It looks like they are planning on implementing more RPG features into the next game. This makes sense - they basically started over with ME 2 (as shown in the slides). The concerns cited by Norman in her presentation should be a good sign for those that felt that too few RPG features were included in ME 2.
For ME 3, I like the idea of "loot" being more like it is in ME 2, though actually finding more interesting upgrades would be nice. Finding suits of armor or pieces (other than on vendors) would also make sense. Picking over corpses to the degree you do in some RPG's just doesn't fit with the setting, though.
Making the classes more customizable would be nice. They did a good job of differentiating the classes, but two Engineers tend to play pretty similar to one another. Adding in Specializations like in Dragon age, skill/power trees and that kind of thing would be a good move, I think. While I liked the class power, it seemed like everybody would max that one out. It gave lots of good, static bonuses. In ME 3, they could allow you to make two Engineers as different as a two warriors can be in a game like Dragon Age. As in, some powers would only be available to certain "builds" of those classes. It would be harder to balance, but at this point they don't need to worry about building the combat system and can simply focus on adding more complexity to the game.
The class skill in ME 2 kind of ties into my second point. It is very good, and I imagine that most players max that one out. Maybe some of those benefits (increased health, weapon damage, and so on) should automatically increase as you level.
Modifié par Lvl20DM, 16 mars 2010 - 04:35 .