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recieved awakening today...


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#576
ElvaliaRavenHart

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ankuu wrote...

maybe we can turn off those things (from the options menu, plot helpers). i kinda dislike the ideea too, it would have been better for them to just pop up next to you and say what they want...not raise a sign "hey, warden! yes you! i wanna tell you something!"



I fully agree with this and would have liked to see this change.  I'm the leader so make them come talk to me, not me going to them because they have an arrow over their heads.  As others have said, hopefully in the options menu.

#577
TheMadCat

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arcane-weirdo wrote...

There really is no point in bringing Alistair back(don''t shoot me Alimaniacs), his story is kinda finished after we see him as king in Awakening. Morrigan's story on the other hand, she's currently eating a croissant in Orlais with a god-demon-darkspawn-baby-thingy in her belly(epiiiiiiiiiccc).


Ones story is never over until they're dead, and in some cases even then it's not over. There is still plenty of room left for Alistair, really all characters, to grow if they so choose. Alistair becoming king actually opens up more doors and oppurnities than it closes. The question though is whether any growth is planned as part of the story and that's a little tougher to see. Not sure what direction the DA franchise is heading.

The only thing i don't like is a giant floating icon over their heads =P


That's kind of a strange and simplistic approach, wonder why they did that rather than having the NPC simply say something like "Can we talk?" when you approached their assigned spot in camp. Something like that isn't terribly difficult to implement and would feel more appropriate.

#578
ankuu

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Bratt1204 wrote...

arcane-weirdo wrote...

There really is no point in bringing Alistair back(don''t shoot me Alimaniacs), his story is kinda finished after we see him as king in Awakening. Morrigan's story on the other hand, she's currently eating a croissant in Orlais with a god-demon-darkspawn-baby-thingy in her belly(epiiiiiiiiiccc).




This depends on what character you played as and the storyline you chose. I believe at the end of my Origins game my PC's story just begins a new chapter in her life that has a tremendous of amount of potential for continued/expanded storyline.


And there's more to Alistair than you may think. If you haven't read "The Calling" it's clear why you have that opinion. I am really interested in his REAL childhood and mother. Cause as David Gaider said (i think he was the one) the codexes are sometimes what the charcaters know, not the truth.

#579
JSLfromBx

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Could anyone check if the haste spell is still broken, please? does it still makes arcehr fire slower? this is kinda important


#580
VampireCommando

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Fair enough dude, i reckon i might be 'ill' on friday when i get it ^_^

#581
Nemesis7884

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aren't not used characters supposed to get experience too? they kind of dont now some are lagging 3lvl behind..thats a bit annoying if you - like me - change them often...

#582
miltos33

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When you finish please tell us about the level of your character.

#583
Nemesis7884

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well i startet with lvl 20 or 21 i think, and im now 28 and will probably be 32 or so at the end

i guess if you start with the standard lvl 18 char, you will end at 30

Modifié par Nemesis7884, 14 mars 2010 - 05:27 .


#584
TheJokerr

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then you will reach level 35 (if it is max) only if you already used the container in the camp in origins to get lvl 25, short question, are there really good 2handed weapons? much better than chasind great maul?

#585
Bratt1204

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Brockololly wrote...

Bratt1204 wrote..

Having a character as well written as Alistair and not expanding on him is a huge blunder in my opinion, it has so much potential. I believe we will not see Alistair (or Morrigan) again in proper context in any future expansions or sequels, that is so disappointing.


Alistair I'm not sure about- I mean he will be in Awakening if you made the right choices in DAO, but the devs have said multiple times that Morrigan's story isn't over yet. In what context we may see her again though, no one but Bioware knows. But I agree with your sentiment- as much as I like exploring new characters, I wish we would get more returning characters so that we can get some more character development in the games and not just uncovering a companion's backstory only to have them never appear again.


With this newly mentioned dialogue system, I'm sure Alistair will only be in Awakening as a scripted NPC drone with a few unemotional canned remarks. I really don't want to sound negative, truly. I am just very disappointed and think I won't bother posing about this topic again for a while, it's pointless at this stage.

#586
Gunny5821

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Well this is one thread I will NOT be following!  I don't want any spoilers as I will be playing shortly after Midnight tomorrow (See my Post for GameStop)! 

Cannot come soon enough!!!  Image IPB

Gunny  Image IPB

#587
Kail Ashton

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To bring Alistair back or not to bring Alistair back, that is the question~! There's a few loose ends to Alistair's past that can be explored and i'm rather curious bout em (and their possible plot hole causing) and his future is still uncertin, kinghood or not



But it's tricky i imagine have'n such a choice based system, the sequel would be a nightmare to get everyone back(or at least the romancers), it's easier just to add new charecters then bring back the old ones, it really depends on how much effort Bioware wants to put into it



Then of course the romances, by the end of Origins if you maxed it out you'd basicly be in a full relationship with that person, more often then not sequels don't favor continued relationships and the charecter has seperated from so and so by the next installment in favor of recycling the new romance chase'n options as oposed to just going about a day to day current relationship with the original (odd as most of us do the later in real life)



Also going by the Josh Weiden's method of writting gimmicks, he tends to kill off anyone who says "i love you" so that's also an issue for the romance cast with Weiden's fanbase on the writting staff lol

#588
Nemesis7884

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TheJokerr wrote...

then you will reach level 35 (if it is max) only if you already used the container in the camp in origins to get lvl 25, short question, are there really good 2handed weapons? much better than chasind great maul?


mmm not better but about the same...depends a bit, im more of a fluff player then power gamer... i have just to find out what magic mr wade can provide me with

#589
ElvaliaRavenHart

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TheMadCat wrote...

arcane-weirdo wrote...

There really is no point in bringing Alistair back(don''t shoot me Alimaniacs), his story is kinda finished after we see him as king in Awakening. Morrigan's story on the other hand, she's currently eating a croissant in Orlais with a god-demon-darkspawn-baby-thingy in her belly(epiiiiiiiiiccc).


Ones story is never over until they're dead, and in some cases even then it's not over. There is still plenty of room left for Alistair, really all characters, to grow if they so choose. Alistair becoming king actually opens up more doors and oppurnities than it closes. The question though is whether any growth is planned as part of the story and that's a little tougher to see. Not sure what direction the DA franchise is heading.

The only thing i don't like is a giant floating icon over their heads =P


That's kind of a strange and simplistic approach, wonder why they did that rather than having the NPC simply say something like "Can we talk?" when you approached their assigned spot in camp. Something like that isn't terribly difficult to implement and would feel more appropriate.



Agreed, there is more to Alistair and his background story from the book "The Calling".  I expect to see Alistair's story ended in DA 2. I think it will depend on how far the developers actually take the lore and also how much time will DA be supported before new and better titles.  Morrigan's demon baby I think will be what ends Alistair's story.  How many DA are we going to get.  The title will be put to bed, the question is when.  Will there be a DA 3 or just expansions into the various areas of Thedas?

Modifié par ElvaliaRavenHart, 14 mars 2010 - 06:02 .


#590
elearon1

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>>What's been removed is the laundry list of questions that you could normally ask a character.<<



Yet there were some fun conversations to be had among that laundry list - I worry that reducing the areas of conversation to those with direct plot relevance will make the npcs seem less fully realized and interesting.

#591
Kail Ashton

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I'll fuss over the convo thing after i've actually played the game, no sense going on bout it hypotheticly til then i find

#592
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Nemesis, what are your favorite companion characters? I mean, you don't have to tell anything about them, just say who you like the best.

#593
Nemesis7884

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master wade will forge you a 2h/1h sword and a bow or shield depending you find the ingredients he needs...i am not sure however if you need to make somebody reaaaaaaaaaaally sad for one of the ingredients.... you have lots of options to choose from regarding what type of benefits the weapons shall have (there are 8 options for each weapon type)



there is interesting banter between anders/oghren

anders/elfen mage

nathaniel/justice

nathaniel/oghren



at least what ive found so far... there is actually always funny conversation if you have oghren, cause he's just drunk all the time - SMACK MY ASS AND CALL ME SALLY...he's really funny...



well my favorite combination is oghren, nathaniel and anders - i "traded" justice for oghren since justice is interesting but not sooo funny (well hes funny in another way since he's not used to a flesh body etc...)

#594
Greifvogel

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Not Nemesis here (obviously!) and am still very early in the game but so far I must say Oghren's grown on me alot! I wonder if he became funnier or whether I missed/misunderstood the little I saw of him in DA:O.

I've also had my first cameo appereance from the old companions! I'm hoping for more later on.

EDIT: It's true, the banter conversations between the three guys are hilarious!

Modifié par Greifvogel, 14 mars 2010 - 06:17 .


#595
ElvaliaRavenHart

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I think Anders will be the one to appeal to me the best from his release vid. I'm intrigued with Justice.

#596
Nemesis7884

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well let's say it that way



oghren is funny because he is a drunken idiot (he is afraid of man eating pants...nuff said)

anders is funny because he is the kind of charming idiot allistair funny

nathanial is funny because he has a very dry humor

justice is funny because he does not intend to be funny at all

#597
MaxQuartiroli

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David Gaider wrote...

No, there's still dialogue you can have with them in camp -- when they have something to say you'll see the plot flag over their head. Those dialogues are keyed to events the same way as they were in Origins (meaning something has happened to prompt them, such as reaching a certain level in approval, a specific event, etc.) What's been removed is the laundry list of questions that you could normally ask a character.

So not spending time with a character by taking them into the party and actually adventuring them does limit the amount of dialogue you'll get with them, yes -- you'll have less opportunities to increase their approval in dialogue. I don't really think chatting up a character in camp and asking them a bunch of questions is the best way to do that, anyhow. But, no, you won't miss out on their personal quest -- that's a prompted dialogue, just as it was in Origins.

Whether or not it works will be up to you to judge, of course, but from my perspective it's much more effective on the whole for character development.


David, as a long-time RPG player I have to admit that I can agree with you when you say that sometimes the chat camp can become a little "monotonous" in some moments... I believe that after... how many? 4,5 playthrougs? a lot of dialogues which are more or less the same and we already know are going to become just a "to do" list, something like..

"Ok, now I go to character x and I have to ask a) B) c) d) e) f) skip g) and ask h) i)... after this I go to character y and I ask a) B) skip c) and ask d) e) and so on...until I have finished...

But in a game who is intended to be a ROLE PLAYING game you just can't avoid this... I find really impossible that I am an adventurer , I have companions and I am not able to ask them where they are from, what they did in their life, what are their reasons for fighting, for travel, and so on... if I am a person I believe that I will need to know these things.. Therefore I just hope you will be able in a future to find a balance in these things, this means to make the interaction with companions a little less "mechanic", but not to remove them at all, because it would mean to lose a lot of realism and to reduce deepness and immersion into the game...

It would be a little senseless that I could speak to my companions, my friends only when they have something to say to me... and to not be able to ask them just for an example.. "how are you?" "what do you think about our last mission?" and so on.... Don't kill one of the most important RPG element of the game please....

#598
nos_astra

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Nemesis7884 wrote...
justice is funny because he does not intend to be funny at all

Like ... Sten?

#599
Booglarize

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Nemesis7884



This has been brought up already at some point in this thread, but I can't bring myself to read through all 24 pages...



What's the deal with Power of Blood? Is it broken in Awakening as a couple other people were talking about, or did it work fine for you?


#600
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Justice is at his funniest when paired with Sigrun. Actually... a lot of people paired with sigrun are funny. Dwarves are just awesome in DAO lol.