AMMO RELOADING IS THE DUMBEST THING I HAVE EVER WITNESSED
#26
Posté 12 mars 2010 - 09:25
#27
Posté 12 mars 2010 - 09:28
Patrickblah wrote...
the ammo system is stupid because it seems like a step back in tech in the ME universe because now you can reload faster but you have a lot less shot like with the anti-matter sniper you can only have 14 or 15 shots they should only have the ammo system with heavy wepons to make the game make sense and connect better to the 1st ME also another point cookies are awesome
The shift is properly explained. It's a step "forwards", though directions don't completely apply, because it solved a problem that existed.
#28
Posté 12 mars 2010 - 09:32
Cowboy_christo wrote...
I dont see how having to use cover is mindless?
Like he said, if you played GoW1, you pretty much got your fill of duck and cover shooting, and it becomes mindless as a result. I think that the criticism is valid: that a lot of the combat innovation in ME2 is just rehashed from 3 year old TPSs.
#29
Posté 12 mars 2010 - 09:49
Jaysonie wrote...
TJSolo wrote...
Cowboy_christo wrote...
...............................................imo.
Now it is just mindless cover.
All game mechanics become repetitive after awhile.
Only thing I got tired of the cover system without online play back in GoW1.
I got tired of the shooting in ME1, oh wait I am still playing the game and enjoying it.
No need to prove him wrong, since it is his opinion.
Didn't attempt to prove him wrong. I just offered a different opinion.
Most of what is said on the forums are opinions, I just neglect to include the arbitrary "imo" labeling.
My posts uses a lot of "I" statements. Clearly an indicator of personal experience.
#30
Posté 12 mars 2010 - 10:02
Gotta love the illogical moves that Bioware has done with this game.
#31
Posté 12 mars 2010 - 10:10
Cluck Norris wrote...
It makes no sense in a suicide mission. How does the collector weapons drop the same ammo as your weapons? Wouldn't you go into a suicide mission with a weapon that doesn't run out of ammo?
Gotta love the illogical moves that Bioware has done with this game.
I hope you get banned soon.
#32
Posté 12 mars 2010 - 10:10
Cluck Norris wrote...
It makes no sense in a suicide mission. How does the collector weapons drop the same ammo as your weapons? Wouldn't you go into a suicide mission with a weapon that doesn't run out of ammo?
Gotta love the illogical moves that Bioware has done with this game.
Why did the Geth in ME1 drop human/Turian/Krogen armor? Gotta love BioWare continuing to do illogical things in a fictional video game.
#33
Posté 12 mars 2010 - 10:13
rab****annel wrote...
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Do you know how many times this has been brought up? You're a month too late with nothing new to add to the the table.
This.
And yeah, I like ammo. Besides, there are mods that give you heat dissipation + heat sinks.
#34
Posté 12 mars 2010 - 10:27
#35
Posté 12 mars 2010 - 10:49
#36
Posté 12 mars 2010 - 10:52
i liked that wolves dropped armour ,helmets and money in dragon age.that was cool.
#37
Posté 12 mars 2010 - 10:55
#38
Posté 12 mars 2010 - 10:55
DonFredek wrote...
logic is really not the strongest part in bioware games.they do so many things right but just cant finish their product.to bad there are no better games available.if you like ammo play call of duty,theme park shooter emulating realistic combat.
i liked that wolves dropped armour ,helmets and money in dragon age.that was cool.
There game is one of the most polished games ive ever player. And since the "thermal clips are so liberally placed, i dont see how many people are having problems actually running out of the stuff.
Modifié par Jaysonie, 12 mars 2010 - 10:55 .
#39
Posté 12 mars 2010 - 10:56
rab****annel wrote...
I don't think it's explained as "ammo". If you're using the sniper rifle, for example, and you see that you can fire 12 shots before you have to "reload", that's not ammo. That's the number of shots needed for that weapon's current heat sink to reach maximum capacity. At which point, you eject the used heat sink and insert a new one so that you can continue firing. See, instead of waiting for the heat sink to cool like in ME 1, you simply replace the heat sink. It's now externalized and allows you to deal damage reliably and consistently, eliminating the possible problem of having to wait for your weapon to cool down during an emergency because you panicked or got too trigger-happy.
You're wasting your breath (metaphorically) and wearing down your keyboard. Literally.
#40
Posté 12 mars 2010 - 10:56
#41
Posté 12 mars 2010 - 10:58
#42
Posté 12 mars 2010 - 10:58
#43
Posté 12 mars 2010 - 10:58
lol. It just baffles me. When BW announced that they were changing the weapon system from infinite ammo w/ overheat to ammo/heat sinks, I skimmed their technological explanation and it made sense. I'm just wondering why this isn't common knowledge.Dethateer wrote...
rab****annel wrote...
I don't think it's explained as "ammo". If you're using the sniper rifle, for example, and you see that you can fire 12 shots before you have to "reload", that's not ammo. That's the number of shots needed for that weapon's current heat sink to reach maximum capacity. At which point, you eject the used heat sink and insert a new one so that you can continue firing. See, instead of waiting for the heat sink to cool like in ME 1, you simply replace the heat sink. It's now externalized and allows you to deal damage reliably and consistently, eliminating the possible problem of having to wait for your weapon to cool down during an emergency because you panicked or got too trigger-happy.
You're wasting your breath (metaphorically) and wearing down your keyboard. Literally.
#44
Posté 12 mars 2010 - 11:04
#45
Posté 12 mars 2010 - 11:05
#46
Posté 12 mars 2010 - 11:05
#47
Posté 12 mars 2010 - 11:10
still noone explained to me how a synthetic species like the geth creates a ship that travels through mass accelerators and through space,radiation,orbits and and everything else in the universe but is destroyed by a door.
#48
Posté 12 mars 2010 - 11:17
#49
Posté 12 mars 2010 - 11:19
#50
Posté 12 mars 2010 - 11:24




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