cityhunter357 wrote...
Elevators : unleass you can stream the data so there will be NO LOADING AT ALL, elevator is the best choice to not interrupt the flow of the game with bad loading screens.
Evelvator gave ME1 a sense of continuity, that many games failed to achieve.
Actual exiting the normandy, go to the cargo bay of the SR1, exploring the cidatedl without loading screens...
I have no problem with elevators coming back, but for the love of god, at least put something more then a quick blurb of conversation that ends with you listening to the elevator music until you reach the top. Conversation within the elevator was very short, and took up very little of the time - at least stream Galatic news, or commericals("This one has no time for your solid waste excretions.") to fill up the time.
cityhunter357 wrote...
Vehicle: One of the distinctive and key elements of the first Mass effect, removed because of some whiners.
Remove the Mako doen't mean to make a better game, it only mean make a cutted game.
If you want to really improve the vehicle, in Mass effect 3 just improve the controls and make the planets less empty, without sacrificing the freedom of exploration of ME1 (too easy make some corridors like in ME2).
Not how it works - they have limited time and resources, so it increase the quality of one thing, something else must suffer. To have worlds as open as ME1, but still being more vivid and less cut-n-paste, would require less worlds, or cut resources from somewhere else.
Not against the idea, mind you, but you can't make an omlette with cracking someone's skull and taking their eggs . . . wait, no, that's not right . . . Eh, either way, I would like more exploration in ME3, but not at the cost of gameplay or dealing with a bunch of copy-paste worlds with no personality or difference.
cityhunter357 wrote...
Plus the Galaxy map, I think it would be better to have it improved.
Example, instead of moving the nomandny in an boring isometric view, make a full 3D explorable systems with a third person view of the normandy.
That, again, takes up more resources for something that adds little - first of all, you're not a pilot, why are you flying a ship? You're a commander - you give the command, the pilot flies you there. Driving the mako made some sense. Also, to create this, they'd have to build a full 3D explorable system with everything that entails, properly test them, ect, ect. Its not a good time investment imo - wouldn't you rather they spent time on something more important to the gameplay?