recieved awakening today...
#651
Posté 14 mars 2010 - 09:37
Did you come across any spell/talent tomes in Awakening? If so: Do you remember how many?
#652
Posté 14 mars 2010 - 09:38
Nothing is canon(yet) as far as I'm concerned. The game just gives you a
default in case you don't have a save to import.
It just happens
to be Alistair. I guess Anora would make more sense seeing how the PC
was the one who put Alistair on the throne against his will, but oh
well... Alistair is popular so they went with him.
anora is the daughter of a pesant...sure he has become a hero/noble person but he has no royal blood in him. alistair may be the son of a servant (or fiona's) but he is maric's son!
PS: damn alistair is well, well written...
Modifié par ankuu, 14 mars 2010 - 09:42 .
#653
Posté 14 mars 2010 - 09:38
This is correct. People are misusing the term. In any situation where you are importing previous save games, there must be a default for those who don't import. Canon means it is the same for everyone, and any other variants are not part of the official storyline. The Orlesian Warden uses a default, not a canonical, story.cachx wrote...
Default != Canon
#654
Posté 14 mars 2010 - 09:43
David Gaider wrote...
Ah yes, of course. Origins the game, not the feature.Vengeful Nature wrote...
Yup. This. What I mean by Origins is Origins the game, not the origins. For example, if you don't import a save, who is king?
Alistair is king by default.
Vengeful was giving an example. We would like to know if Anora is Queen too, if you see any old characters (besides Alistair and Oghren of course) while plaing as the Orlisian Warden, if Loghain is dead, who killed the Archdemon, etc.
An asnwer for this could help the people that choced the US and want to start a game as the new Warden so we know if the Orlisian Warden world is at least similar to how we ended our Origins story and we could, since you devs didnt give us a better option, use our imagination to fill some holes...
#655
Posté 14 mars 2010 - 09:46
cachx wrote...
Default != Canon
I mean, Bioware is always pushing the concept of "your own story", enforcing canon just goes against that. That's why I don't like Morrigan fans thinking it's going to be the central theme of DA2, because the ritual is completely optional.
If they're going to set canon, then they might as well just get rid of the import savegame thing and save a few bucks and development time.
That's ridiculous if you really expect that between expansions and sequels. Let's see, if the original story has 5 different possible outcomes, following your logic, there need to be 5 different starting points for an expansion or sequel, which then means 25 different outcomes and 25 new starting points for the next one and so on and so on.
They have to throw some stuff out to have any semblance of a story.
#656
Guest_imported_beer_*
Posté 14 mars 2010 - 09:47
Guest_imported_beer_*
David Gaider wrote...
Alistair is king by default.
By himself or with Anora?
#657
Posté 14 mars 2010 - 09:49
o_ I'll buy it as soon as I can.
#658
Posté 14 mars 2010 - 09:54
Brockololly wrote...
David Gaider wrote...
That's exactly the situation that we wanted to avoid, since depending on how often you return to Vigil's Keep you could potentially have numerous prompted dialogues waiting. The KotOR-style "Carth looks like he wants to talk to you..." or characters waving their hands and shouting at you really seemed like they would be annoying in their own ways. Ultimately the goal is to prevent the player from feeling the need to repeatedly circulate amongst his followers and clicking on them only to discover that they have nothing new to say... that results in its own little break from immersion.
That totally makes sense and I guess I'll figure out how I like it on Tuesday. I suppose the thing that seems weak to me is not being able to go up to a companion and start a conversation, but rather completely depending on the companions to give the PC the ok to start conversations. It just seems like its taking control away from the player, even if the end result is the same as circulating through camp checking in on each companion to see if they have anything new to say.
I'm sure I'm making a mountain out of a molehill here, but does this new system cut back on the more expository dialogue and limit the conversations to only plot related aspects of the character? I mean it seems to me that in this sort of system its only the NPC starting dialogue so conversations like in DAO asking Leliana about stories or asking Morrigan or Alistair about their upbringing would be a bit more odd- Are the sompanions just going to be like " Hey, I wanted to talk to you about my upbringing living all alone in the Korcari Wilds."
I get the desire to limit the monotony of circulating through camp only to have no new conversations present themselves, but at the same time I always like being able to start a conversation with a companion and not be limitied to only talking with them when they have the plot arrow over their head. Maybe instead of the arrow or having them jump up and down, have it so that when the PC walks within a certain vicinity of the companion that has something new to say, the companion will say something or gesture to the PC- something that keeps the all important immersion and illusion of control by being able to initiate conversation.
I agree. Is seems more interesting when the PC initiates the conversation, even if this means you might miss some key dialogue. When I first purchased and played DA:O, I hadn't yet read anything on these forums and knew very little, if anything about the companions and what you could do with them. That was the beauty of it, it made the PC work at initiating a relationship with the companion. It was a surprise to see what you could do with each companion and where it would lead that was so unique.
#659
Guest_greenface21_*
Posté 14 mars 2010 - 09:58
Guest_greenface21_*
Brockololly wrote...
Question for anyone with the game: Depending on how far along you are in the game, does it gve any hints as to where future DA games might go plot wise? And how ambiguous or tough are the moral dilemmas compared to DAO?
For the first question.. umm maybe?
There are some really tough decisions to make in Awakenings that do effect your endgame later. Some are really tricky too. The moral dilemmas in DAO were easy compared to some in Awakenings. Was that too spoilerish?
#660
Posté 14 mars 2010 - 10:03
Nemesis7884 wrote...
allistair is wearing a nice armor and sword :-)
there is one sword that sets enemies afire :-)
Are you saying he (Alistair) joins you?? How else could you know if his sword sets an enemy on fire otherwise? I think I just freaked a little bit........... <3
#661
Posté 14 mars 2010 - 10:05
Bratt1204 wrote...
Nemesis7884 wrote...
allistair is wearing a nice armor and sword :-)
there is one sword that sets enemies afire :-)
Are you saying he (Alistair) joins you?? How else could you know if his sword sets an enemy on fire otherwise? I think I just freaked a little bit........... <3
Wishful thinking, perhaps?
#662
Posté 14 mars 2010 - 10:07
Bratt1204 wrote...
Nemesis7884 wrote...
allistair is wearing a nice armor and sword :-)
there is one sword that sets enemies afire :-)
Are you saying he (Alistair) joins you?? How else could you know if his sword sets an enemy on fire otherwise? I think I just freaked a little bit........... <3
Who cares about Allistair, where's my dog?
#663
Posté 14 mars 2010 - 10:11
Bratt1204 wrote...
Nemesis7884 wrote...
allistair is wearing a nice armor and sword :-)
there is one sword that sets enemies afire :-)
Are you saying he (Alistair) joins you?? How else could you know if his sword sets an enemy on fire otherwise? I think I just freaked a little bit........... <3
I think he's talking about two entirely different things; hence that's why they're on different lines. Not to be a party pooper or anything.
#664
Posté 14 mars 2010 - 10:13
Jawson wrote...
Bratt1204 wrote...
Nemesis7884 wrote...
allistair is wearing a nice armor and sword :-)
there is one sword that sets enemies afire :-)
Are you saying he (Alistair) joins you?? How else could you know if his sword sets an enemy on fire otherwise? I think I just freaked a little bit........... <3
Who cares about Allistair, where's my dog?
LOL!
#665
Posté 14 mars 2010 - 10:18
ElvaliaRavenHart wrote...
Jawson wrote...
Bratt1204 wrote...
Nemesis7884 wrote...
allistair is wearing a nice armor and sword :-)
there is one sword that sets enemies afire :-)
Are you saying he (Alistair) joins you?? How else could you know if his sword sets an enemy on fire otherwise? I think I just freaked a little bit........... <3
Who cares about Allistair, where's my dog?
LOL!Gosh, the guys really hate Alistair and the women love him.
What else is new.
#666
Posté 14 mars 2010 - 10:19
Zabaniya wrote...
Bratt1204 wrote...
Nemesis7884 wrote...
allistair is wearing a nice armor and sword :-)
there is one sword that sets enemies afire :-)
Are you saying he (Alistair) joins you?? How else could you know if his sword sets an enemy on fire otherwise? I think I just freaked a little bit........... <3
I think he's talking about two entirely different things; hence that's why they're on different lines. Not to be a party pooper or anything.
That's what I thought but was unsure if he was being cryptic.
#667
Posté 14 mars 2010 - 10:22
Jawson wrote...
Bratt1204 wrote...
Nemesis7884 wrote...
allistair is wearing a nice armor and sword :-)
there is one sword that sets enemies afire :-)
Are you saying he (Alistair) joins you?? How else could you know if his sword sets an enemy on fire otherwise? I think I just freaked a little bit........... <3
Who cares about Allistair, where's my dog?
My hound should be in the Royal Palace with my husband Alistair - after all, that's where I left them at the end of DAO.
#668
Posté 14 mars 2010 - 10:25
Timortis wrote...
That's ridiculous if you really expect that between expansions and sequels. Let's see, if the original story has 5 different possible outcomes, following your logic, there need to be 5 different starting points for an expansion or sequel, which then means 25 different outcomes and 25 new starting points for the next one and so on and so on.
They have to throw some stuff out to have any semblance of a story.
Look at what they're doing to the Mass Effect Trilogy. The general story still follows a set path and the decisions you made on the first ME1 do not make the story of ME2 to change that wildly but are still there. (even if some of them only come back as a small e-mail <_<) .
Granted, we don't know in what direction Bioware plans to take the DA saga, for all we know DA2 it's going to be a prequel, or set 500 years later with none of the original cast (wich could send the fans to rage, but is still possible).
#669
Posté 14 mars 2010 - 10:41
I highly doubt Morrigan will be an antagonist in a future game. I think DA2 or a later game will focus on her and her child. But I don't think it will be with them as villians. Morrigan isn't as bad as everyone seems to think. She is capable of caring a great deal for people, and she simply looks at things differently. If something seems pointless to what her goal is, she is going to say so.(Helping the sister in Lothering lowering the merchant's prices is hardly going to stop the darkspawn for an example.) She's very practical. And her friendship with the female PC in particular always makes me tear up a bit when she admits it.
Modifié par Nhadalie, 14 mars 2010 - 10:55 .
#670
Posté 14 mars 2010 - 10:44
4.did anybody beat the queen of the blackmarch yet?If so,does the fight keep what was promised and what do you get for beating her?
i just killed her on hard. very nice fight indeed, the best i've encountered in dragon age so far.
but, the creator of this fight is obiously a world of warcraft player, withhout spoiling too much, the battle is a total rip off of malygos from wrath of the lich king.
not that i would complain, its exactly what i was hoping for in awakening and i hope to see many more of MMO style boss battles in future dlc and sequels
Modifié par shertokch, 14 mars 2010 - 10:45 .
#671
Posté 14 mars 2010 - 10:56
ElvaliaRavenHart wrote...
LOL!Gosh, the guys really hate Alistair and the women love him.
I'm a straight male and I really like Alistair, just not quite as much as Sten or Oghren, and in a different way. I had an epic bromance playthrough which ended up being one of my favorites.
I just happen to like Loghain more, and my main PC wanted to be king, and well, the new wife wanted him dead... Don't want to start off your marriage to a manipulative harridan on the wrong foot!
e: Interestingly, my fiancee can't stand Alistair at all and actually fangirls over Loghain (would romance him if she could, but Zevran will have to do...)
Modifié par 5Warlocks, 14 mars 2010 - 11:00 .
#672
Posté 14 mars 2010 - 11:01
Anora is sweet once you warm up to her.
#673
Posté 14 mars 2010 - 11:04
#674
Posté 14 mars 2010 - 11:07
She is manipulative and ruthless but, so am I.
Modifié par L33tuberpwner, 14 mars 2010 - 11:08 .
#675
Posté 14 mars 2010 - 11:13
Anora is.. Pragmatic to say the least. She feels no guilt manipulating situations for her goals, whether they be to further herself or her country. It makes for a good ruler, but not so good of a friend or ally.





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