Now obviously for comics/novels/any other adaptations sets within the ME universe, there needs to be some 'set' way of playing the story for them to take their cues from or else you'd ge a lot of self contradiction in the non-interactive explorations of the universe, which would confuse things. But that is OK. If you know the set path that the 'default' Shepard (let's say) has walked, you can still recognise which choices were made and why, and see how the choices you've made differ and affect the way the plot progresses without it detracting from choices 'your' Shepard makes. Shepard might be different, but the way the other characters interact with him will still be true to their character (or should be), and so rather than the universe being totally different, we simply get a deeper understanding of it. However, saying that this renders every in game experience which falls outside the realm of this set path as non-canon is silly. It is still a valid part of that universe, just not that set story.
For example: you could interperate the way the romance scenario plays out with Garrus and FemShep as showing a vunerable, lonely side to Garrus' nature, which he only shares with her. Even though 'default Shep' doesn't interact with Garrus in the same way, this doesn't mean that it's fair to dismiss any claims Garrus as a character is vunerable and lonely - he simply doesn't show it as much on that particular story path. The writers have given us a complex universe full of complex characters here.
I think 'canon' as we know it now is maybe the wrong word to be using in the context of the default Shep path Bioware have selected.
Apologies for length. Sometimes I get carried away.
Edit: to me canon in this context has always meant rules governing origional universe, not simply within the realm of the story itself. The 'origional story', being an interactive video game, is actaully many. This isn't an adpatation of a story, it just so happens the devs have had to choose a set story path to base certain choices and additional content on. Playing through with a Shepard who deviates from the default path isn't the same as, for example novel writing, making up an entirely new story which contradicts the old one. The over-arching plot of any Mass Effect playthrough is the same, it's just the story is told differently. Just wanted to make that clear. I'm not trying to say anyone is right/wrong. Just that it doesn't really matter for the experience of the game.
Modifié par janeym27, 13 mars 2010 - 05:58 .





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