No mages- how doable is this?
#1
Posté 13 mars 2010 - 03:34
out of lyrium, a natural ore. I'll make someone else the herbalist.
I have a few questions..
1. How viable are the traps? If I make a grease trap can I throw a fire bomb and set everyone on fire?
2. How viable are bombs? The wiki says each one does 80 damage in an AOE.. do freeze bombs have a chance of freezing people up?
3. Shale.. This is a conflict. How can a creation of magic be justified as a companion?
Thanks.
#2
Posté 13 mars 2010 - 04:00
For traps : 3 things to know :
1.You can stack traps on the same point (the mob will trigger all of them at the same time, 8 elemental traps = instant kill on most of the groups).
2. If one of YOUR traps isn't triggered at the end of the battle, you can take it back in the inventory to reuse it later.
3. you can trap under someone's feet, meaning you're basically a melee aoe (the trap is instant triggered when used that way, pretty effective).
There are 2 types of traps, the traps (rly), and the lures, the lures are taunting traps, they will attract mobs like a magnet, so when you chain traps you basically put a lure where your traps are, and the mobs will all get in the aoe...
With master stealth, you can trap in a room full of mobs without being detected (most of the time), so when the fight begins they're usually in bad shape from the start (just like when you throw a fireball).
#3
Posté 13 mars 2010 - 04:54
#4
Posté 13 mars 2010 - 05:07
#5
Posté 13 mars 2010 - 05:17
#6
Posté 13 mars 2010 - 05:23
As far as I can tell, shock traps/bombs don't seem to drain stamina like the lightning spells do, and ice traps don't freeze, but fire traps/bombs do give the persistent damage after detonation.
Modifié par UberuceIAm, 13 mars 2010 - 05:26 .
#7
Posté 13 mars 2010 - 05:26
Personally I dun think they are worth it. Elemental bombs are tier2 and they are worth making in bulk as I tend to use them frequently. Poisons on the other hand lasts for a min each. I find that the ones I loot are more than sufficient. Others can be bought. Go tier 4 if you really like/use poisons like quiet death on consistent basis.Surango wrote...
Sounds deadly indeed. Might switch it up though since I haven't tried the casteless origin. Is the top tier of poison making really worth getting?
If you have someone in your party with unused skills then by all means.
#8
Posté 13 mars 2010 - 05:44
With mementum you'll break the dps meter XD.
As for traps, they each have a unique script, so dmg and side effects don't work like the other talents or spells, by the way the T4 traps are clouds (meaning they stay active for a time after triggering, the overpowering lure is purely a joke, for 10 seconds after triggering it stuns any ennemy for 20s who fails the resist check..., talk about overpowered...).
#9
Posté 13 mars 2010 - 07:40
#10
Posté 14 mars 2010 - 01:18
Talking about traps/bombs, as already mentioned they are quite handy, having a point in poison making and traps with most characters so they can use them might yield great results.
#11
Posté 14 mars 2010 - 01:42
#12
Posté 14 mars 2010 - 05:08
sajahVarel wrote...
For grab and overwhelm, there is paralysis, stun and knockdown, you just have to keep them when you fight ogres or other big mobs (dirty fighting, stunning blows, shield bash, poison spamming etc... are actually safer than just trying to heal your guy till he is released).
Yeah, but depending on the party setup and the difficulty setting it is better to be carefull with those
#13
Posté 14 mars 2010 - 05:42
Dual weapon sweep and whirlwind are your friend with mobs, but it's too bad you have to take dual striking to get riposte. I learned how to do a deceive and strike maneuver long before striking at the same time.. still don't have that down truth be told.
Scattershot is a problem no matter your class. It's worse for mages and the spells that need to charge. But with Lel folks will be on the receiving end.
One other rogue question. Is there anything in the way of light armor besides Wade's that's good? I'd rather go cunning than strength.
Modifié par Surango, 14 mars 2010 - 05:42 .
#14
Posté 14 mars 2010 - 08:13
The only ogre I'm really worried about is the one in the tower of Ishal when I'm still green and don't have much in the way of crafting components.
oh yeah that one... XD,is it you first DW char ? I was amazed by my DW warrior, I slaughtered the boss in like 10-15s just by hacking him with my axes... didn't even transform, the High dex from the DW prerequirement is a ridiculously strong defense, bring a stun and nobody can kill you in a melee duel...
For your armor, the best is the felon's coat (in wade's shop), with about 20 str + some bonus you can wear a good light armor.
Shadow of the empire (from the merchant in front of the tapster in orzammar) is a good light armor too (while waiting for the felon's coat, since it's sold only late in the game). If you want the felon's coat btw, don't pick wade's drake armor first, casue he won't sell you anything afterward...
#15
Posté 14 mars 2010 - 08:40
#16
Posté 16 mars 2010 - 03:52
#17
Posté 16 mars 2010 - 04:26
Granted, you'd be gimping your warriors/rogues from what they do best (single-target DPS, other warrior/rogue utility functions) but that's the reason why he have mages to fill that role in the first place.
#18
Posté 16 mars 2010 - 08:33
I'm yet to do a truly mageless party. Leaving your poultice pump back in camp is merely harder than bringing her along, but it's not insurmountable.
Modifié par UberuceIAm, 16 mars 2010 - 08:34 .
#19
Posté 16 mars 2010 - 08:49
#20
Posté 17 mars 2010 - 02:39





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