kregano wrote...
I agree that having more armor parts and casual outfits would be good, but there's a point where customization becomes micromanagement. Personally, I feel that getting too much stuff is just going to lead to me going for whatever has the best base stats and modding the hell out of it, instead of trying each weapon and getting a feel for them. Managing the weapons and armor for 12 squadmates- who are all supposed to be competent at making these decisions for themselves- is going to get tedious and probably would result in players selecting one set of squadmates to go with them throughout the entire game just so they wouldn't have to worry about making sure everybody has upgraded gear, since there might be only one or two missions that require the entire crew to fight.
Picking only the best stuff is power playing, while there is nothing
wrong with being a munchkin in a singleplayer game or if you play Rifts. The great part about it is choice. I have a little something for
aesthetics, sometimes I just like the way things look, and want my
party to look a certain way.
Sure party members have minds of
there own and can easily pick their own gear, hell I think I can design
something around that...hmmmm.
You do however still pick your
party's weapon loadout, you are the commander. "Hey Garrus, I see you
favoring that old rifle, why dont give this one a try? Oh and cerberus
new budget has afforded us all new Skunkworks armors, I suggest you try
it, the shield output is 43% higher than your current modulator." "No
thanks, commander im in the middle of some calibrations."
Have
you never played D&D and given your friends something cool to use
that your were holding on to sell? Like say to your dwarf pal "Hey
Redbeard, thy axe seems a bit rusty, why not use this enchanted one I
picked from the that ogre's backside. Now were off to slay the werewolf of goblin mountain!
Yea they can pick their own stuff,
but as a leader coming across new stuff, you might as well share. If
they were real they would nick it before you do, and you'd have to fight
about it. The power is in player's hands, and that is were it should
be.
Also if it isnt apparent I like micromanaging, which I dont think there anything wrong with that either.
I even have a system I use for ME1 since after the 1st playthrough, I know exacly the weapons, armor, and mods I want to find in order of preference and asthetics, so I keep my eyes open for certains gears. I call this system "Sell it all". Just wish I would'nt have to go down to the darn lockers everytime!
kregano wrote...
As for the skills, the ME1 weapon skills were pretty redundant aside from increasing accuracy on low levels because the mods did pretty much the same thing. It caused a major cognitive dissonance as well- these are all things Shepard should be good at already, considering that Shepard has been in the military for over a decade and is among the elite soldiers of the Alliance. There's no way Shepard would've been selected as a Spectre candidate if he or she really sucked like you do at the beginning of ME1.
I cant agree 100%, in my experience soldier Shepard was cakewalk everytime from beginning to end.
Engineer and Vanguard on the other hand.... Besides what would be the fun if Shepard came half pointed at the start. I wasnt complaining here though.
kregano wrote...
That said, I don't mind loot, it's just that it has to be done in a way that fits the lore. Scanning new guns so your team can get them later and picking them up for yourself or passing them to a squad member who can use them fits with the scifi setting of Mass Effect, but picking up mods and generic guns that suddenly materialize out of nowhere from corpses doesn't. I have no problems with ME1's weapon licenses becoming loot and unlocking guns, but the idea of Shepard somehow carting around hundreds of guns and parts is something I cannot abide.
I never said ME1 inventory was any good, but atleast it was present. I miss weight systems, but some people dont like those eithers... RPG fans are fickle arent we.
Modifié par RuinFairlight, 16 mars 2010 - 03:20 .