There are many Rogue models available to the character, but I like to lean more towards a Melee DPS model. Of the three schools (Rogue, Dual-Weapon, and Archery) I lean towards Rogue and Dual-Weapon. If you're a ranged DPS model, you want to pour your points into Archery. If you're a melee DPS model like myself, you're going to want to start off with Below the Belt and Dual Weapon training. Below the Belt gives you a descent attack that can slow down enemies so they can't escape or can't pursue. Dual-Weapon training starts the first Dual Weapon chain, which will be your primary focus. As you advance through the first few levels, Dual Striking and Dual Weapon Finesse are a must. Also take Improved Combat Training at this point.
Next, at Level 4, Combat Movement presents a wider flanking area to produce backstabs. In the bigger fights, with alot of enemies bunched together, it's not easy to position you're rogue behind a target, so this helps alot. Let's see, at level 5 pick up Deadly Strike as a precursor to lethality for extra armor penetration. At level 6, Riposte will add another stun to your arsenal.
Once you hit level 7, you're first specialization opens up. You could go with Duelist, but I prefer Assassin since it concentrates on Damage. Damage is our first priority here. The first in the Assassin chain is Mark of Death; it increases damage on a specific target (highlighting the target in red). Party members will be able to do more damage to the target, especially warriors. This is great for enemies with a lot of health that require multiple attacks to kill.
At level 8, Leathility increases your critical chance and, as I understand, converts your cunning into strength for damage purposes. At level 9, Dual-Weapon expert adds even more critical chance. You need 26 dexterity and Expert Combat training to pick this up, though. I'd go far Coupe de Grace and Cripple at levels 10 and 11, which essentially pile on the damage with more chances for backstabs and critical hits. At levels 12 and 13, top off your Dual Weapon chains with Dual Weapon Mastery and Punisher. Now you can deal with huge threats, rather than just small ones, and wield full-sized weapons in both hands, and because of increased stamina, can use more talents at less cost.
Complete your Assassin Specialization with Levels 14-16. Exploit Weaknesses increases your damage potential by finding holes in your enemy's defenses. Lacerate gives you a damage-over-time effect. I like Feast of the Fallen because it replenishes your stamina with each kill. At Level 17 pick up Evasion, and 18 Feign death which decreases your threat level even more. Top off the last two levels with Dual-Weapon sweep and Flurry, which are combat-focused techniques.
It should be known that I am playing the console version of Dragon Age: Origins, though this build will have an equal effect on PC as well. The only class I wouldn't suggest focusing on in the console version is the Mage. Warriors and Rogues make for a great time on the Xbox 360 or PlayStation 3.
The contents of this submission are based on both my own personal experience, as well as some help from the Dragon Age strategy guide. However, personal experience beats strategy guides any day.
Modifié par Sanzee, 29 mars 2010 - 06:27 .