Aller au contenu

Photo

recieved awakening today...


1106 réponses à ce sujet

#1051
PSUHammer

PSUHammer
  • Members
  • 3 302 messages

TheMadCat wrote...

Bratt1204 wrote...

Kail Ashton wrote...

Somewhere David (ninja)Gaider is hiding in a stuffy dresser, refusing to come out til Sten threatens to set it on fire

I hope you're all happy with yourselves!


To be honest, I do not find him particularly pleasant in any of his posts. I am not bothered.


Why's that? I mean he's passionate about what he does, the company he works for, and the creations he produces so he defends them when he feels they've been attacked unwarrantably. I've never really seen him get to any level of agression in his posts and his replies are always in classy and professional manner. Occasionaly he'll get a little over-zealous but can you really fault the man for defending what he loves doing?


It's actually quite refreshing that the lead writer and other writers post on this board.  Too often I read posts that say "Bioware doesn't listen" which is obviously ridiculous.  Especially when the person most responsible for creating the game world we have come to love interacts and shares his views here.  I get frustrated too when I see irrational posts...we are only human. 

#1052
CoS Sarah Jinstar

CoS Sarah Jinstar
  • Members
  • 2 169 messages

TheMadCat wrote...

I wouldn't go so far to say his creation was attacked, lets not
blow things out of proportion. It was more along the lines of
disappointment at losing an intimate dialog option with the companions
with a "on the fly" conversation option put in instead.

I think
had he called it for what the decision to do so stemed from (lack of
time. budget) rather than use a weak excuse it might have been better
recieved.


But you just attacked him right there. You don't know what real reason there was for them to cut back on the amount of character dialogue, every word in Gaider's post may have been true. He may legitimately feel there was far to much dialogue in DA:O that detracted from the overall experience and disrupted the flow of the story. We may disagree with such an assessment, I certainly do. But it's not necessarily a weak reason simply because of what we see on the outside. Give the people doing the work the benefit of the doubt until you've got enough evidence to prove it otherwise.


I would think Gaider is a bit more professional than to feel hurt that we don't like his company's game.


No one said he feel's hurt. But you don't have to feel hurt to have a desire to defend something from what you feel are unwarranted attacks.


Eh I'm sure Mr Gaider's shell is harder than that. To be honest though why fix what isnt broken? Most people like more dialog, so the idea that it's somehow a "good" thing that they chose to streamline what what prolly the best part of Origins in the first place is somewhat odd in the first place.

#1053
Commander of the Grey

Commander of the Grey
  • Members
  • 857 messages
Ah, well, I'm new to this site (hello) and just wanted to say a few things. My own personal opinions, of course. I have been a Squaresoft fan since FF2 on super nintendo and wouldn't be able to sleep on nights when a new one was coming out. Obsessed very much. Well, I played Da:o because there wasn't much else to choose from, bought it about a month ago, and I was floored. Absolutely amazing. From concept, characters, down to the tiniest things. I bought FF13, played it about 4 hours, then put Da:o back in and started my 7th play through. xD It hasn't gotten old yet, and it finds new ways to amaze me each time.



I am by no means a suck up but I want to say thank you to Mr. Gaider and the others behind the game. I actually felt like I WAS a grey warden, thanks to the awesome writing and voice actors. There is nothing in the world quite like being pulled in and becoming part of another world. I have a new obsession thanks to all of you. ;p



As for Awakening, I am waiting to drive 80 miles round trip to get it at 12am. Even though I'm sad at no romance options, that hasn't curbed my excitement for the expansion in the least. I'm just thrilled that it's continuing at all, substantial tie-ins or no. Anyway, I just wanted to pop in and say thanks for creating such an awesome game/series. Other RPG makers *cough* could certainly learn a thing or two. xD

#1054
PSUHammer

PSUHammer
  • Members
  • 3 302 messages

Bryy_Miller wrote...

I no longer admin my friends' forum because the people are just so ridiculous. I have better things to do with my time.


Exactly why I stopped...I was a tech mod on a game forum like this and it was the most thankless job.  99% of the people posting knew nothing about their PC's (not knowing their graphics card, not knowing how much memory they had, etc.) and yet any issue they had was ALWAYS sloppy coding.  It was like beating your head against a brick wall trying to walk ignorant people through troubleshooting steps only to be chastised for being an "apologist" or a "shill" for the developer...just for trying to help someone for free.  Then, when your solution would work, you never even heard from most of them again...

Then the endless rants and irrationality...it just beats you down.  I resigned after 6 years.  I still play the game series as it was/is one of the best developers out there.  (Bioware is my favorite, though.)  Only perks were that the mods got free copies of the games and we even got shout out's in the credits.

#1055
PSUHammer

PSUHammer
  • Members
  • 3 302 messages

cmessaz wrote...

All is well. I am under the impression that many mods will actually carry over to awakening. Anyone confirm this? And just for the record, avoid mods that effect the main story. I royally screwed up my game. I mean the whole thing, even after I deleted all the mod's files.


I suspect that if they work with 1.03 patch, then they will work.  The latest patch only broke one mod for me....the UI one that raised the font size for 1920x1200 resolutions...without it I need a magnifying glass to read the journal!  :lol:

#1056
Feraele

Feraele
  • Members
  • 3 119 messages

Hammer6767 wrote...

Bryy_Miller wrote...

I no longer admin my friends' forum because the people are just so ridiculous. I have better things to do with my time.


Exactly why I stopped...I was a tech mod on a game forum like this and it was the most thankless job.  99% of the people posting knew nothing about their PC's (not knowing their graphics card, not knowing how much memory they had, etc.) and yet any issue they had was ALWAYS sloppy coding.  It was like beating your head against a brick wall trying to walk ignorant people through troubleshooting steps only to be chastised for being an "apologist" or a "shill" for the developer...just for trying to help someone for free.  Then, when your solution would work, you never even heard from most of them again...

Then the endless rants and irrationality...it just beats you down.  I resigned after 6 years.  I still play the game series as it was/is one of the best developers out there.  (Bioware is my favorite, though.)  Only perks were that the mods got free copies of the games and we even got shout out's in the credits.




Heh my stint was on a roleplaying "flame board"  I have to say I lasted much less. 

Couldn't see any reason, any longer..paying to play the game AND being abused by people who didn't know half the time what they were talking about.   It was a tough experience ( at least for me)  I'm not hard around the edges...and I think you have to be that, to be a moderator and stick with it.

#1057
David Gaider

David Gaider
  • BioWare Employees
  • 4 514 messages

CoS Sarah Jinstar wrote...
I think had he called it for what the decision to do so stemed from (lack of time. budget) rather than use a weak excuse it might have been better recieved.

Incorrect. I would have made that change regardless of the budget involved, and while its exact implementation may receive some tweaking depending on how its received I still do think it's the right direction.

Naturally the fans always want "moar!", and that's hardly unexpected. I'm addressing the idea that you should expect to be able to click on a character and ask them whatever you like, whenever you like, and that we should write loads and loads of expensive dialogue when those words can be used more efficiently elsewhere -- sure, the overall volume of dialogue can increase with a bigger budget, but I still think the idea of going around a camp and clicking repeatedly on followers just to see if they have any new questions to ask has fundamental issues... regardless of whether you think it "ain't broke" or not.

Disagree? As you wish. Want to cradle DA:O to your chest and refuse to play anything again, ever, because it just couldn't possibly be the same? That's okay, too. If you're trying to tell me, however, that the only route to go with dialogue is just to provide endless amounts of it and that everything else is "streamlining" -- well, sorry, in that case you're just going to have to be disappointed. So be it.

At the end of the day there's less overall character development that can be done in the space of an expansion, that's normal, but I don't really think that situation can be improved just by allowing someone to ask more questions in camp. Even so, I'll see what people have to say who have actually played the game, and parse their answers appropriately. That's my job. :)

#1058
PSUHammer

PSUHammer
  • Members
  • 3 302 messages

Feraele wrote...
Heh my stint was on a roleplaying "flame board"  I have to say I lasted much less. 

Couldn't see any reason, any longer..paying to play the game AND being abused by people who didn't know half the time what they were talking about.   It was a tough experience ( at least for me)  I'm not hard around the edges...and I think you have to be that, to be a moderator and stick with it.


It's tough...for sure.  It makes you bitter towards forums.  I can usually tell right away who in a thread is mature, who isn't, who is a troll, who is rational, who is 12 years old, etc.  Experience from modding...

One thing is for sure...a very strict and tightly modded board (opposite of a "flame" board) is one of the best kinds.  We were that way...anyone started a personal attack.  BAN!  It was not a democracy.  You challenged a mod or admin?? BAN!!   What happened is the older and more mature members really appreciated it because it kept the spammers, flamers, and ranters out and what was left was intelligent, enlightening, humorous discourse. 

This site needs more mods...

#1059
Feraele

Feraele
  • Members
  • 3 119 messages

David Gaider wrote...

CoS Sarah Jinstar wrote...
I think had he called it for what the decision to do so stemed from (lack of time. budget) rather than use a weak excuse it might have been better recieved.

Incorrect. I would have made that change regardless of the budget involved, and while its exact implementation may receive some tweaking depending on how its received I still do think it's the right direction.

Naturally the fans always want "moar!", and that's hardly unexpected. I'm addressing the idea that you should expect to be able to click on a character and ask them whatever you like, whenever you like, and that we should write loads and loads of expensive dialogue when those words can be used more efficiently elsewhere -- sure, the overall volume of dialogue can increase with a bigger budget, but I still think the idea of going around a camp and clicking repeatedly on followers just to see if they have any new questions to ask has fundamental issues... regardless of whether you think it "ain't broke" or not.

Disagree? As you wish. Want to cradle DA:O to your chest and refuse to play anything again, ever, because it just couldn't possibly be the same? That's okay, too. If you're trying to tell me, however, that the only route to go with dialogue is just to provide endless amounts of it and that everything else is "streamlining" -- well, sorry, in that case you're just going to have to be disappointed. So be it.

At the end of the day there's less overall character development that can be done in the space of an expansion, that's normal, but I don't really think that situation can be improved just by allowing someone to ask more questions in camp. Even so, I'll see what people have to say who have actually played the game, and parse their answers appropriately. That's my job. :)


Thank you Mr Gaider. :)  Its all good..explanations = good. :)

#1060
PSUHammer

PSUHammer
  • Members
  • 3 302 messages

David Gaider wrote...

CoS Sarah Jinstar wrote...
I think had he called it for what the decision to do so stemed from (lack of time. budget) rather than use a weak excuse it might have been better recieved.

Incorrect. I would have made that change regardless of the budget involved, and while its exact implementation may receive some tweaking depending on how its received I still do think it's the right direction.

Naturally the fans always want "moar!", and that's hardly unexpected. I'm addressing the idea that you should expect to be able to click on a character and ask them whatever you like, whenever you like, and that we should write loads and loads of expensive dialogue when those words can be used more efficiently elsewhere -- sure, the overall volume of dialogue can increase with a bigger budget, but I still think the idea of going around a camp and clicking repeatedly on followers just to see if they have any new questions to ask has fundamental issues... regardless of whether you think it "ain't broke" or not.

Disagree? As you wish. Want to cradle DA:O to your chest and refuse to play anything again, ever, because it just couldn't possibly be the same? That's okay, too. If you're trying to tell me, however, that the only route to go with dialogue is just to provide endless amounts of it and that everything else is "streamlining" -- well, sorry, in that case you're just going to have to be disappointed. So be it.

At the end of the day there's less overall character development that can be done in the space of an expansion, that's normal, but I don't really think that situation can be improved just by allowing someone to ask more questions in camp. Even so, I'll see what people have to say who have actually played the game, and parse their answers appropriately. That's my job. :)


Last sentence is the key here.  Wait till we try it folks!  I enjoyed ME2 and DAO's dialogue systems and they are totally different.  Why can't we just wait and see if we can get lost in the story again.

Glad to see you haven't given up on us, David.  We aren't all ranting yet.  I am looking forward to wasting tomorrow evening in your world...I have to convince the wife to let me, tonight.  ;)

Modifié par Hammer6767, 16 mars 2010 - 02:52 .


#1061
cmessaz

cmessaz
  • Members
  • 11 462 messages

Hammer6767 wrote...

cmessaz wrote...

All is well. I am under the impression that many mods will actually carry over to awakening. Anyone confirm this? And just for the record, avoid mods that effect the main story. I royally screwed up my game. I mean the whole thing, even after I deleted all the mod's files.


I suspect that if they work with 1.03 patch, then they will work.  The latest patch only broke one mod for me....the UI one that raised the font size for 1920x1200 resolutions...without it I need a magnifying glass to read the journal!  :lol:

I don't know, there is quite a bit of crashing since version 1.03 with the "Skip the fade" mod. But glitching is ok as long as it keeps me away from those pesky mage dreamers that kill me the second I walk in the room. Image IPB I hate them. Other than that most of my mods are cosmetic, and of course moonwing's creations.

Modifié par cmessaz, 16 mars 2010 - 02:51 .


#1062
Booglarize

Booglarize
  • Members
  • 643 messages
David Gaider -



It's good to know that you put some real thought into the conversation system thing (and I think I can glean just how much thought from the number of times you've chosen to address this specific issue on the forums). Admittedly, there are some things about Awakening which strike me as primarily a function of budget and resource constraints despite insistence to the contrary from the designers, but I don't think this is one of them (and I hope I'm proven wrong about the rest as well, once I actually get my hands on the game).



Kudos to you for trying out something new and having the will to stick with it.



PS. It looks like you're being accused of the murder of Duncan elsewhere on the forums. I'd lay low for a while if I were you.

#1063
CoS Sarah Jinstar

CoS Sarah Jinstar
  • Members
  • 2 169 messages

David Gaider wrote...

CoS Sarah Jinstar wrote...
I think had he called it for what the decision to do so stemed from (lack of time. budget) rather than use a weak excuse it might have been better recieved.

Incorrect. I would have made that change regardless of the budget involved, and while its exact implementation may receive some tweaking depending on how its received I still do think it's the right direction.

Naturally the fans always want "moar!", and that's hardly unexpected. I'm addressing the idea that you should expect to be able to click on a character and ask them whatever you like, whenever you like, and that we should write loads and loads of expensive dialogue when those words can be used more efficiently elsewhere -- sure, the overall volume of dialogue can increase with a bigger budget, but I still think the idea of going around a camp and clicking repeatedly on followers just to see if they have any new questions to ask has fundamental issues... regardless of whether you think it "ain't broke" or not.

Disagree? As you wish. Want to cradle DA:O to your chest and refuse to play anything again, ever, because it just couldn't possibly be the same? That's okay, too. If you're trying to tell me, however, that the only route to go with dialogue is just to provide endless amounts of it and that everything else is "streamlining" -- well, sorry, in that case you're just going to have to be disappointed. So be it.

At the end of the day there's less overall character development that can be done in the space of an expansion, that's normal, but I don't really think that situation can be improved just by allowing someone to ask more questions in camp. Even so, I'll see what people have to say who have actually played the game, and parse their answers appropriately. That's my job. :)


So its not due to a smaller expansion budget, yet heaps of dialog is expensive and that money can be used elsewhere. I get it I guess? I haven't played Awakening yet so I'm obviously not going to judge it (I'll find out in an hour or so anyway) I just hope it doesn't follow ME2's streamlining of gutting entire systems for the sake of it I think is all I was trying to get at. Really no need for me to "cradle my copy of DA and refuse to play anything else" nor is there a reason to be condescending towards those who like lots of conversation options and may or may not be disappointed with the new system.

#1064
Malanek

Malanek
  • Members
  • 7 836 messages

David Gaider wrote...
Thanks, but I also suspect nobody's actually listening to me. All some people
are hearing is what they think isn't there, and that I'm here to put a
spin on things. So be it. Perhaps it's better to just let it be and
wait until the hand-wringing has run its course.

Don't worry David, people are listening and do appreciate your insights. I intended to stay away from this thread because it sounded spoilery, but the duncan dead thread has drawn me in. Having to go around each character at camp and ask questions or else miss out on part of the story was time consuming and tedious when they didn't have anything new to say. I think the new dialogue idea sounds good although will have to wait to play it.

#1065
Feraele

Feraele
  • Members
  • 3 119 messages

cmessaz wrote...

Hammer6767 wrote...

cmessaz wrote...

All is well. I am under the impression that many mods will actually carry over to awakening. Anyone confirm this? And just for the record, avoid mods that effect the main story. I royally screwed up my game. I mean the whole thing, even after I deleted all the mod's files.


I suspect that if they work with 1.03 patch, then they will work.  The latest patch only broke one mod for me....the UI one that raised the font size for 1920x1200 resolutions...without it I need a magnifying glass to read the journal!  :lol:

I don't know, there is quite a bit of crashing since version 1.03 with the "Skip the fade" mod. But glitching is ok as long as it keeps me away from those pesky mage dreamers that kill me the second I walk in the room. Image IPB I hate them. Other than that most of my mods are cosmetic, and of course moonwing's creations.



 I have my ways of defeating  those guys...*hint* burning man form...don't enter the room.  Or enter long enough to get their notice..then turn tail and run into the areas that are on fire.

#1066
zykinwulf

zykinwulf
  • Members
  • 80 messages
No one kills Duncan, you might just think you did.

#1067
Brockololly

Brockololly
  • Members
  • 9 029 messages
Madness always ensues on the eve of a game launch, when everyone is expecting their favorite game to be suddenly butchered....yet most of us have no idea how Awakening will pan out, so its best at this point to just chill. Commence the wailing, gnashing of teeth and rending of clothes once you've played the game.

David Gaider wrote...

Naturally the fans always want "moar!", and that's hardly unexpected. I'm addressing the idea that you should expect to be able to click on a character and ask them whatever you like, whenever you like, and that we should write loads and loads of expensive dialogue when those words can be used more efficiently elsewhere -- sure, the overall volume of dialogue can increase with a bigger budget, but I still think the idea of going around a camp and clicking repeatedly on followers just to see if they have any new questions to ask has fundamental issues... regardless of whether you think it "ain't broke" or not.


For me at least (and not having played Awakening quite yet) I think the issue is the notion of not being able to click on a character and have them respond to you in dialogue by having the PC initiate the conversation. IMO, having the companions be "un-clickable" is just as immersion breaking as it would be to try and chat up Alistair or Leliana only to have them not respond with any new dialogue- at least they still responded.

I'll just hold my tongue for now and let loose my more informed thoughts once I've played the game...;)

#1068
Feraele

Feraele
  • Members
  • 3 119 messages

Booglarize wrote...

David Gaider -

It's good to know that you put some real thought into the conversation system thing (and I think I can glean just how much thought from the number of times you've chosen to address this specific issue on the forums). Admittedly, there are some things about Awakening which strike me as primarily a function of budget and resource constraints despite insistence to the contrary from the designers, but I don't think this is one of them (and I hope I'm proven wrong about the rest as well, once I actually get my hands on the game).

Kudos to you for trying out something new and having the will to stick with it.

PS. It looks like you're being accused of the murder of Duncan elsewhere on the forums. I'd lay low for a while if I were you.


LOL!!  no no we figured the darkspawn ate Duncan and got indigestion. :D  hehehe

#1069
cmessaz

cmessaz
  • Members
  • 11 462 messages

Feraele wrote...

cmessaz wrote...

Hammer6767 wrote...

cmessaz wrote...

All is well. I am under the impression that many mods will actually carry over to awakening. Anyone confirm this? And just for the record, avoid mods that effect the main story. I royally screwed up my game. I mean the whole thing, even after I deleted all the mod's files.


I suspect that if they work with 1.03 patch, then they will work.  The latest patch only broke one mod for me....the UI one that raised the font size for 1920x1200 resolutions...without it I need a magnifying glass to read the journal!  :lol:

I don't know, there is quite a bit of crashing since version 1.03 with the "Skip the fade" mod. But glitching is ok as long as it keeps me away from those pesky mage dreamers that kill me the second I walk in the room. Image IPB I hate them. Other than that most of my mods are cosmetic, and of course moonwing's creations.



 I have my ways of defeating  those guys...*hint* burning man form...don't enter the room.  Or enter long enough to get their notice..then turn tail and run into the areas that are on fire.

Yes but then all my sustained abilities disengage, I just hate the fade. This mod gives you all the codex's and lets you witness the nightmares without doing the rest. My fav mod.

#1070
Feraele

Feraele
  • Members
  • 3 119 messages
@ Cmessaz



Ahh okay you play differently from what I do, I understand. :) And I do sometimes get fed up with the Fade, but its a necessary part of the whole picture, besides which I know how to get through it rather quickly now..after 15 runs. :) hehe

#1071
cmessaz

cmessaz
  • Members
  • 11 462 messages
Yeah I'm pretty efficient at it. It's just a neisance now. Plus I really want to get this char ready for awakening, and cutting out the fade will make it that much faster. 18 hours is my record, I don't see myself beating that this time through. I still can't believe I had to start over. Image IPB I had a killer mage that I didn't want to lose. Oh I'm so very angry.

#1072
Feraele

Feraele
  • Members
  • 3 119 messages

cmessaz wrote...

Yeah I'm pretty efficient at it. It's just a neisance now. Plus I really want to get this char ready for awakening, and cutting out the fade will make it that much faster. 18 hours is my record, I don't see myself beating that this time through. I still can't believe I had to start over. Image IPB I had a killer mage that I didn't want to lose. Oh I'm so very angry.


I'm sorry that happened to you..its very frustrating.   Too bad it couldn't have happened..if it was going to...perhaps a couple days ago, that would give you time to have one ready to go.

#1073
Bryy_Miller

Bryy_Miller
  • Members
  • 7 676 messages

Hammer6767 wrote...

Bryy_Miller wrote...

I no longer admin my friends' forum because the people are just so ridiculous. I have better things to do with my time.


Exactly why I stopped...I was a tech mod on a game forum like this and it was the most thankless job.  99% of the people posting knew nothing about their PC's (not knowing their graphics card, not knowing how much memory they had, etc.) and yet any issue they had was ALWAYS sloppy coding.  It was like beating your head against a brick wall trying to walk ignorant people through troubleshooting steps only to be chastised for being an "apologist" or a "shill" for the developer...just for trying to help someone for free.  Then, when your solution would work, you never even heard from most of them again...

Then the endless rants and irrationality...it just beats you down.  I resigned after 6 years.  I still play the game series as it was/is one of the best developers out there.  (Bioware is my favorite, though.)  Only perks were that the mods got free copies of the games and we even got shout out's in the credits.


My favorite was when one of them said that I probably smiled as I locked threads.

Guess what became my forum signature.

#1074
JonCh101

JonCh101
  • Members
  • 5 messages
For some reason im restricted from using quotes? shrug..

"David Gaider wrote:
Disagree? As you wish. Want to cradle DA:O to your chest and refuse to play anything again, ever, because it just couldn't possibly be the same? That's okay, too. If you're trying to tell me, however, that the only route to go with dialogue is just to provide endless amounts of it and that everything else is "streamlining" -- well, sorry, in that case you're just going to have to be disappointed. So be it."

Thats cool that your replying to forum posts, nice to see developer viewpoints on changes etc. While i havent played Awakening yet, your games are kinda known for the endless amounts of dialoge. Which is somthing i have come to look forward to when purchasing your RPG'S. 

Even though the run around camp (or ship - ME2) to see if anyone has anything new to say is kinda tedious, Its also rewarding when you do find new dialog options. Its allmost like a minigame trying to get everything out of your party members new info, sidequests etc. Which you can miss if you dont keep up with it. Putting icons above their heads whenever there is new dialog available would take away from that experience i would think.

Although it is an expansion, the price being charged for it is only ten dollars less than the full game (which i squeezed around 90 hours out of). If the price was lower less dialoge, banter, story etc. would be easier to swallow. But at that price point personally i would expect near the level of content that was in the full game.

I just hope you guys arent starting to steer away from the "endless amounts of dialog" because thats allways been a great trademark of your RPGS.

#1075
cmessaz

cmessaz
  • Members
  • 11 462 messages

Bryy_Miller wrote...

Hammer6767 wrote...

Bryy_Miller wrote...

I no longer admin my friends' forum because the people are just so ridiculous. I have better things to do with my time.


Exactly why I stopped...I was a tech mod on a game forum like this and it was the most thankless job.  99% of the people posting knew nothing about their PC's (not knowing their graphics card, not knowing how much memory they had, etc.) and yet any issue they had was ALWAYS sloppy coding.  It was like beating your head against a brick wall trying to walk ignorant people through troubleshooting steps only to be chastised for being an "apologist" or a "shill" for the developer...just for trying to help someone for free.  Then, when your solution would work, you never even heard from most of them again...

Then the endless rants and irrationality...it just beats you down.  I resigned after 6 years.  I still play the game series as it was/is one of the best developers out there.  (Bioware is my favorite, though.)  Only perks were that the mods got free copies of the games and we even got shout out's in the credits.


My favorite was when one of them said that I probably smiled as I locked threads.

Guess what became my forum signature.

So what did you do? You were trying to troubleshoot? It's pretty amazing to me how little people know about their computers. I am a programming student right now, and everyone always calls me with their computer problems. It is frustrating when someone can't even tell you what OS they are running. How the heck do these people even own a computer!?  They likely get ripped off when they go computer shopping. 

Anyway, I am able to enchant staves and bows in origins. Was that always possible and I just missed it? Or is this a new thing the patch added for Awakening? Anyone know? Maybe I just didn't pay attention, as I don't usually enchant things.

Modifié par cmessaz, 16 mars 2010 - 04:31 .