Aller au contenu

Photo

DA Podcast looking for Rogue Build Tips.


  • Veuillez vous connecter pour répondre
8 réponses à ce sujet

#1
VaeVictus X

VaeVictus X
  • Members
  • 246 messages
The Dragon Age Podcast will be having a recurring segment on Build Tips.  Thanks to everyone who submitted their Warrior Build tips.  We're now ready to take submissions for your Rogue Build Tips.  If you have any build suggestions for rogues that you would like to hear on an upcoming episode of the show, please submit them below or send them via email to letters@dragonagepodcast.com with the subject Sneaky Build Tips.

All submissions will be attributed to the username of the poster.  If you prefer us to use another name, please include it in your post.  If submitting an email, please include what you want us to call you in the body of the email.  Thanks.

Modifié par VaeVictus X, 13 mars 2010 - 06:50 .


#2
VaeVictus X

VaeVictus X
  • Members
  • 246 messages
We're still looking for Rogue Build tips if anyone has any they'd like us to read on the show.

#3
Sanzee

Sanzee
  • Members
  • 78 messages
There are many Rogue models available to the character, but I like to lean more towards a Melee DPS model. Of the three schools (Rogue, Dual-Weapon, and Archery) I lean towards Rogue and Dual-Weapon. If you're a ranged DPS model, you want to pour your points into Archery. If you're a melee DPS model like myself, you're going to want to start off with Below the Belt and Dual Weapon training. Below the Belt gives you a descent attack that can slow down enemies so they can't escape or can't pursue. Dual-Weapon training starts the first Dual Weapon chain, which will be your primary focus. As you advance through the first few levels, Dual Striking and Dual Weapon Finesse are a must. Also take Improved Combat Training at this point.

Next, at Level 4, Combat Movement presents a wider flanking area to produce backstabs. In the bigger fights, with alot of enemies bunched together, it's not easy to position you're rogue behind a target, so this helps alot. Let's see, at level 5 pick up Deadly Strike as a precursor to lethality for extra armor penetration. At level 6, Riposte will add another stun to your arsenal.

Once you hit level 7, you're first specialization opens up. You could go with Duelist, but I prefer Assassin since it concentrates on Damage. Damage is our first priority here. The first in the Assassin chain is Mark of Death; it increases damage on a specific target (highlighting the target in red). Party members will be able to do more damage to the target, especially warriors. This is great for enemies with a lot of health that require multiple attacks to kill.

At level 8, Leathility increases your critical chance and, as I understand, converts your cunning into strength for damage purposes. At level 9, Dual-Weapon expert adds even more critical chance. You need 26 dexterity and Expert Combat training to pick this up, though. I'd go far Coupe de Grace and Cripple at levels 10 and 11, which essentially pile on the damage with more chances for backstabs and critical hits. At levels 12 and 13, top off your Dual Weapon chains with Dual Weapon Mastery and Punisher. Now you can deal with huge threats, rather than just small ones, and wield full-sized weapons in both hands, and because of increased stamina, can use more talents at less cost.

Complete your Assassin Specialization with Levels 14-16. Exploit Weaknesses increases your damage potential by finding holes in your enemy's defenses. Lacerate gives you a damage-over-time effect. I like Feast of the Fallen because it replenishes your stamina with each kill. At Level 17 pick up Evasion, and 18 Feign death which decreases your threat level even more. Top off the last two levels with Dual-Weapon sweep and Flurry, which are combat-focused techniques.

It should be known that I am playing the console version of Dragon Age: Origins, though this build will have an equal effect on PC as well. The only class I wouldn't suggest focusing on in the console version is the Mage. Warriors and Rogues make for a great time on the Xbox 360 or PlayStation 3.

The contents of this submission are based on both my own personal experience, as well as some help from the Dragon Age strategy guide. However, personal experience beats strategy guides any day.

Modifié par Sanzee, 29 mars 2010 - 06:27 .


#4
VaeVictus X

VaeVictus X
  • Members
  • 246 messages
Thanks Sanzee. With that build, would you focus more on Dexterity or Cunning?

#5
Sanzee

Sanzee
  • Members
  • 78 messages
It's hard to say... there both very important to a Rogue Melee build. I would say both, but Dexterity more. Cunning should be second, though.

Modifié par Sanzee, 29 mars 2010 - 06:28 .


#6
Silensfurtim

Silensfurtim
  • Members
  • 904 messages
DEX Rogue - solo rogue

CUN Rogue - party rogue

#7
Marbazoid

Marbazoid
  • Members
  • 299 messages
Melee Rogue, "The Scrapper"



Use a dagger in each hand, pump strength to 20 to use the best light armor (20 for Origins, 24 for Awakening), pump as much dexterity as you need to get your talents, then pour all your points into cunning.



Key Talents: Lethality, Momentum.

#8
bri193

bri193
  • Members
  • 725 messages
Ok, really like archery, so here is my full archery spec'ed rogue.

Note 1: This build uses bows exclusively, no daggers/swords

Note 2: I recommend not using Leliana in your party, since many of the PC skills and talents will overlap with hers. Use Morrigan (if you can spec her with some healing spells early on) or Wynne, Shale and Sten (if you know how to build a decent 2H'er), then later Oghren.

Note 3: Use a mod that makes short-bow 100% DEX, as it should be...

Note 4: I used a DEX/CUN ratio of 60/40, but a 75/25 and 50/50 would also work depending on desired specialisations.

Recommended race:Human

Recommended specialisations: Ranger/Assassin. Consider Bard only if you plan on higher CUN.



I will break this down into Skills, then Talents

Early Skills:

Coercion I, II; Combat Training I, II, III; Traps I

Mid-level Skills

Combat Training IV; Traps II, III; Poison II, III; Coercion III, IV, Stealing I (for Denerim quests)

Higher-level Skills

Traps IV; Poison IV; Survival I, II, III, IV

The order you take these will depend more on you play-style. If you prefer setting traps, then concentrate on Traps first, if you prefer bombs, then do Poison first. Or you can just focus on one or the other. I would recommend traps over bombs.



Talents

Key rogue Talents:

Stealth and Delft Hands. Get these maxed out asap.

Lethality for when you want to switch from short-bow to long bow, but not necessary until mid game, when you can find/buy decent long-bows

Archery

Early levels:

Melee Archery; Aim

Pinning Shot; Crippling Shot; Critical Shot; Arrow of Slaying (you want this asap)

Mid Levels:

Rapid Aim; Shattering Shot; Suppressing Fire; Scattershot

Later Levels

Defensive Fire; Master Archer



Play style is important. You are essentially an advance scout leaving the party on hold at area transitions and/or well back around corners. You will spend most of your time scouting alone in stealth disarming traps and laying trap ambushes for the mobs you will draw out into corridors and passages. You pick-off the survivors with ranged attacks, kitting back to the party if you get overwhelmed. Obviously for the major boss battles, everyone will be forced on you




#9
VaeVictus X

VaeVictus X
  • Members
  • 246 messages
Thanks for the tips guys. If all goes as planned they should be in Friday's episode.