EternalWolfe wrote...
I have no problem with elevators coming back, but for the love of god, at least put something more then a quick blurb of conversation that ends with you listening to the elevator music until you reach the top. Conversation within the elevator was very short, and took up very little of the time - at least stream Galatic news, or commericals("This one has no time for your solid waste excretions.") to fill up the time.
I Agree, I don't think it's hard to do.
In any case, better have elevators than the loading screens.
EternalWolfe wrote...
Not how it works - they have limited time and resources, so it increase the quality of one thing, something else must suffer. To have worlds as open as ME1, but still being more vivid and less cut-n-paste, would require less worlds, or cut resources from somewhere else.
Not against the idea, mind you, but you can't make an omlette with cracking someone's skull and taking their eggs . . . wait, no, that's not right . . . Eh, either way, I would like more exploration in ME3, but not at the cost of gameplay or dealing with a bunch of copy-paste worlds with no personality or difference.
Mass effect 3 will be a simpler work than ME2 since now they have the graphic engine, the gameplay etc.
It's only a matter of polishing.
Then they can use time and resources to expand the universe and fill the gaps of ME2, the exploration.
I know it's a matter of balance with time and resources, but let's see, in ME1 we have something like 30 planets to explore (free roam), to make richer planets without sacrificing the free roam aspect, they can do 20 or even 15 in Mass effect 3.
It will be for sure a better experience than the 5/10 minute linear corridors N7 mission of Mass effect 2 (really really disappointing the side quest aspect of ME2, I ended up preferring the cut'n paste planets of ME1).
EternalWolfe wrote...
That, again, takes up more resources for something that adds little - first of all, you're not a pilot, why are you flying a ship? You're a commander - you give the command, the pilot flies you there. Driving the mako made some sense. Also, to create this, they'd have to build a full 3D explorable system with everything that entails, properly test them, ect, ect. Its not a good time investment imo - wouldn't you rather they spent time on something more important to the gameplay?
well in ME2 you control even your pilot for a little time, so the "role" matters is not that strict.
Plus as I said above, they have a large part of game ready for ME3, being the graphics and gameplay (bioware itself said this), so they can work on something totally new for ME3.
I don't think a full 3D explorable system will take many more time than the boring Mining minigame (and of course if they gave up on mining, they have more resouces to use).
Space is empy and planets are just a spheres with a texture, lol.it's a joke.
Mine is a simplified talk, I knwo how game developments works, It's just to give the idea.