TJSolo wrote...
It is my contention that the intended direction is boring and complexity should be added back in.
I dunno, frankly I find the combat and planet scanning to be more "boring" than the negligible inventory. Maybe it's because I can't really imagine how inventory would make it any "less" boring when all that's being added are some items (unless, like I said, the items were integral, with significant purposes rather than being superifical stat-changing stuff like the armour pieces in the game right now). It's like units in an RTS or guns in a FPS. I wouldn't expect an already-boring game to become that much less boring if there were simply more units or more guns. Heck Borderlands had truckloads of guns, and it was still rather boring, as the core gameplay was always something like activate/pick up/destroy 3 or 4 separate things at various locations on the map, after which it counts as a quest accomplished.
To make the game less boring, its core infrastructure needs to be reworked to avoid instances of predictability or repetitiveness. Having a good inventory is nice and all but IMO it's not really tacking the key issues that make the game boring. Even if there were a good inventory, you wouldn't be spending tons of time poring through its contents anyway, in fact if that were so, the inventory might actually be more of a bad thing as it's side-tracking you away from the main gist of the game, kinda like the planet scanning which you have to do a LOT of.
TJSolo wrote...
You aren't making any points for or against ME2. Just statements that means it is what it is.
I would speak out if there were things I dislike or have very stong opposition towards. If this were a thread about planet scanning or about having way too many squadmates, you'd certainly see a lot more negativity coming out of me. You mentioned that the whole issue was never about between the extreme of massive inventory or no inventory at all. Similarly, opinions aren't entirely black or white either. People do have neutral standpoints on the matter.
Modifié par Fluffeh Kitteh, 16 mars 2010 - 08:49 .





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