David Gaider wrote...
No, there's still dialogue you can have with them in camp -- when they have something to say you'll see the plot flag over their head. Those dialogues are keyed to events the same way as they were in Origins (meaning something has happened to prompt them, such as reaching a certain level in approval, a specific event, etc.) What's been removed is the laundry list of questions that you could normally ask a character.
So not spending time with a character by taking them into the party and actually adventuring them does limit the amount of dialogue you'll get with them, yes -- you'll have less opportunities to increase their approval in dialogue. I don't really think chatting up a character in camp and asking them a bunch of questions is the best way to do that, anyhow. But, no, you won't miss out on their personal quest -- that's a prompted dialogue, just as it was in Origins.
Whether or not it works will be up to you to judge, of course, but from my perspective it's much more effective on the whole for character development.
David, as a long-time RPG player I have to admit that I can agree with you when you say that sometimes the chat camp can become a little "monotonous" in some moments... I believe that after... how many? 4,5 playthrougs? a lot of dialogues which are more or less the same and we already know are going to become just a "to do" list, something like..
"Ok, now I go to character x and I have to ask a)

c) d) e) f) skip g) and ask h) i)... after this I go to character y and I ask a)

skip c) and ask d) e) and so on...until I have finished...
But in a game who is intended to be a ROLE PLAYING game you just can't avoid this... I find really impossible that I am an adventurer , I have companions and I am not able to ask them where they are from, what they did in their life, what are their reasons for fighting, for travel, and so on... if I am a person I believe that I will need to know these things.. Therefore I just hope you will be able in a future to find a balance in these things, this means to make the interaction with companions a little less "mechanic", but not to remove them at all, because it would mean to lose a lot of realism and to reduce deepness and immersion into the game...
It would be a little senseless that I could speak to my companions, my friends only when they have something to say to me... and to not be able to ask them just for an example.. "how are you?" "what do you think about our last mission?" and so on.... Don't kill one of the most important RPG element of the game please....