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Mass Effect 2 Grevances (things I thought could have used improving)


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#1
D.I.Y_Death

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Well originally I was just gonna write a full review but that's a long read and it probably wouldn't have attracted the attention of BioWare staff who might be able to bring up or consider what I thought were game threatening issues.

I'll also start this off by saying I torrented Mass Effect 2. Not becasue I'm a cheap ****** but because with this economy I can't afford the games I'd like to buy. I do plan on buying ME and ME2 in the future though.

ME2 was a wonderful experience with a few aggrovating flaws.

1) Unessecary engine tweaking.  Good example is the selection that doesn't work properly because the blue boxes are now rendered using the graphics card. Don't fix what isn't broken!

2) The last boss of ME2. Guy, honestly, I like my SNES too but that last boss just killed the atmosphere. It was nearly a game breaker for me because of how completely dumb it seemed to throw something that hadn't fit into the eb and flow of the rest of ME and ME2. Maybe if there was some back story like there was in ME that choice would have bneen much more pallatable.

3) Item/Upgrade systems. The first ME had problems with inventories being totally unrealistic and hard to manage but ME2 fixes that while removing any real interest for the inventory system. Gays, why can't you combine the best of both worlds?

The upgrade system was fine but could have used a bit more detail especially when the Normandy was involved. There's a lot of cool options you set yourself up for with that Skies of Arcadia upgrade your ship system but it was never utilized beyond the last mission of the game.

4) Lack of really likable characters. ME had Wrex and Liara and while ME2 has a Garrus that simply rocks some of the other characters were just boring and said boring things all the time. Even the interraction between your characters (non cut scene) was more limited then what I expected. This just boils down to personal prefference though because the loyalty missions you do give a whole new level of depth to your team.

5) Horrible pacing. ME had the terrible driving mini games to help pace it and regardless of how bad the controls were for that shopping cart it served as excellent filler. In ME2 there is no filler to help evently space out the plot. It's excessively jumpy and on occasion it ruins the intense atmosphere.

6) The Galaxy Map. It felt like I was playing FF7 again and flying the Airship all over again...except this Airship doesn't let me go where I want to go. This just boiled down to another case of the "if it ain't broke don't fix it" which I felt held this back from being as good as the original Mass Effect.
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Because it's really discouraging when someone takes a big steaming s**t on your hard work I want to close with what I thought was great about ME2.

1)  Loyalty missions. By far the best missions in the game were the loyalty missions. They provided the meat and bones for the character development which was the driving force behind ME2 (well besides it being a ME/BioWare game).

2) The pretty much directly ripped off from Dawn of War shooting/cover stsyem. It fits extremely well for ME imo and should be used again.

3) Obviously the graphics were, as usual, amazing even on low-mid settings with a GeForce 7300 GT driving the game.

4) The hacking/bypass system was excellent. Only problem I had (beyond the lack of instructions) was the extremely easy difficulty of the puzzels when you upgraded your hacking and bypass timers.

5) Lack of that p.o.s Mako vehicle. I'd love to see a good substitute for the Mako so we can actually explore planets again.
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The only things I believe are a absolute must for ME3 are

1) loyalty missions

2) Same combat system with an upgradable scope (distance)

3) Ditch the nuke gun

4) No more Dues Ex Machina style big bad guy with absolutely no background info if you're going to make him look that stupid again.

#2
Guest_mrfoo1_*

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I agree with point 6. And would like to add that having to maintain a course of direction manually is aggravating. I loved that it was all a matter of click here to go in ME1.



Ii disagree with the nuke gun. Funnest gun ever in ME1 or 2

#3
Jon Phoenix

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You lost anyone who might have listened when you blatantly mention ripping off the company. You think that blaming it on the economy makes it all better? classy.

#4
TJSolo

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Jon Phoenix wrote...

You lost anyone who might have listened when you blatantly mention ripping off the company. You think that blaming it on the economy makes it all better? classy.


When I read it all I saw were the points.
Now I see what you mention. Funny how some pepole have the quads to admit to that on the companys own board.

#5
masterthehero

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You lost me at "torrented" and all your points were already rehashed. So not only did you repeat what was already discussed but you stupidly admitted to pirating the game. Did you need to mention that detail? No! Worthless thread.

#6
Pacifien

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I disagree about the lack of likable characters, though you do admit there's personal preference there. And I admit that I seem to like some characters more than most people seem to, such as Grunt and Zaeed. (Okay, Zaeed isn't really a likable guy, but I liked having him around.) And I've yet to find someone who didn't like Mordin right away... I'm sure someone out there didn't, but we haven't met yet.



I do agree that there's a serious lack of squad interaction, particularly for a game that built itself as being about the squad. Apparently, it's only a love affair between Shepard and the squad, as opposed to everyone learning to deal with everyone else.



Segmenting the game into loyalty missions is actually its weakest part, I think. First of all, it lends itself to the bad pacing issues because every mission is like a snapshot of a greater whole. Illium may be a hub, but the major missions you do there are segmented from the main area. Compare this to Chora's Den: significant things happen there, but it's not like you could only get there by transport and you could only visit it once. If you wanted, you could walk there. If you wanted, you could go there again and again.



That hacking/bypass system was an improvement over the decryption/electronic of ME1, but it actually lacked challenge to me. I never felt the need to buy the upgrades. I would have liked to have seen a variation in difficulty as well.



The inventory for ME1 was tedious, but without a good idea on how to integrate one along with ME2's upgrade system, I can't really complain. Given the choice between one or the other, I'd go with ME2. If someone could describe a good combination between the two, I'd like to hear it. Not just say they should bring the inventory back, but somehow show to me that it would be better, I'm open to the idea.



Also, I love the nuke gun. I actually never use it except when I'm in a foul mood and just want to see the thing go off. Too little of a perk to keep in the game? Possibly, but it's my perk and I'll keep it.

#7
Grizzly46

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I'm not going to rebutt anything, but I'd like to point out this:



What the OP says is a personal opinion. That means it is personal, and in no way representative for the rest of the people playing the game. Sure, I might agree on some points, but just like a professional review in a magazine, it does not reflect on everybody's thoughts of the game. Therefore, even if written well, it is a waste of time. If you want something changed, discuss it in the more detailed threads around here, because, even if your opinion is important for you (just as important as my opinion is for me), it doesn't matter when there are thousands of opinions for someone else to consider.



As an example, I doubt Bioware removed the mako from ME2 because of personal reviews - it was most likely due to long discussions and an overwhelming majority of players stating they didn't want the mako back in ME2, in threads propagating for this stance.

#8
ResidentNoob

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You may not like the nuke gun, but I just saw every enemy on my screen get vaporised in a miniature mushroom cloud.



I'm happy.

#9
Saetanigera

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You haven't bought one of the best games of the year from several years ago for $20 and you made a duplicate thread to discuss what you want in ME3? Seriously?

#10
ExtremeOne

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ME 2 is a good game and it is better than ME 1

#11
TheSleazebag

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I thought all of the characters in this one were far bettter than the boring ones in the first one

#12
Onyx Jaguar

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Yeah you shouldn't have opened up with those first couple of sentences. :|

#13
tmelange

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D.I.Y_Death wrote...

I'll also start this off by saying I torrented Mass Effect 2. Not becasue I'm a cheap ****** but because with this economy I can't afford the games I'd like to buy. I do plan on buying ME and ME2 in the future though.


DUDE. Not cool. Just say you stole it. Stupid to admit you're a thief all public like. A bad economy and not being able to afford something does not entitle you to steal it. 

#14
Milician

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More of a rant than anything. Personally I thought the final boss made decent enough sense, and the characters were interesting in my opinion...<_<

#15
kaimanaMM

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D.I.Y_Death wrote...

The only things I believe are a absolute must for ME3 are

BLAHBLAHBLAH


So, you don't pay the money for either ME1 or ME2 (the rest of us must be rich since we could shell out the cash) and believe you have the right to come here with a list of demands as to what should be in ME3.  

I'm sure everything you said will be taken into consideration, let us know how that works out.

#16
smudboy

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D.I.Y_Death wrote...

1) Unessecary engine tweaking.  Good example is the selection that doesn't work properly because the blue boxes are now rendered using the graphics card. Don't fix what isn't broken!


Blue boxes?

2) The last boss of ME2. Guy, honestly, I like my SNES too but that last boss just killed the atmosphere. It was nearly a game breaker for me because of how completely dumb it seemed to throw something that hadn't fit into the eb and flow of the rest of ME and ME2. Maybe if there was some back story like there was in ME that choice would have bneen much more pallatable.

Agree.

3) Item/Upgrade systems. The first ME had problems with inventories being totally unrealistic and hard to manage but ME2 fixes that while removing any real interest for the inventory system. Gays, why can't you combine the best of both worlds?

The upgrade system was fine but could have used a bit more detail especially when the Normandy was involved. There's a lot of cool options you set yourself up for with that Skies of Arcadia upgrade your ship system but it was never utilized beyond the last mission of the game.

What pissed me off was the whole lack of (also illegal) weapon mod culture.  Wasn't that a big deal on the Citadel/ME universe?  Who has the best mod of weapons/body/genes/etc?  It didn't have to be a prevalent theme, but why get rid of something that was fun to play with, and part of a storytelling, just so the new Soldier can have 3 weapon "skills"?  What?

I was sad Tali couldn't upgrade any gear.  Hello.  Quarin mechanical genius.  All Mordin's doing is playing on his terminal.

4) Lack of really likable characters. ME had Wrex and Liara and while ME2 has a Garrus that simply rocks some of the other characters were just boring and said boring things all the time. Even the interraction between your characters (non cut scene) was more limited then what I expected. This just boils down to personal prefference though because the loyalty missions you do give a whole new level of depth to your team.

The problem wasn't the lack of really likable side-characters.  They were all great.  The problem was the relevance to the main plot.  If they had even a smidgen, they'd be super-likable because then we'd know why they're here.

5) Horrible pacing. ME had the terrible driving mini games to help pace it and regardless of how bad the controls were for that shopping cart it served as excellent filler. In ME2 there is no filler to help evently space out the plot. It's excessively jumpy and on occasion it ruins the intense atmosphere.

Pacing of...what, story?  Levels?  Game play?  Using Mako to...decrease pacing?  That's ridiculous.  If story, then I agree.  Game play was greatly improved over ME1.

6) The Galaxy Map. It felt like I was playing FF7 again and flying the Airship all over again...except this Airship doesn't let me go where I want to go. This just boiled down to another case of the "if it ain't broke don't fix it" which I felt held this back from being as good as the original Mass Effect.

I think this is where the dev team wanted ones exploration and "going places" to "mean something."  That is, game play relates to the overall theme of "In ME, there are choices, and it costs you <fuel>".  Or some bull.  "Here, let's micromanage how you explore the entire universe, with finite resources."  Thanks.

#17
Xaijin

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You forgot the bullet point about where they "were inspired" by just about every element of Star Control II.

#18
JThompson6577

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Wait...
 
You stole the game and you have the nerve to ****** and moan?

Wow, I'm impressed.  I really am.