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Going..... Rogue?


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#1
Cypher0020

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Ya know.... DAO's frustrating because each class has SO many possibilites.

So yeah... rolled a dalish chick and really feel the rogue vibe

So.... skillz...? Posted Image

My gameplan was at leas to put points into

dual weilding line

concerin

stealing

traps

herbalism/poison???

oh and survival?

I geeked out when my elf noticed all the traps in the starter cave that could have went off but didn't I was daaaaaaam when I saw em pop upPosted Image  then I guess you can avoid/dismantle?


I know rogues are sneaky sneaky stab the back sorta players... so building one can't be that hard?

#2
sajahVarel

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I'm doing the exact same char, but archer XD (but no stealing, combat tactics instead), the trap skill raises the chances to detect so it's normal (by the way, with the trap skill you can take back the traps you placed but didn't trigger in battle, salvaging is good XD, doesn't work for ennemy traps though ><).



For the talents, stealth and lethality/coup de grace are mandatory I think (for the crazy backstab).

Assassin spec obviously if you wanna go all sneaky cunning backstab.

I'm gonna get the ranger spec too (ranger, bow, pet, dog etc...), bard is fine for a DW.

#3
Cypher0020

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yeah stealing looked... random... when would you have time to steal?



ok what about stats? I know dex.... but willpower? constiution too beef up the health a bit?

#4
sajahVarel

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a bit of willpower, but it's not really necessary, and no constitution, combat stealth drop the aggro and high dex is a very good defense. Everything goes in dex and cunning (a bit of str to wear light armor, about 20).

For stealing, you steal every important npc and merchants (out of combat).
When you get the lv 4 stealing (combat stealing), you steal champions, elites, bosses, what ever isn't white.

Modifié par sajahVarel, 12 mars 2010 - 08:56 .


#5
Cypher0020

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I get what dex does but what about cunning?



and if no points in cons..... how do you get more health?

#6
whodawhanow

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Stealing in combat auto through tactics only works in PC version, just FYI. But otherwise, there is a ton of good stuff to steal from NPCs. Tevintor Crossbow, Couple of Thorn of the Gods, Loghains crown (twice!).



For DW rogue using daggers, go dex (to hit), and cunning (for damage after lethality). You will need a little str (22 I think) for drakeskin light armor. I usually put a little into willpower, but nothing else. I never put tactics onto my warden, as I control him 100%, so I usually get one level traps (for the Lothering quest), one rank stealing (to steal before Leil), one rank poison (for grenades) and four ranks coercion, maxing out the combat training.



Stealth is pretty mandatory, although I don't use it as often as I should. Lethality is mandatory UNLESS you go DW swords with Master. I wouldn't, as it means you need a dex/str build and lethality becomes pointless and therefore cunning does, so you lose coercion points. For archer builds it's pretty much the same. Stealth to save yourself, dex/cun to hit and damage with lethality. Arrow of Slaying is a must. I would spec a ranger to get an extra "tank". Bard is a good archer spec too, although Assassin works ok with Mark of Death and the passive skills it gives.

#7
sajahVarel

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DW sword (or axe) is for warriors, don't bother doing it with a rogue it's less efficient.

Cunning works for lethality (using cunning to deal dmg instead of str), as well as for the assassin and bard specs (bard songs are cunning based and the assassin gets extra backstab dmg based on cunning).

#8
KentGoldings

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My last Dalish elf rogue was a Archer-Ranger specialist. A fully developed archer is a consistent damage. The "Slayer" ability is devastating and a high dex makes you nearly invulnerable. And, who doesn't love bears.



I agree about the daggers only. DW Axes are great with STR/DEX fighters, but rogues want daggers.

#9
mousestalker

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20 in strength, all the rest in cunning and dexterity. Lethality and Momentum are the two talents you want for dual wield. The others are nice, but those are 'must have'. You want to have stealing (at least 1 level) before you leave Lothering. Pump Stealth, Coercion and Combat Training. Put one point each into traps and poison. There are two available rogues to you for companions, so you really don't need to pump anything else up.



Wear light armour and use daggers (the very best dagger can be found in Orzammar and is very expensive).

#10
KentGoldings

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mousestalker wrote...

Wear light armour and use daggers (the very best dagger can be found in Orzammar and is very expensive).


Duncan's Dagger upgraded to Dragonbone and The Thorn of the Dead God (greater Version) found in the drifter's stash at Carridin's cross of less expensive options for the DW rogue.

#11
Wicked 702

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KentGoldings wrote...

mousestalker wrote...

Wear light armour and use daggers (the very best dagger can be found in Orzammar and is very expensive).


Duncan's Dagger upgraded to Dragonbone and The Thorn of the Dead God (greater Version) found in the drifter's stash at Carridin's cross of less expensive options for the DW rogue.


I'm partial to the Dead Thaig Shanker myself. Can be found during Shale's romp through her old Thaig in the dead roads.

#12
Andorfiend

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I started a City Elf Rogue and oh my god is she deadly. It's kind of hideous how fast she drops everything. She seems to have a mental block about spotting traps however. My Dwarf Noble Warrior spotted them all the time, but this chick sets off more traps than Alistair, and that's just sad.

#13
KentGoldings

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Wicked 702 wrote...

KentGoldings wrote...

mousestalker wrote...

Wear light armour and use daggers (the very best dagger can be found in Orzammar and is very expensive).


Duncan's Dagger upgraded to Dragonbone and The Thorn of the Dead God (greater Version) found in the drifter's stash at Carridin's cross of less expensive options for the DW rogue.


I'm partial to the Dead Thaig Shanker myself. Can be found during Shale's romp through her old Thaig in the dead roads.


There's no shortage of fun daggers, no mistake.   But, you do need to equip all your rogues with some fun items.

#14
Vasiliii

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Imo poison making is the way to go first.. Poisons are so powerful early game!

#15
Guest_mochen_*

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personally I pumped almost all my points into cunning and dexterity, save a few for strength and constitution. I agree that poison making is useful early on, I tried to unlock all the combat trainings first so i got access to the higher talents. Early in the game these are also really good i think

#16
Default137

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Pump up Dex and Cunning ( unless you are playing 360/Ps3, then put everything in to Strength, because Dex doesn't affect Daggers on those systems, also gun for either Axes or Swords if playing 360/Ps3. )



Put at least 20 into Strength so you can wear the better armors, maybe 26ish if you plan to wear Medium, although I don't recommend this unless you seriously want to be putting a ton of points in to Willpower, or find a +Stamina weapon/armor I've yet to find myself.



Make sure to get Momentum as soon as possible, you should be able to get it in the Origin if you plan correctly, if not, make sure you have it before you leave Ostagar, make sure it is always up, this boosts your damage by at least 60%.



In terms of Skills, I'd say get Combat up to about 3, and Coercion up to about 2/3ish before you start working on Stealing, while the other sidethings are nice, Poisonmaking gets a bit useless later on, and Zevran starts with 3 pips of it, and I've honestly never found a use for Trapmaking, as it just doesn't do enough for the work you have to put in to it.



If you are on the PC, focus on getting Momentum, Lethality, Duel Weapon Expert, and Combat Movement quickly, these are all very powerful skills that can boost your damage substantially, and Combat Movement makes it much easier to get backstabs, as rather then just allow back attacks to count, it also counts most side attacks, as well as bugs out every know and again and lets you do a facestab backstab.



Thats mainly it, make sure not to charge in on the higher difficulties, and instead use Shale or Sten to gather up all the enemies before you really start beating on them, if you get in to position correctly, you can easily kill most mobs before they can even realize whats attacking them. Once you get Combat Stealth, you should be able to tank Archers, and a fun little trick is to just use Combat Stealth to get out of a fight, run over to their Archers, then start killing them all, since they can't hit you, and will stop shooting your other teammates.










#17
Haplose

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Andorfiend wrote...

I started a City Elf Rogue and oh my god is she deadly. It's kind of hideous how fast she drops everything. She seems to have a mental block about spotting traps however. My Dwarf Noble Warrior spotted them all the time, but this chick sets off more traps than Alistair, and that's just sad.


I guess you didn't invest much in the Deft Hands->Device Mastery Talent tree and/or you have low Cunning.
These Talents are used for Trap disarming/detection.

Stealth mode gives a bonus to Stealing (each rank in Stealth Talents gives the same bonus as a rank in Stealing skill), and is also supported by Cunning, of course. To steal from pretty much everyone, including mostly all red-names, you need 4 ranks in Stealing, 4 ranks in Stealth and probably some Cunning too.

In my opinion hybrid Dexterity/Cunning builds are the best. Have very good damage, unbuffed hitrate and Defence. Can also perform all the Rogue-ish tasks (depending on Talent and skill choices, but eventually you have enough Talents to do everything and have all the usefull combat Talents).
Something like 40 Cunning, rest Dexterity. You can mostly ignore other stats. You will have enough Strength boosts from Fade and attribute bonus items, that you hardly need to raise it all. Put 1-4 points here if needed for the Felon's coat (best armour) and Helm of Honnelath (leave it at Tier 3 or the  Strength requirements will raise). But 20 buffed Str is all you ever need.

Most important Talents: Dual Weapon Finesse, Momentum, Coup-de-Grace, Deft Hands - get these ASAP (and their prerequisites, of course - Dirty Fighting is awesome, so is Combat Movement... Dual Weapon Sweep is very good too). With Coup-de-Grace heavily exploit Crowd Control options - of your Rogue and your other characters, especially casters. You can now do face-backstabs to frozen/paralyzed/stunned/sleeping/knocked down enemies.

Later get 1 level of Stealth (for scouting and trap disarming before combat), take the rest of the Device Mastery line when you can. Getting Dual Striking (for backstab immunes and later for Pinpoint Strikes combo) and Riposte (extra stun) is nice when you have spare Talents.

For specializations, get Assasin and Duelist. Get all Assasin Talents ASAP, especially Feast of the Fallen, as that will ease you Stamina issues. Duelist is less of a priority, but Dueling is very nice with Keen Defence and Pinpoint Strikes are great when you finally get it (auto-criticals for 15 seconds, overrides backstab/critical immunity, including Dual-Striking no-crit feature).

Eventually take Lethality. Since your Cunning should be a bit higher then your Strength, it will probably up the damage a bit. But don't rush it, when you have only 10 more Cun then Str, the effect will be hardly noticable and the prerequisite Talents in that tree are weak.

Rest of the Stealth line is less important if you're not soloing IMVHO. But probably still get it when you have free Talents.

Stay away from Evasion! Strong Dex and consequently Defence will serve you much better! Evasion will interrupt your attack and special move animations, can even lock you in repeated Evasion animations if you're getting many Evades, unable to do anything.
Feign Death is redundant with Combat Stealth plus with high Dex you're hardly ever worried about getting hit, so skip it also.

Eventually you might get Whirlwind or Arrow of Slaying (4 Talents... probably no can do) if you have spare Talents, but we're talking end-game now, if at all.

Modifié par Haplose, 13 mars 2010 - 12:53 .


#18
trixter13

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[quote]mousestalker wrote...

 You want to have stealing (at least 1 level) before you leave Lothering
quote]

Why?

#19
sajahVarel

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to steal the imperium crossbow ? (T7 crossbow, massive damage to demons, stolen from the lothering merchant).

#20
RavenousBear

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Default137 wrote...

Pump up Dex and Cunning ( unless you are playing 360/Ps3, then put everything in to Strength, because Dex doesn't affect Daggers on those systems, also gun for either Axes or Swords if playing 360/Ps3. )


I thought the Dex bug on consoles affected the game that only Strength increased damage output by 100% unlike PC which had 50-50 strength and dexterity. If you get Lethality, the modifier would change to Cunning instead, and since Cunning is tied to other rogue skills and talents, would it make more sense to stack up on cunning rather than strength for consoles?

#21
trixter13

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sajahVarel wrote...

to steal the imperium crossbow ? (T7 crossbow, massive damage to demons, stolen from the lothering merchant).


Nice...

didn't know about that.

#22
RavenousBear

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Leliana already has 3 skill points in stealing when she joins your party so it is not imperative to get 1 point in stealing before leaving Lothering unless you plan to leave Leliana to a gruesome fate with the rest of the village.