Firstly, BioWare is inexperienced when it comes to shooters. This means that they would logically have to spend more time developing the shooter aspect if they want to bring it up to the level of other shooters. That does not mean it was their only focus, or that the shooter aspect is more important than the other parts of the game.JKoopman wrote...
It's interesting, but the presentation really didn't do much in the way of "explaining" why the changes were made so much as it did reinforcing what everyone has been saying since Day 1; namely that ME2 was designed from the ground up first and foremost as a shooter and that combat was the primary focus of development.
Some of the explanations and rationalizations are oversimplified to the point of being downright insulting as well. For example, the Assault Rifle Accuracy video that was supposed to rationalize the switch from stat-based aiming to traditional shooter mechanics shows a player running around outside of cover spastically spraying rounds from an AR without even bothering to aim. Of course accuracy is going to be lousy when you do everything possible to make it so! If that same player were to hunker down behind some cover and use weapon zoom to aim like you're supposed to the video would've shown that there was nothing wrong with weapon mechanics in ME1, so instead they intentionally inflated the "issue" to make their case. That seems rather dishonest.
Another example is the inventory rationalization. While it's true that an ME1-style inventory with 12 characters instead of 6 may have been too complex for it's own good, she offers no explanation for why the inventory system wasn't simply tweaked or limited to Shepard only. Instead the only rationalization provided is "Inventory needs to be simpler! What could be simpler than NO INVENTORY?" That's it? That's all the explanation we get for such a controversial redesign?
Very little in that presentation does anything to explain the "all or nothing" approach BioWare took with tweaking (read: removing) features from ME1. Instead it uses flagrant exaggerations and over-simplifications to make it's case and selectively ignores the real criticisms.
Ironic that the presentation meant to explain the over-simplification of ME2 is itself over-simplified.
The assault rifle accuracy video demonstrates how unrealisticly wide the cone of fire is when not aiming. I can not imagine any assault rifle that exists today that would fire in that manner when you're firing from the hip, even if your hands were made of jelly.
As for inventory, in ME1 I didn't like managing my own weapons any more than I liked managing them for each squad member. It was completely distracting to be often checking my loot for better stuff or certain upgrades.
She is clearly not speaking from her own perspective. Do you hate ME2 so much that you can't even recognize what she is trying to say with that quote? Do not take it so literally.Orkboy wrote...
Vena_86 wrote...
I have to laugh at the slide with "Even I don't know what all this stuff is." That is so utterly pathetic. Mass Effect had very few variables to begin with and on that levelup screen not only the names explain them selfs, also you get short, simple descriptions too everything.
Seriously, that from a lead designer from the LEADING roleplay developer is so wrong.
Glad i'm not the only one that thinks that.
I mean come on, she worked on the game and she doesn't understand such a simple thing.
It's pathetically easy to work out what everything does on the ME1 levelup screen.
If she really can't get it, then she has no right being a part of the dev team.
You're going somewhere that you shouldn't be.slyguy07 wrote...
Only the ME2 fanboys are the ones I have seen that like the dull and simple affair about 3 weapons per class.
Who are you to criticize BioWare's game development process? People who quote this slide don't seem to understand the idea of making that part of the game fun on its own. BioWare is obviously not experienced with shooters, meaning if they want to make that part fun then they need to invest more time in it. They did so and ME2 turned out excellently in that area. As for the RPG aspects, I like Mass Effect because of the story and universe, not because I could micromanage the inventory of myself and my squad members in ME1.M 3 i m 0 n wrote...
Really?
Modifié par Inverness Moon, 15 mars 2010 - 07:48 .






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