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recieved awakening today...


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#726
Vengeful Nature

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Nhadalie wrote...

Vengeful Nature wrote...


"Right here, you mad dwarven stallion"

Which, oddly and hilariously, can be said as any sex of any race. :lol:


I said that one on my HNF. :lol: I still think the male option is funnier though. But I've yet to actually really play a male character. 1) They walk kinda funny in game. 2) It's a bit awkward for me to play as a guy when I'm female.


I like the human male walk. It's the perfect "walking calmly away from an explosion" walk. Works great if you cast an inferno in the background. And I get that with female PC's, I guess it's just hard to get in the mindset sometimes. Also, I always thought the female PC walks kind of like she needs to pee. :P

#727
JSLfromBx

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Wow a ring that double spirit damage?  that's crazy.

Party meet big bad architect.
Party mage cast Mana clash
Game over, you win Image IPB

#728
Nemesis7884

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mana clash does only damage according to mana pool of the enemy as far as i know, and bosses often resist or take only a bit damage...

#729
Nhadalie

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Vengeful Nature wrote...

I like the human male walk. It's the perfect "walking calmly away from an explosion" walk. Works great if you cast an inferno in the background. And I get that with female PC's, I guess it's just hard to get in the mindset sometimes. Also, I always thought the female PC walks kind of like she needs to pee. :P


I occasionally had my HNM walking all bowlegged for no real reason. Maybe Caedin has some secrets he hasn't shared with me.. Which is strange, considering he's one of my characters. :lol:


The calmly walking away from an explosion thing is hilarious. I'd laugh if it didn't hurt when I did.

How do female PCs walk like they need to pee? I've never seen them walking like that. :P


I agree. It's hard to get into the mindset of the other gender. Especially when you look at things from the perspective of the opposite gender than the one you're playing. I have a distinct feeling that if I ever played a male PC all the way through, he'd end up romancing Zevran somehow. Because it's less awkward hearing guys say mushy stuff to me than it is to hear girls. The first time Leliana complimented my PCs hair and such, I was a bit thrown for a loop. :lol: More so when I noticed later response options about Leliana liking female company. Which is funny, since I'm rather open minded about all of that.

Modifié par Nhadalie, 15 mars 2010 - 12:10 .


#730
Stoomkal

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This thread is great. Thanks to Nemesis7884 and all the other posters.



Too all the others who rambling off on side tangents and having debates and discussions, could you open a can of STFU?



It is making this thread way too long when it is basically a Q&A for the new expansion.



Thanks.

#731
HaloHunter72

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I must agree, big thanks goes out to Nemesis and to others with questions regarding Awakenings. I am that much more excited for Awakening with all this new information.

#732
Bryy_Miller

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Stoomkal wrote...


Too all the others who rambling off on side tangents and having debates and discussions, could you open a can of STFU?

It is making this thread way too long when it is basically a Q&A for the new expansion.

Thanks.


This is not a Q&A thread. This is just a guy who has the game who is graciously taking the time out of his day to answer questions. He is not obligated to.

#733
Vengeful Nature

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Nhadalie wrote...

I occasionally had my HNM walking all bowlegged for no real reason. Maybe Caedin has some secrets he hasn't shared with me.. Which is strange, considering he's one of my characters. :lol:


The calmly walking away from an explosion thing is hilarious. I'd laugh if it didn't hurt when I did.

How do female PCs walk like they need to pee? I've never seen them walking like that. :P


I agree. It's hard to get into the mindset of the other gender. Especially when you look at things from the perspective of the opposite gender than the one you're playing. I have a distinct feeling that if I ever played a male PC all the way through, he'd end up romancing Zevran somehow. Because it's less awkward hearing guys say mushy stuff to me than it is to hear girls. The first time Leliana complimented my PCs hair and such, I was a bit thrown for a loop. :lol: More so when I noticed later response options about Leliana liking female company. Which is funny, since I'm rather open minded about all of that.


Heck, there's even a trope for the explosion walk.

I dunno about the pee-walk. It just seems a little stiff-legged, I guess. *shrug*

And I know what you mean about being thrown into a loop. I'd probably be like that if anyone said something like that to me though, i'm not witty enough to think of some James Bond-like riposte. Thank god Bioware gave is some ready-made. ;)

Anyway, bed-time. It's nearly 1AM over here and I've been working all day. -_-

#734
nubbers666

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i honestly think hes full of **** cuase they cant sell the games earlier than the release date



from what i understand and was told from some 1 at game stop besides the game stores usaly dont get them untill the same day or day before they come out

#735
Morroian

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Bratt1204 wrote...

Brockololly wrote...
I'm sure I'm making a mountain out of a molehill here, but does this new system cut back on the more expository dialogue and limit the conversations to only plot related aspects of the character? I mean it seems to me that in this sort of system its only the NPC starting dialogue so conversations like in DAO asking Leliana about stories or asking Morrigan or Alistair about their upbringing would be a bit more odd- Are the sompanions just going to be like " Hey, I wanted to talk to you about my upbringing living all alone in the Korcari Wilds."

I get the desire to limit the monotony of circulating through camp only to have no new conversations present themselves, but at the same time I always like being able to start a conversation with a companion and not be limitied to only talking with them when they have the plot arrow over their head. Maybe instead of the arrow or having them jump up and down, have it so that when the PC walks within a certain vicinity of the companion that has something new to say, the companion will say something or gesture to the PC- something that keeps the all important immersion and illusion of control by being able to initiate conversation.


I agree. Is seems more interesting when the PC initiates the conversation, even if this means you might miss some key dialogue. When I first purchased and played DA:O, I hadn't yet read anything on these forums and knew very little, if anything about the companions and what you could do with them. That was the beauty of it, it made the PC work at initiating a relationship with the companion. It was a surprise to see what you could do with each companion and where it would lead that was so unique. 


Yep, I agree with the above and personally think Bioware don't fully understand the ramifications of limiting conversations insofar as it effects our (the players) sympathetic identification with the characters.

#736
Nhadalie

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Vengeful Nature wrote...

Heck, there's even a trope for the explosion walk.

I dunno about the pee-walk. It just seems a little stiff-legged, I guess. *shrug*

And I know what you mean about being thrown into a loop. I'd probably be like that if anyone said something like that to me though, i'm not witty enough to think of some James Bond-like riposte. Thank god Bioware gave is some ready-made. ;)

Anyway, bed-time. It's nearly 1AM over here and I've been working all day. -_-


..I love tropes. :lol:


And yeah, it is a bit stiff legged. But it mimics actual running fairly well, I think.

Hah. Cheater. The best come backs are the amazing ones made up on the spot. Alas, it is difficult to find people to match wits with these days. That and I tend to stumble awkwardly conversation wise most of the time anyway.

#737
Bryy_Miller

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katie916 wrote...

i honestly think hes full of **** cuase they cant sell the games earlier than the release date

from what i understand and was told from some 1 at game stop besides the game stores usaly dont get them untill the same day or day before they come out


Once again, read the thread.

#738
Blue_dodo

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Nemesis7884 wrote...

mana clash does only damage according to mana pool of the enemy as far as i know, and bosses often resist or take only a bit damage...


looks like they fixed it

wooot for that spell being nucked :lol:

#739
Bryy_Miller

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Nhadalie wrote...

Vengeful Nature wrote...

Heck, there's even a trope for the explosion walk.

I dunno about the pee-walk. It just seems a little stiff-legged, I guess. *shrug*

And I know what you mean about being thrown into a loop. I'd probably be like that if anyone said something like that to me though, i'm not witty enough to think of some James Bond-like riposte. Thank god Bioware gave is some ready-made. ;)

Anyway, bed-time. It's nearly 1AM over here and I've been working all day. -_-


..I love tropes. :lol:


And yeah, it is a bit stiff legged. But it mimics actual running fairly well, I think.


The new companions are so hardcore that they simply get hard-ons from death.

#740
Nhadalie

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Bryy_Miller wrote...

Nhadalie wrote...


..I love tropes. :lol:


And yeah, it is a bit stiff legged. But it mimics actual running fairly well, I think.


The new companions are so hardcore that they simply get hard-ons from death.


That's kind of kinky in a disturbing sort of way. Must go double for Justice, right? :lol:

#741
Stoomkal

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Bryy_Miller wrote...

Stoomkal wrote...


Too all the others who rambling off on side tangents and having debates and discussions, could you open a can of STFU?

It is making this thread way too long when it is basically a Q&A for the new expansion.

Thanks.


This is not a Q&A thread. This is just a guy who has the game who is graciously taking the time out of his day to answer questions. He is not obligated to.


...

Yes... probably why I said "basically a Q&A thread" then, huh?

I also started by thanking the poster for taking his time to answer these questions.

So... pretty redundant attempt at authority, really.

Thanks, though. Image IPB

#742
ElvaliaRavenHart

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Vengeful Nature wrote...

Nhadalie wrote...

Vengeful Nature wrote...


"Right here, you mad dwarven stallion"

Which, oddly and hilariously, can be said as any sex of any race. :lol:


I said that one on my HNF. :lol: I still think the male option is funnier though. But I've yet to actually really play a male character. 1) They walk kinda funny in game. 2) It's a bit awkward for me to play as a guy when I'm female.


I like the human male walk. It's the perfect "walking calmly away from an explosion" walk. Works great if you cast an inferno in the background. And I get that with female PC's, I guess it's just hard to get in the mindset sometimes. Also, I always thought the female PC walks kind of like she needs to pee. :P


LOL, same with mine has to be the way people's video cards are reading the program.  I'm sorta glad this was mentioned and it just wasn't me seeing this.

#743
Bryy_Miller

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Morroian wrote...

Bratt1204 wrote...

Brockololly wrote...
I'm sure I'm making a mountain out of a molehill here, but does this new system cut back on the more expository dialogue and limit the conversations to only plot related aspects of the character? I mean it seems to me that in this sort of system its only the NPC starting dialogue so conversations like in DAO asking Leliana about stories or asking Morrigan or Alistair about their upbringing would be a bit more odd- Are the sompanions just going to be like " Hey, I wanted to talk to you about my upbringing living all alone in the Korcari Wilds."

I get the desire to limit the monotony of circulating through camp only to have no new conversations present themselves, but at the same time I always like being able to start a conversation with a companion and not be limitied to only talking with them when they have the plot arrow over their head. Maybe instead of the arrow or having them jump up and down, have it so that when the PC walks within a certain vicinity of the companion that has something new to say, the companion will say something or gesture to the PC- something that keeps the all important immersion and illusion of control by being able to initiate conversation.


I agree. Is seems more interesting when the PC initiates the conversation, even if this means you might miss some key dialogue. When I first purchased and played DA:O, I hadn't yet read anything on these forums and knew very little, if anything about the companions and what you could do with them. That was the beauty of it, it made the PC work at initiating a relationship with the companion. It was a surprise to see what you could do with each companion and where it would lead that was so unique. 


Yep, I agree with the above and personally think Bioware don't fully understand the ramifications of limiting conversations insofar as it effects our (the players) sympathetic identification with the characters.


No, I think they do.

#744
CybAnt1

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Loghain is not ugly.


Dunno. It looks like to me during his long military career, he took way too many mace hits to the face. :blink:

Just saying. He may have been a good looking man earlier in his career, but as Indiana Jones once said, "It's not the years, it's the mileage." 

#745
Vicious

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Count Viceroy wrote...

That would be the bhaal spawn all over again *Yawn*



Im really sick of reading people say that. No offense to you but it is not even remotely similar. the Bhaalspawn is the child of a god of which there are all kinds running around.  Morrigan's child is unique in all the world. There is nothing like it and has never been anything like it, and when it dies there will probably never be another. It's existence isn't tied to uber godly powers or making it's dad come back to life by dying itself.

It is a person with the soul of an ancient dragon. Much more fitting the dark world of Thedas rather than the lolElminster place where the BG games took place.

The story is NOTHING like BG. AT ALL.

#746
Bryy_Miller

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Nhadalie wrote...

Bryy_Miller wrote...

Nhadalie wrote...


..I love tropes. :lol:


And yeah, it is a bit stiff legged. But it mimics actual running fairly well, I think.


The new companions are so hardcore that they simply get hard-ons from death.


That's kind of kinky in a disturbing sort of way. Must go double for Justice, right? :lol:


Justice is a sick little man.

#747
Skadi_the_Evil_Elf

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CybAnt1 wrote...

Loghain is not ugly.


Dunno. It looks like to me during his long military career, he took way too many mace hits to the face. :blink:

Just saying. He may have been a good looking man earlier in his career, but as Indiana Jones once said, "It's not the years, it's the mileage." 






He looks more like he hasn't slept since Andraste's march on the imperium. He also looks a bit anemic, too. What he needs is a few months of sleep and a steady diet of nug roasts and spinach, and maybe a little sun. That should at least cure him of the "walking dead tweeker" look he seems to favor.

I wouldn't say he's ugly, he looks wasted and overdue for his appointment with Mr. Death. Now Rendon Howe...there's the friggin definition of FUGLY.

#748
Blue_dodo

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I am totally going to be waiting for the next todays doing nothing until I get this....mostly because I have stress fracture on both legs



and it's starting to get warm now a days :(

#749
David Gaider

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Morroian wrote...
Yep, I agree with the above and personally think Bioware don't fully understand the ramifications of limiting conversations insofar as it effects our (the players) sympathetic identification with the characters.

I would object to the idea that "sympathetic identification" requires being able to talk to a character anytime, anywhere, about anything. I understand that some people liked the way the dialogue worked in DAO, but just because you liked the characters does not mean that the way it worked didn't have its down side or that altering one aspect of it (the list of questions when you clicked on a character) suddenly means only the extreme opposite is possible and all characters are rendered personality-less automatons.

Could you click on party members in BG2 and ask them questions? No? Were they without personality or the possibility of "sympathetic identification"?

My observation is that the most effective means of connecting with party members is through banter and dialogues that actually have import -- they relate to something that is actually going on, either in the plot or in their lives. Being able to ask them all sorts of background questions, while pleasant enough, never really added very much -- and while I get that some people automatically imagine that this means they won't get to talk to their favorite characters at all, it just isn't so. Just because something has been changed does not always result in a net negative.

Again, I'd suggest actually trying it out. You can always return here afterwards and complain bitterly about it, along with the lack of [insert favorite character here], the travesty of [insert plot element here] or the injustice of [insert failure to carry forward plot element here]. :)

#750
Mass Fraud

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David Gaider wrote...

Morroian wrote...
Yep, I agree with the above and personally think Bioware don't fully understand the ramifications of limiting conversations insofar as it effects our (the players) sympathetic identification with the characters.

I would object to the idea that "sympathetic identification" requires being able to talk to a character anytime, anywhere, about anything. I understand that some people liked the way the dialogue worked in DAO, but just because you liked the characters does not mean that the way it worked didn't have its down side or that altering one aspect of it (the list of questions when you clicked on a character) suddenly means only the extreme opposite is possible and all characters are rendered personality-less automatons.

Could you click on party members in BG2 and ask them questions? No? Were they without personality or the possibility of "sympathetic identification"?

My observation is that the most effective means of connecting with party members is through banter and dialogues that actually have import -- they relate to something that is actually going on, either in the plot or in their lives. Being able to ask them all sorts of background questions, while pleasant enough, never really added very much -- and while I get that some people automatically imagine that this means they won't get to talk to their favorite characters at all, it just isn't so. Just because something has been changed does not always result in a net negative.

Again, I'd suggest actually trying it out. You can always return here afterwards and complain bitterly about it, along with the lack of [insert favorite character here], the travesty of [insert plot element here] or the injustice of [insert failure to carry forward plot element here]. :)

Were they're people that didn't like the DA:O way? Cause I don't think I have yet to see anybody post a negative response to the conversation method in Origins.