JKoopman wrote...
I grow very tired of the "I'd rather have no inventory than the broken inventory of ME1" remarks. It seems like the supporters of the changes in ME2 approach it with the same "all or nothing" attitude to which BioWare approached ME2. Why does it have to be no inventory or a broken inventory? Why can't we have *gasp* an improved inventory? Why does everything always have to be black or white?
I don't think anyone here is advocating that a broken inventory or broken loot system or broken anything be implemented in ME2/ME3. What we scratch our heads about is why those "broken" features were simply stripped from the game rather than fixed as we all assumed they would be. After all, I'd rather have a working inventory than a broken inventory or no inventory at all.
It not like it's impossible to make an inventory or loot system that works while still being intuitive and easy to use. Other games have done it.
Inventory
Give us an option to sort by name/type/rank/etc, make identicle items stack and give us an "omni-gel all" button. This alone would have instantly solved almost every problem with item clutter in ME1.
Loot
Shrink the loot table from 10 ranks per item to 5 ranks or even 3 ranks, make the stat difference between ranks more pronounced to compensate and reduce the number of drops per encounter so you don't get overwhelmed by loot with every battle. Again, that alone would've instantly eliminated the complaints of "I hate having to omni-gel items for 10 minutes after each mission" that people constantly throw around.
Ammo (eg "A way to restrict and limit the over-use of singular weapon types")
Make ammo slowly regenerate just like health does now. The in-game explanation would be that the weapons still use thermal clips, but as the clips cool down over time they get re-added to the player's ammo pool. This would give players all the essence of an ammo and reloading mechanic and limit the over-use of one particular weapon without the "WTF why don't my weapons ever cool down!?" lore/physics-breaking idiocy and thermal clip scavenger hunts.
Wow, look at that. I just solved the 3 major problems with ME2 in about 10 minutes. Are they perfect? Probably not. But with focus groups and several months for testing they could be made to work, and it goes to show you that it doesn't have to be a case of "broken system or no system."
I'd like to add an alternate to the ammo category: batteries.
The way weapons work as described in the codex is that the weapon computer compensates for range, wind velocity, etc, shaves off an appropriately-sized slug from the metal ammo block inside the weapon, then a mass effect field generator temporarily reduces the mass of that slug while the magnetic mass accelerator rails in the barrel accelerate the slug to a velocity of several kilometers per second.
What all 3 of those have in common is that they each require electricity to function (and in the case of the later 2, massive amounts of it).
Replace thermal clips with battery packs and replace the
I can't understand how, with months and months of development time and access to professional writers, focus groups as well as all relevant codex material, the current thermal clip system could've been given the green light. It's so easy to come up with better systems and explanations that don't insult the intelligence of existing ME fans...
Modifié par JKoopman, 16 mars 2010 - 06:02 .





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