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Head morphs for NPCs


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#1
Guest_imported_beer_*

Guest_imported_beer_*
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There is probably a bloody simple answer for this, but I'd rather risk looking stupid than experience any more frustration.

I am creating a mod. I have created unique face morphs for the various characters. They are saved and exported to local (both as mrh and mop).

The toolset wiki says exporting to local is enough for them to appear in the morph window for the specific creature provided it is checked out to local and it is of the right race. No go. I get all game resources and my head morph does not appear as part of the selection.

It is named hm_charname.mrh. I can see it in my mods toolsetexport folder. I just cannot get it in my menu of options for morphs when I want to put that face on the NPC.

What am I doing wrong?


EDIT: I must specify that I did an extensive search but all I found was headmorphing for NPCs within DAO. If there is a thread that is specifically dedicated to mod NPC morphing, and you can direct me to it, I'd be grateful.

Modifié par imported_beer, 13 mars 2010 - 08:55 .


#2
Craig Graff

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Some (probably dumb) questions:

Is the character a human male?

Did you refresh the toolset after exporting (F5) or close and open the toolset?

What folder (the full path) are your headmorphs exporting to?

What is the name of your module?

#3
Guest_imported_beer_*

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Craig Graff wrote...

Some (probably dumb) questions:
Is the character a human male?
Did you refresh the toolset after exporting (F5) or close and open the toolset?
What folder (the full path) are your headmorphs exporting to?
What is the name of your module?


-Yes,
-Yes, 
-My documents/Bioware/Dragon Age/Addins/Hasthi/core/override/toolsetexport ,
-Hasthi.

BUT I figured out what I did wrong. In the export settings, the export as mop was set to true. I hadn't noticed since I hadn't changed that setting myself. When I changed it back to false, exported to local, refreshed and then opened my creature properties window, the human head was there and waiting.

Hurrah?