance options back, I'll be a tad irked.

#571
arcane-weirdo

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There really is no point in bringing Alistair back(don''t shoot me Alimaniacs), his story is kinda finished after we see him as king in Awakening. Morrigan's story on the other hand, she's currently eating a croissant in Orlais with a god-demon-darkspawn-baby-thingy in her belly(epiiiiiiiiiccc).








#572
Brockololly

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arcane-weirdo wrote...

There really is no point in bringing Alistair back(don''t shoot me Alimaniacs), his story is kinda finished after we see him as king in Awakening. Morrigan's story on the other hand, she's currently eating a croissant in Orlais with a god-demon-darkspawn-baby-thingy in her belly(epiiiiiiiiiccc).


I guess it depends on where they want to go with the story ultimately- there is plenty they could do with Alistair even as king. Just look at what Maric was up to as King of ferelden; of course this would assume that Alistair was still alive and kicking in your playthrough.

Depending on what they opt to do with the story, any of the DAO companions could have a role in the future- I mean if we go to Orlais I would expect Leliana or Zevran if we go to Antiva and so on. Even as a fan of Morrigan, I hope that they are equitable in bringing back the other romances in the future, if they do so at all, from a continuity standpoint of continuing on as our DAO warden.

#573
Abyss Vixen

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All i can imagine is the same thing that happens in all the alien films out there, Tears its way out through the chest or womb! hoooooo. Poor Morrigan.

#574
Bratt1204

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arcane-weirdo wrote...

There really is no point in bringing Alistair back(don''t shoot me Alimaniacs), his story is kinda finished after we see him as king in Awakening. Morrigan's story on the other hand, she's currently eating a croissant in Orlais with a god-demon-darkspawn-baby-thingy in her belly(epiiiiiiiiiccc).




This depends on what character you played as and the storyline you chose. I believe at the end of my Origins game my PC's story just begins a new chapter in her life that has a tremendous of amount of potential for continued/expanded storyline.

#575
Guest_Colenda_*

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Bratt1204 wrote...
Having a character as well written as Alistair and not expanding on him is a huge blunder in my opinion, it has so much potential. I believe we will not see Alistair (or Morrigan) again in proper context in any future expansions or sequels, that is so disappointing.


Alistair had pretty much the whole OC devoted to him. Time to give some other characters a turn in the sun, imo, instead of retreading the same old ground. 

Anyway, I'm looking forward to trying out this new system of party dialogue that's been mentioned. Unless a companion is very, very interesting, then after the first playthrough, talking to them in the party camp becomes a drag. It was okay in NWN2 (yes, by Obsidian, I know) and Jade Empire, but the characters there had nowhere near as much to say for themselves in situ as the Dragon Age gang. I'm doing a speed run through to get an Awakening character ready, and Wynne and Leliana between them are making my index finger sore from hitting escape button. 

Modifié par Colenda, 14 mars 2010 - 04:48 .