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recieved awakening today...


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#1101
CoS Sarah Jinstar

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Bratt1204 wrote...

Feraele wrote...

TheMadCat wrote...

Bratt1204 wrote...

Kail Ashton wrote...

Somewhere David (ninja)Gaider is hiding in a stuffy dresser, refusing to come out til Sten threatens to set it on fire

I hope you're all happy with yourselves!


To be honest, I do not find him particularly pleasant in any of his posts. I am not bothered.


Why's that? I mean he's passionate about what he does, the company he works for, and the creations he produces so he defends them when he feels they've been attacked unwarrantably. I've never really seen him get to any level of agression in his posts and his replies are always in classy and professional manner. Occasionaly he'll get a little over-zealous but can you really fault the man for defending what he loves doing?


I think...we have to realize where Mr Gaider is coming from..writer (artistic)  ..he may feel we are attacking his work.

Being artistic myself I can understand that part.    You put your heart and soul into what you do.   Its hard to watch it being attacked and torn apart.    But being that there are public forums for discussion of the game, that may happen unfortunately.

I have nothing whatsoever against his writing..NONE.   I think its more the game mechanics than anything else that have me "upset" (not sure what word to put there..but that will do) at times.


My comment had nothing to do with his 'passion', 'artistic creativity or ability as a writer. He is allowed to post whatever he sees fit and defend himself if he feels the need. My comments had to do with how I find his demeanor in his posts. I find them unnecessarily smug and condescending, I have not found this to be the case from other devs that have posted in these forums. I prefer constructive a debate/comments not smug responses; to each his own.


To be fair Priestly can come off as condescending and snarky too but I totally hear ya Bratt.

#1102
Bratt1204

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CoS Sarah Jinstar wrote...

Bratt1204 wrote...

Feraele wrote...

TheMadCat wrote...

Bratt1204 wrote...

Kail Ashton wrote...

Somewhere David (ninja)Gaider is hiding in a stuffy dresser, refusing to come out til Sten threatens to set it on fire

I hope you're all happy with yourselves!


To be honest, I do not find him particularly pleasant in any of his posts. I am not bothered.


Why's that? I mean he's passionate about what he does, the company he works for, and the creations he produces so he defends them when he feels they've been attacked unwarrantably. I've never really seen him get to any level of agression in his posts and his replies are always in classy and professional manner. Occasionaly he'll get a little over-zealous but can you really fault the man for defending what he loves doing?


I think...we have to realize where Mr Gaider is coming from..writer (artistic)  ..he may feel we are attacking his work.

Being artistic myself I can understand that part.    You put your heart and soul into what you do.   Its hard to watch it being attacked and torn apart.    But being that there are public forums for discussion of the game, that may happen unfortunately.

I have nothing whatsoever against his writing..NONE.   I think its more the game mechanics than anything else that have me "upset" (not sure what word to put there..but that will do) at times.


My comment had nothing to do with his 'passion', 'artistic creativity or ability as a writer. He is allowed to post whatever he sees fit and defend himself if he feels the need. My comments had to do with how I find his demeanor in his posts. I find them unnecessarily smug and condescending, I have not found this to be the case from other devs that have posted in these forums. I prefer constructive a debate/comments not smug responses; to each his own.


To be fair Priestly can come off as condescending and snarky too but I totally hear ya Bratt.


Yes, he is quite smug as well, based on most of his posts I have encountered today. Seriously, I wish I could go over to Bioware and get on their writing and dev team - they are in dire need of a changing-of-the-guard  there for certain.

Modifié par Bratt1204, 17 mars 2010 - 05:00 .


#1103
YohkoOhno

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Bratt1204 wrote...

Yes, he is quite smug as well, based on most of his posts I have encountered today. Seriously, I wish I could go over to Bioware and get on their writing and dev team - they are in dire need of a changing-of-the-guard  there for certain.


I'm a big believer in the following the "****** for tat" rule.  In other words, people seem to think that they can whine, ****, complain, get emotional and quasi-hysterical, and write rants (some with very poor grammar, it's like English is an unknown language), yet everything from every Bioware employee has to be 100% deferential and have no strong opinions of their own, like they were somebody's waiter or maid.

Once I see 99.99% of the fan base behave like that, then maybe you have a point.  

I'd rather have writers who will occasionally rub people the wrong way with their correspondence than somebody who just acts like they are in customer service and have no brains.  

Modifié par YohkoOhno, 19 mars 2010 - 02:29 .


#1104
Arglefraster

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YohkoOhno wrote...

Bratt1204 wrote...

Yes, he is quite smug as well, based on most of his posts I have encountered today. Seriously, I wish I could go over to Bioware and get on their writing and dev team - they are in dire need of a changing-of-the-guard  there for certain.


I'm a big believer in the following the "****** for tat" rule.  In other words, people seem to think that they can whine, ****, complain, get emotional and quasi-hysterical, and write rants (some with very poor grammar, it's like English is an unknown language), yet everything from every Bioware employee has to be 100% deferential and have no strong opinions of their own, like they were somebody's waiter or maid.

Once I see 99.99% of the fan base behave like that, then maybe you have a point.  

I'd rather have writers who will occasionally rub people the wrong way with their correspondence than somebody who just acts like they are in customer service and have no brains.  



Quote-pasted for immediate and extreme relevance.

Which is to say, I agree with Yohko.  The snippet from Bratt is irrelevant to me, as Priestly's behavior is neither particularly known nor of any remarkable concern to me.

/opine

#1105
Phoenix Swordsinger

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David Gaider wrote...

CoS Sarah Jinstar wrote...
I think had he called it for what the decision to do so stemed from (lack of time. budget) rather than use a weak excuse it might have been better recieved.

Incorrect. I would have made that change regardless of the budget involved, and while its exact implementation may receive some tweaking depending on how its received I still do think it's the right direction.

Naturally the fans always want "moar!", and that's hardly unexpected. I'm addressing the idea that you should expect to be able to click on a character and ask them whatever you like, whenever you like, and that we should write loads and loads of expensive dialogue when those words can be used more efficiently elsewhere -- sure, the overall volume of dialogue can increase with a bigger budget, but I still think the idea of going around a camp and clicking repeatedly on followers just to see if they have any new questions to ask has fundamental issues... regardless of whether you think it "ain't broke" or not.

Disagree? As you wish. Want to cradle DA:O to your chest and refuse to play anything again, ever, because it just couldn't possibly be the same? That's okay, too. If you're trying to tell me, however, that the only route to go with dialogue is just to provide endless amounts of it and that everything else is "streamlining" -- well, sorry, in that case you're just going to have to be disappointed. So be it.

At the end of the day there's less overall character development that can be done in the space of an expansion, that's normal, but I don't really think that situation can be improved just by allowing someone to ask more questions in camp. Even so, I'll see what people have to say who have actually played the game, and parse their answers appropriately. That's my job. :)


I just want to say I finished my first play through of Awakenings today. I enjoyed it.  of course I can't wait to see what 2-1-2011 brings. Just some positive feed back. I think your a very talented story teller.

#1106
Dlokir

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David Gaider wrote…

Morroian wrote…
Yep, I agree with the above and personally think Bioware don't fully understand the ramifications of limiting conversations insofar as it effects our (the players) sympathetic identification with the characters.

I would object to the idea that "sympathetic identification" requires being able to talk to a character anytime, anywhere, about anything. I understand that some people liked the way the dialogue worked in DAO, but just because you liked the characters does not mean that the way it worked didn't have its down side or that altering one aspect of it (the list of questions when you clicked on a character) suddenly means only the extreme opposite is possible and all characters are rendered personality-less automatons.

Could you click on party members in BG2 and ask them questions? No? Were they without personality or the possibility of "sympathetic identification"?

My observation is that the most effective means of connecting with party members is through banter and dialogues that actually have import — they relate to something that is actually going on, either in the plot or in their lives. Being able to ask them all sorts of background questions, while pleasant enough, never really added very much — and while I get that some people automatically imagine that this means they won't get to talk to their favorite characters at all, it just isn't so. Just because something has been changed does not always result in a net negative.

Again, I'd suggest actually trying it out. You can always return here afterwards and complain bitterly about it, along with the lack of [insert favorite character here], the travesty of [insert plot element here] or the injustice of [insert failure to carry forward plot element here]. {smilie}

From BG1 to DAO I saw Bioware make evolve companions management in a way i didn't like:
  • First the Approval point system, it's a design I dislike a lot because for me it pollute a lot relations with companions, and it pushes players to boring try/reload. DAO put even more the focus on this and add gifts system with an even poorest design almost forcing you to very tedious try/reload.
  • From companions living during your adventures it evolved more and more to deeper dialogs with companions but that are dead puppets during your adventures.

But where it ends with DAO, this system I don't like clearly shows good points:
  • Very developed dialogs in camp with each companion, the quantity is large enough to have an effect on players quite increased.
  • A lot of intimate camp dialogs, they allow develop a deeper background for each character.
  • Better and deeper developing of romances.
  • Ton of camp dialogs that are optional allowing player not enjoy them skip them, or allowing choose investigate them when the player is in a better mood to do so.
  • Camp dialogs very developed and with only few weak links with all other elements of the game including other companions. That approach clearly save a lot of effort in managing links to put focus on much more developed camp dialogs with each companion separately.

But this DAO approach means also a lot of simplification:
  • Their design make them like a parallel game with only weak links with the global main game.
  • Relationships between companions get reduced to series of jokes exchange, very well written and fun, but rather superficial and quite artificial because often not well merged to the gameplay.
  • During adventuring, explorations, important events, dungeons, and more, companions become almost puppets. No more living companions during your adventures. There's few companions comments but that's often superficial and the lack of links with the deep camp dialogs make those very few and very small act of living rather dull and no efficient.
  • It's fine to allow any player forget most camp dialogs but the result is that a significant number of players don't dig it much, then get rather puppet like companions and lost an important part of the game and for most it's enough to drop down a lot their final feeling about the game.

But if you want compare companions dialogs in Awakening and companion dialogs in DAO, DAO has so much material and effort put in it (easily 5 times more, and probably much more) that DAO wins easily in a comparison match.

Bu that doesn't mean that the DAO system is the best. And about merging both and have them both, in DAO there's already a lot of time put in dialogs but add the complexity of Awakening approach with much more links to manage and Im' not sure that any AAA budget can support this.

My vote is a pure bet, not sure it's better but I think Awakening approach worth a try in a full game with an AAA budget.

Few quotes about this hypothetical future game:

Dialogs that pause the game and interrupt the player. Modern game designers gave up try this probably because they want be multiplayer compatible and because it breaks the feeling for playing a RT game. But for managing companions living during the adventuring it offer a ton of positive points:
  • No more bad dialogs & actions interaction causing many little bugs.
  • No more dialogs unnoticed by the player (some didn't quote there was the companions exchange jokes during adventuring).
  • Much more possible place of companion dialogs triggers because not have to manage bugs related to dialog interruption.
  • If companion dialogs starting by clicking on an object is a good design trick, abuse of it make it often very unnatural, unlike a companions interrupting with a dialog.

Few other quotes:
  • Short dialog is better dialog when wrote with accuracy.
  • Adventure events could build the strongest player sympathy for a companion. Among many tricks, companion that left and come back later, companion you met multiple time before he joins, gandalf trick ie companion that sacrifice to save the party but come back anyway later, companion that really sacrifice his life for the party then met later for some events as a ghost or memories, and many more.
  • Systematic happy ending or happy evolution is bad but systematic dark ending or dark evolution is bad too. One unexpected happy evolution highlighted by few darker evolution can build the strongest companion link with the player.
  • It's a very difficult subject, but relationship between companions can be a huge tool to build a non puppet living party.
  • Weird companions are the best tool to make the more interesting companions, but if there's no less weird companion to highlight them then this lost a lot of its effect strength on players.

Companions in CRPG, a difficult work, and then not much have been done in past CRPG and there's most probably a lot to invent.

#1107
Northold

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Hi everybody!

I'm sorry for a little off top, but we have a discussion in one social network Dragon Age community.



We can't find answer to one question:

Are Teyrn Loghain recruited a Jowan (for he can poisoned an Arl Eamon) before the battle at Ostagar, or after it?



It's little, but very important question in our discussion, because we speak about size of guilty of Teyrn Loghain. If he recruited Jowan after the battle - it well mean that we have no proof of his plans to betray a King Kailan before the battle.